Difference between revisions of "My sandbox"

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   | Language packs:
 
   | Language packs:
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| [[File:fr_flag.png]][http://moi3d.com/4.0/docs/moi_help_French.zip French v4 update]
+
|[[File:fr_flag.png]] [http://moi3d.com/4.0/docs/moi_help_French.zip French v4 update]
  [[File:es_flag.png]][http://moi3d.com/2.0/docs/v2_Spanish_update.zip Spanish v2 update]
+
 
  [[File:it_flag.png]][http://moi3d.com/1.0/docs/Italian_language_pack.zip Italian UI and help file]
+
[[File:es_flag.png]] [http://moi3d.com/2.0/docs/v2_Spanish_update.zip Spanish v2 update]  
  [[File:fr_flag.png]][http://moi3d.com/2.0/docs/french_command_reference_update.zip French v2 update]
+
 
  [[File:de_flag.png]][http://moi3d.com/2.0/docs/v2_German_update.zip German v2 update]
+
[[File:it_flag.png]] [http://moi3d.com/1.0/docs/Italian_language_pack.zip Italian UI and help file]  
 +
|
 +
[[File:fr_flag.png]] [http://moi3d.com/2.0/docs/french_command_reference_update.zip French v2 update]  
 +
 
 +
[[File:de_flag.png]] [http://moi3d.com/2.0/docs/v2_German_update.zip German v2 update]  
 
|}
 
|}
 +
 +
 +
 +
== Tutorials ==
 +
[http://moi3d.com/3.0/docs/tutorials.htm MoI documentation video tutorials]
 +
 +
[https://gumroad.com/l/fGqqS MoI for Game Assets video tutorial by Arrimus 3D - 5 hours $9.99 on Gumroad]
 +
 +
[https://gumroad.com/l/vavRq MoI Basics video tutorial by Bojan Koturanović - 7 hours $25 on Gumroad]
 +
 +
[http://moiusers.blogspot.com/ Introductory videos by Tom Meeks] - videos with narration covering a lot of basics.
 +
 +
[https://www.youtube.com/playlist?list=PLu-75I3Zd8NS0AH3O75nOuerVz9O1rTUI Tutorials on YouTube by Liminal4D]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=9816.1 48 German language video tutorials by Stefan Schneller on jewelry design]
 +
 +
[http://moi3d.com/download/Moi3d-Overview.pdf Introduction and overview PDF by Fabien Franzen]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=7389.1 Sub-d car modeling in MoI by Ed Ferguson]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=9899.1 Custom truck tutorial by Ed Ferguson]
 +
 +
[http://www.k4icy.com/tutorials.html Mike Maynard's tutorials], and here 18 of them [http://moiscript.weebly.com/ in French by Pilou]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=6058.1 Videos from Andrei Samardac]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=3842.1 Video from lyes on modeling a SpacePilot controller]
 +
 +
[http://vimeo.com/channels/moi3d Vimeo channel with tutorials from lyes]
 +
 +
[http://bitreality.blogspot.com/ Joe's classical column video tutorials]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=402.9 Japanese bathtub tutorial]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=446.17 Object repair tutorial]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=284.1 Ring tutorial by Jesse Kaufman], and [http://moi3d.com/forum/index.php?webtag=MOI&msg=510.5 #2], [http://moi3d.com/forum/index.php?webtag=MOI&msg=623.1 #3],
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=556.1 #4],
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=538.6 #5],
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=536.1 #6]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=1175.3 Simple ring using rail revolve], and [http://moi3d.com/forum/index.php?webtag=MOI&msg=1175.5 variant using sweep + scaling rail for more control]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=1057.1 Product design forums modeling challenges] (not specific to MoI but useful for general CAD modeling strategy).
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=606.4 Simple Intarsia type design]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=1171.2 Creating a 3-toed base foot]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=1514.1 Modeling a water can out of one smooth surface]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=2546.1 Ferrari 599 GTB tutorial videos by lyes]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=2429.1 Snowman figure by PaQ]
 +
 +
[http://cid-30cffdfa97399495.skydrive.live.com/self.aspx/.Public/Accurate|_Tapers|_MoI|_V2.zip Accurate tapers using Expressions by Danny] ( Not really needed since Extrude now has a taper function good if you want to learn basic trig) D.T.
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=3814.1 Discussions on ship hull techniques]
 +
 +
[http://moiscript.weebly.com/ Videos: Functions of the Manual by Pilou (in French)]
 +
 +
[http://vimeo.com/30765016 Making accurate screw threads video from OSTexo]
 +
 +
[http://vimeo.com/30168354 Flow workflow video from danperk]
 +
 +
[https://3dcncguitars.com/ Tutorials for guitar modeling in MoI and Rhino and CNC production]
 +
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.16 Car modeling techniques by Zarkow], and [http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.5 #2] and [http://moi3d.com/forum/index.php?webtag=MOI&msg=9956.1 video tutorials]
 +
 +
== Helper programs ==
 +
Some standalone small programs to help accomplish specific tasks.
 +
 +
=== Obj23dmWireframe converter ===
 +
[http://moi3d.com/download/Obj23dmWireframe.zip Download Obj23dmWireframe converter]
 +
 +
This enables bringing polygon data in an .obj file into MoI to use as a construction guide.
 +
Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=1099.1 here].
 +
 +
=== MergeOBJ utility ===
 +
[http://moi3d.com/download/MergeOBJ.exe Download MergeOBJ utility]
 +
 +
This utility program can combine several input OBJ files into one single OBJ file. This may be useful if you want to build up a set of different OBJ files possibly by exporting pieces with different mesh settings, and then combine them into one OBJ file if your target program wants to work with only a single file. This was created because the freely available mesh editing tools have a tendency to remove vertex normals when combining files together, this utility will preserve vertex normals. Announced on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=3570.12 here].
 +
 +
=== Old utilities ===
 +
[http://moi3d.com/download/3dmCurves2DXF.zip 3dmCurves2DXF converter] - This could convert curves in a 3DM file to a DXF file to be used for CAM programs. It's not needed anymore since MoI v3 now directly supports DXF file export.<br><br>
 +
These utilities were to help with MoI v1 which did not export material assignments to OBJ files. Since MoI v2 can control material assignments by assigning Styles, these are no longer necessary but are still included here for v1 users.<br>
 +
&nbsp;&nbsp;&nbsp;&nbsp;[http://moi3d.com/download/SeparateOBJ.zip SeparateOBJ editor] - Breaks an OBJ file exported from MoI v1 into smaller pieces and puts separate material assignments on each piece for import into programs that require that.<br>
 +
&nbsp;&nbsp;&nbsp;&nbsp;[http://moi3d.com/download/MergeOBJ_old.zip MergeOBJ editor (old version)] - Edits an OBJ file to combine all the different objects in it into one single object so there will be just one material for the whole thing.

Revision as of 04:43, 20 January 2021

Links to useful MoI information on the web    (Fr flag.png French)

Img wiki homepage.png
MoI home page
Img wiki forum.png
MoI discussion forum
Img wiki faq.png
Frequently Asked Questions
Img wiki help.png
MoI help file online

(Fr flag.pngFrench) (De flag.png German) (Es flag.pngSpanish) (It flag.png Italian)

Img wiki shortcuts.png
Shortcut Keys
Img wiki hidden.png
Hidden Secrets
Script screen.jpg
Scripting
Capture petr.PNG
Petr's MoI page
Informations, scripts and custom commands

(Fr flag.png French version)

Capture max site.PNG
Max Smirnov's MoI scripts
Many advanced scripts from Max.

Max's file archive (Fr flag.png French version)
Img wiki homepage.png
Burr's script archive
Collection of scripts posted on the forum
Img wiki v4b.png
V4 Beta release notes
Node screenshot.gif
Node editor plugin
Img wiki homepage.png
MoI End User License Agreement


Links to useful MoI information on the web    (Fr flag.png French)

MOI's site links External links

Img wiki homepage.png MoI home page

Img wiki homepage.png MoI discussion forum

Img wiki homepage.png Frequently Asked Questions

Img wiki homepage.png MoI help file online (Fr flag.pngFrench) (De flag.png German) (Es flag.png Spanish) (It flag.png Italian)

Img wiki homepage.png Shortcut Keys

Img wiki homepage.png Hidden Secrets

Img wiki homepage.png Scripting

Img wiki homepage.png Burr's script archive - collection of scripts posted on the forum

Img wiki homepage.png V4 Beta release notes

Img wiki homepage.png Node editor plugin

Img wiki homepage.png MoI End User License Agreement

Img wiki homepage.png Petr's MoI page, a variety of informations including scripts and custom commands. (Fr flag.pngFrench version)

Img wiki homepage.png Max Smirnov's MoI scripts, numerous advanced scripts from Max.

Img wiki homepage.png Max's file archive (Fr flag.pngFrench version)

Language packs:
Fr flag.png French v4 update

Es flag.png Spanish v2 update  

It flag.png Italian UI and help file  

Fr flag.png French v2 update  

De flag.png German v2 update  


Tutorials

MoI documentation video tutorials

MoI for Game Assets video tutorial by Arrimus 3D - 5 hours $9.99 on Gumroad

MoI Basics video tutorial by Bojan Koturanović - 7 hours $25 on Gumroad

Introductory videos by Tom Meeks - videos with narration covering a lot of basics.

Tutorials on YouTube by Liminal4D

48 German language video tutorials by Stefan Schneller on jewelry design

Introduction and overview PDF by Fabien Franzen

Sub-d car modeling in MoI by Ed Ferguson

Custom truck tutorial by Ed Ferguson

Mike Maynard's tutorials, and here 18 of them in French by Pilou

Videos from Andrei Samardac

Video from lyes on modeling a SpacePilot controller

Vimeo channel with tutorials from lyes

Joe's classical column video tutorials

Japanese bathtub tutorial

Object repair tutorial

Ring tutorial by Jesse Kaufman, and #2, #3, #4, #5, #6

Simple ring using rail revolve, and variant using sweep + scaling rail for more control

Product design forums modeling challenges (not specific to MoI but useful for general CAD modeling strategy).

Simple Intarsia type design

Creating a 3-toed base foot

Modeling a water can out of one smooth surface

Ferrari 599 GTB tutorial videos by lyes

Snowman figure by PaQ

Accurate tapers using Expressions by Danny ( Not really needed since Extrude now has a taper function good if you want to learn basic trig) D.T.

Discussions on ship hull techniques

Videos: Functions of the Manual by Pilou (in French)

Making accurate screw threads video from OSTexo

Flow workflow video from danperk

Tutorials for guitar modeling in MoI and Rhino and CNC production

Car modeling techniques by Zarkow, and #2 and video tutorials

Helper programs

Some standalone small programs to help accomplish specific tasks.

Obj23dmWireframe converter

Download Obj23dmWireframe converter

This enables bringing polygon data in an .obj file into MoI to use as a construction guide. Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum here.

MergeOBJ utility

Download MergeOBJ utility

This utility program can combine several input OBJ files into one single OBJ file. This may be useful if you want to build up a set of different OBJ files possibly by exporting pieces with different mesh settings, and then combine them into one OBJ file if your target program wants to work with only a single file. This was created because the freely available mesh editing tools have a tendency to remove vertex normals when combining files together, this utility will preserve vertex normals. Announced on the forum here.

Old utilities

3dmCurves2DXF converter - This could convert curves in a 3DM file to a DXF file to be used for CAM programs. It's not needed anymore since MoI v3 now directly supports DXF file export.

These utilities were to help with MoI v1 which did not export material assignments to OBJ files. Since MoI v2 can control material assignments by assigning Styles, these are no longer necessary but are still included here for v1 users.
    SeparateOBJ editor - Breaks an OBJ file exported from MoI v1 into smaller pieces and puts separate material assignments on each piece for import into programs that require that.
    MergeOBJ editor (old version) - Edits an OBJ file to combine all the different objects in it into one single object so there will be just one material for the whole thing.