Difference between revisions of "Resources"

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[http://vimeo.com/30168354 Flow workflow video from danperk]
 
[http://vimeo.com/30168354 Flow workflow video from danperk]
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[http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.16 Car modeling techniques by Zarkow]
  
 
== Helper programs ==
 
== Helper programs ==

Revision as of 05:06, 27 February 2018

Links to useful MoI information on the web      (Version Française ici)

MoI home page

MoI discussion forum

Frequently Asked Questions

MoI help file online      (French)  (German)  (Spanish)  (Italian)

Shortcut Keys

Hidden Secrets

Scripting

Petr's MoI page, contains a variety of MoI information including scripts and custom commands. (French version)

Max Smirnov's MoI scripts, numerous advanced scripts from Max. Max's file archive (French version)

V4 Beta release notes

Node editor plugin


Language packs: (Spanish v2 update)  (Italian UI and help file) (French v2 update) (German v2 update)


Tutorials

MoI documentation video tutorials

Introductory videos by Tom Meeks - videos with narration covering a lot of basics.

Introduction and overview PDF by Fabien Franzen

Nigel's video tutorials - excellent overview of some fundamentals like view navigation, etc...

Sub-d car modeling in MoI by Ed Ferguson

Steph's video tutorials - note one of the older quicktime ones needs this codec, and you may need to hit "reload" on your browser after waiting for it to load before it will play.

Mike Maynard's tutorials, and here 18 of them in French by Pilou

Videos from Andrei Samardac

Daniele's halogen lamp video tutorial

Video from lyes on modeling a SpacePilot controller

Vimeo channel with tutorials from lyes

Joe's classical column video tutorials

Japanese bathtub tutorial

Object repair tutorial

Ring tutorial by Jesse Kaufman, and #2, #3, #4, #5, #6

Simple ring using rail revolve, and variant using sweep + scaling rail for more control

Product design forums modeling challenges (not specific to MoI but useful for general CAD modeling strategy).

Simple Intarsia type design

Creating a 3-toed base foot

Modeling a water can out of one smooth surface

Ferrari 599 GTB tutorial videos by lyes

Snowman figure by PaQ

Accurate tapers using Expressions by Danny ( Not really needed since Extrude now has a taper function good if you want to learn basic trig) D.T.

Discussions on ship hull techniques

Videos: Functions of the Manual by Pilou (in French)

Making accurate screw threads video from OSTexo

Flow workflow video from danperk

Car modeling techniques by Zarkow

Helper programs

Some standalone small programs to help accomplish specific tasks.

Obj23dmWireframe converter

Download Obj23dmWireframe converter

This enables bringing polygon data in an .obj file into MoI to use as a construction guide. Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum here.

MergeOBJ utility

Download MergeOBJ utility

This utility program can combine several input OBJ files into one single OBJ file. This may be useful if you want to build up a set of different OBJ files possibly by exporting pieces with different mesh settings, and then combine them into one OBJ file if your target program wants to work with only a single file. This was created because the freely available mesh editing tools have a tendency to remove vertex normals when combining files together, this utility will preserve vertex normals. Announced on the forum here.

Old utilities

3dmCurves2DXF converter - This could convert curves in a 3DM file to a DXF file to be used for CAM programs. It's not needed anymore since MoI v3 now directly supports DXF file export.

These utilities were to help with MoI v1 which did not export material assignments to OBJ files. Since MoI v2 can control material assignments by assigning Styles, these are no longer necessary but are still included here for v1 users.
    SeparateOBJ editor - Breaks an OBJ file exported from MoI v1 into smaller pieces and puts separate material assignments on each piece for import into programs that require that.
    MergeOBJ editor (old version) - Edits an OBJ file to combine all the different objects in it into one single object so there will be just one material for the whole thing.