New Mac OSX public beta Jan-31-2012 available now
 1-15  …  36-55  56-75  76-95  96-103

Previous
Next
 From:  Jeff Hammond (JEFF_HAMMOND)
4879.76 
sweet! i'm late to the party but not too late :)

downloading now on my incredibly slow connection so will start testing tomorrow



fwiw michael..

i really don't know how much, if any, of a problem this will be but it's happening this summer with the release of mountain lion..

http://www.macrumors.com/2012/02/17/apple-removes-x11-in-os-x-mountain-lion-shifts-support-to-open-source-xquartz/
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4879.77 In reply to 4879.76 
Hi Jeff,

> i really don't know how much, if any, of a problem
> this will be but it's happening this summer with the
> release of mountain lion..

That particular thing shouldn't be a problem for MoI - MoI does not actually require there to be a system installed version of X11, it already has its own X11 contained within the app itself.

Probably the thing that will be a bit more problematic is that new Gatekeeper thing which by default does not allow programs to run unless they are signed with a special certificate from Apple. But it sounds like you can still run an unsigned program just that you need to get it on the exception list by doing a right-click open on it at least one time. So that will probably be a minor hassle, since I don't think that I can properly sign MoI with a certificate because a couple of internal files get modified when you run it.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4879.78 
By the way if anyone is running the preview version of Mountain Lion, please let me know if the current beta of MoI is working ok on it or not. You may need to right-click on the MoI app and pick "open" from that right click menu to run it the first time since it is not digitally signed and it sounds like the new Gatekeeper mechanism by default screens out programs that are not digitally signed.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
4879.79 In reply to 4879.78 
Sounds like Apple is having to catch up to Windows UAC!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Jeff Hammond (JEFF_HAMMOND)
4879.80 
all i can say is wow!

the inferencing(?) system is great.. i feel pretty darn comfortable in the 3D viewport alone..

the default shading, line weight, point size, colors etc are really nice too.. (fwiw, i'm basically comparing to rhino osx and/or sketchup.. rhino osx doesn't really have much in the way of drawing space customization yet etc.)

the only sluggishness (or whatever) i've experienced so far is during launch but once i'm drawing, no hiccups.. (haven't tried anything to big yet but still.. nice 1st impression)


i fairly quickly came across a need which i couldn't find a way to do in the app.. i had to place layout points along a curve at a set distance..

i'm assuming some of the tools i'll need are available as scripts but the site where the scripts are (petr's moi page) seems to be down..

is there a moi script repository anywhere or maybe a thread here which lists available scripts?
thanks!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Jeff Hammond (JEFF_HAMMOND)
4879.81 
lol.. nevermind.. i figured out how to get the points along a curve at a set distance.. (array/curve)
oops

a link to scripts would still be nice though.. anyone?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4879.82 In reply to 4879.80 
Hi Jeff, I'm glad that you're liking MoI so far!

> the only sluggishness (or whatever) i've experienced so far
> is during launch but once i'm drawing, no hiccups.. (haven't
> tried anything to big yet but still.. nice 1st impression)

Yeah the start-up sluggishness is because of this anti-hacking layer that it has wrapped around it. The actual full purchased version will not have that and starts up a lot more quickly.

But that particular sluggishness is just on start up and does not impact things once it is up and running.


> i'm assuming some of the tools i'll need are available as scripts
> but the site where the scripts are (petr's moi page) seems
> to be down..

I can access it ok from over here so it seems to be back up, maybe just try again:
http://kyticka.webzdarma.cz/3d/moi/


> is there a moi script repository anywhere or maybe a
> thread here which lists available scripts?

Petr's page is the repository right now - he's got a collection of nearly all the scripts that have been posted in the forum on his site, so that's the place you will want to go to find them all collected in one spot.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4879.83 In reply to 4879.80 
Hi Jeff,

> the inferencing(?) system is great.. i feel pretty darn
> comfortable in the 3D viewport alone..

Just watch out, once you get used to the construction line mechanism you'll start to really miss it in other apps! :)

There's a longer description of how they work here:
http://moi3d.com/2.0/docs/moi_command_reference11.htm#constructionlines

There are a lot of functions available within that one mechanism - one key difference from other inferencing systems is that a construction line in MoI is defined by 2 points - the point you start it on and then the point where you release your drag. That doesn't sound like much but it actually allows for a whole lot of functions involving distance, so things like the midpoint and reflected endpoints are available on a construction line which are not possible to get on inference systems that only radiate out rays from a single origin point instead of being connections between 2 points.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
4879.84 In reply to 4879.83 
""""""Just watch out, once you get used to the construction line mechanism you'll start to really miss it in other apps! """"""""""

Understatment of the decade? or Century!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Jeff Hammond (JEFF_HAMMOND)
4879.85 
quote m.g. -> ""Just watch out, once you get used to the construction line mechanism you'll start to really miss it in other apps! ""


ha! you're not lying.. wow
genius



a question... should the copy/paste between rhino osx and moi osx be working ?
and if not, which app (or OS?) do you suppose is breaking the link..
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4879.86 In reply to 4879.85 
Hi Jeff,

> a question... should the copy/paste between rhino osx and
> moi osx be working ?

No, that part is not set up to work on OSX.


> and if not, which app (or OS?) do you suppose is breaking the link..

Right now MoI does not attempt to look for Rhino OSX clipboard data, I would need to know more details about how it labels its clipboard formats and if it is actually structured just as a regular 3DM file in memory like the Windows version is.

That's something that I can look into when Rhino OSX is maybe a bit further along.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Oskar_L
4879.87 
Hi Michael!

I was amazed to discover that you finally ported Moi to mac!!! Thanks! I have been hoping for that for a couple of years now.

Now I have a problem. I have received 2 files from a client. It is .3dm files from rhino. I can open them in moi but they appear empty, there is no objects in the browser. If I open the files in Rhino the geometry shows up fine. Even if I resave the file from rhino the file still opens empty in moi.

I don't know if this is a common problem or if it is related to the mac version of Moi.

Sorry if this is already answered in another thread. Couldn't find it.

Would really appreciate if there is any good solutions to this matter.

Kind regards

Oskar
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Oskar_L
4879.88 In reply to 4879.87 
Ok, I think i solved it. The objects in the file was nested in some kind of block instances. I had to explode them in rhino before I could save it and be able to successfully open in moi. Is this the only way to solve this?

/Oskar
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4879.89 In reply to 4879.88 
Hi Oskar, yes currently MoI does not read block instances from 3DM files, so you do need to explode them in Rhino like you did in order for them to be seen in MoI.

There are also various other kinds of things that Rhino can store in 3DM files as well, like mesh objects, spotlights, annotation dots, etc... - MoI does not work directly with that stuff, it only works with regular NURBS objects from 3DM files.

In the future I want to add instance handling into MoI and then at that time I will probably get something in place to deal with block instances coming from Rhino.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  blankidea
4879.90 
I love it (MOI)! It is very easy to use. Except for the points allocation. What ensures the surfaces do not fit (gaps).
I know now how it works in order to avoid such gaps (Always build on existing geometry).

OBJ - EXPORT
At first I thought that "Moi", divide the geometry only on export by a separate calculation, making the distribution and ignoring the points themselves.
Now i often use the function "show point" to check them ;-).
Extra: Resizing the window (bad performance) also when i open the app the window is only filled half.

Here are a few pictures














  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4879.91 In reply to 4879.90 
Hi blankidea, I'm glad that you are liking MoI and those are some great results!

> What ensures the surfaces do not fit (gaps).
> I know now how it works in order to avoid such gaps
> (Always build on existing geometry).

You're talking about OBJ export here too, right?

If you've created 2 surfaces that are sitting right next to one another, make sure that you use the Edit > Join command to join them together so that they share a common joined edge between them.

MoI does extra work on joined edges to make a "watertight" mesh that has the same vertex structure along the joined common edges so that there are no holes in the mesh. If you have separate surfaces that were created individually and just happen to be sitting next to one another then they get meshed separately and the vertices may be different where they touch. So make sure they are joined together to avoid that.

Note though that the meshes for each surface can have different UV Quad structures, the underlying quads for the mesh come from the UV space of each surface, see these previous posts for some more information on vertex alignment:

http://moi3d.com/forum/index.php?webtag=MOI&msg=1536.30
http://moi3d.com/forum/index.php?webtag=MOI&msg=2102.45


> Extra: Resizing the window (bad performance)

Yup, this is one of the last remaining areas I have left to work on.


> also when i open the app the window is only filled half.

I think this one may be solved by some fixes that will be coming for the next beta but I'm not entirely sure. Please let me know if you run into it again when the next beta is out.

I'm not quite sure yet when the next OSX beta will be out, sometime pretty soon but I'll be out of town for a week so if I can't get it out tomorrow it won't be until sometime the week after next.

Thanks,
- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  blankidea
4879.92 In reply to 4879.91 
Your are great :-) looking forward for the next beta! Did you plan a early bird sale (pre sale)

Thanks for your answer and your tip! I still need to learn, but its easy to get result. In fact the motivation is higher then in other 3d programs because you don't have to think in and like a quad :-). So MoI is perfect for technical stuff... and to get the shape you want faster. So in my case I use MoI to create hardware pieces and import them into cinema 4d for further modifcations.

I have a other question: I was trying different shapes and test how fast they can be merged (Union)
If I "bool" the rips of a tire piece by piece its much faster then selecting all together to "bool" them.

Or did I make something wrong?
PS: Sorry for my english




  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4879.93 In reply to 4879.92 
Hi blankidea,

> looking forward for the next beta! Did you plan a early
> bird sale (pre sale)

Right now I don't have any plans for that, it's just more simple to only have it for sale when the full release is all ready.


re: technical stuff - yup, that's definitely where MoI is strongest in! For stuff like organic shapes or character models those are usually better done in a poly modeler, but mechanical type shapes where a lot of the design can be driven by 2D curves and boolean operations can be really convenient and quick to do in MoI.


> I have a other question: I was trying different shapes and
> test how fast they can be merged (Union)
> If I "bool" the rips of a tire piece by piece its much faster
> then selecting all together to "bool" them.

This can sometimes happen with boolean union depending on the order of how all the objects actually end up getting processed. If it ends up trying to boolean together many of the pieces that are not actually touching each other that basically makes for a more complex multi-volume intermediate result which is more complex.

In order to try and counteract that boolean union tries to sort the objects and process the biggest one first, but I think in your case here that is getting confused because the underlying surfaces on your tread pieces is fairly large.

The "underlying surface" is the full surface that is underneath all the trim curves, trim curves mark areas of surfaces as cut away regions or holes. If your original surface that you trimmed or booleaned was fairly large then those underlying surfaces can be large too and that may be throwing off the size sorting mechanism.

You can see this "large underlying surface" if you take one of your tread objects and then use Edit > Separate on it to break it into individual surfaces and then turn on surface control points with Edit > Show pts.

You can shrink an object's underlying surfaces down to be right to the size of its trim boundaries by using the ShrinkTrimmedSrf command (either hit tab and then type in ShrinkTrimmedSrf and then press Enter or set it on a shortcut key).

So for your case here try running ShrinkTrimmedSrf on the tread objects - does that then perform better than before?

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  blankidea
4879.94 In reply to 4879.93 
> Right now I don't have any plans for that, it's just more simple to only have it for sale when the full release is all ready.

Too bad really ;-( but I understand you

> ShrinkTrimmedSrf
Thanks again for your tip. Works great a few second and the boolean operation was done. Even if I don't know what the operation does...
because I saw no difference on the object itself (show points was on), but again it works great. I bind the command now to a hot key.

Sorry to bother you! I have to read the manual
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4879.95 In reply to 4879.94 
Hi blankidea,

> Thanks again for your tip. Works great a few second and
> the boolean operation was done. Even if I don't know
> what the operation does...

Check out here for some more general information on how "underlying surfaces" work with NURBS objects:

http://moi3d.com/faq#Q:_Why_does_show_points_work_for_some_objects_but_not_others.3F


But it might be better if boolean union used some different method to get the bounding box rather than one that included the full underlying surface size - the reason why it uses that one right now is because it's very quick to get it.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-15  16-35  36-55  56-75  76-95  96-103