Blend and flip command
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 From:  Frenchy Pilou (PILOU)
10023.6 In reply to 10023.5 
The "Add Sync Points" button ?

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 From:  Michael Gibson
10023.7 In reply to 10023.6 
Hi Pilou,

re:
> The "Add Sync Points" button ?

You can use that to control how the blend is connected between the edges.

Here's an example:


The default method where the blend surface matches percentage of distance will make a result like this:




If you add sync points on each bump you can get a result like this:




Basically for the first way the blend surface is made up of isocurves like this:



With adding in sync points you can influence it so the blend surface is made up of isocurves like this instead:




- Michael

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 From:  Frenchy Pilou (PILOU)
10023.8 In reply to 10023.7 
Yep but seems that is not exactly the same than the ancient crossing one! :)
(it's an old image! August 2006) my comment was made before to know the secret! :)
So the"near the middle" was not sufficient! :)

EDITED: 6 Nov 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
10023.9 
Few days after :=)

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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
10023.10 
Make the same crossing surfaces now is a little tricky! :)
For one surface (NetWork) then Edit Frame + CTRL...

EDITED: 6 Nov 2020 by PILOU

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 From:  Matadem
10023.11 
Got it to work thanks to all.

Is there a flip script like I described?

Thank you!
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 From:  Frenchy Pilou (PILOU)
10023.12 In reply to 10023.11 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Mik (MIKULAS)
10023.13 In reply to 10023.7 
Hi Michael,

re:
> The "Add Sync Points" button

Nice illustrative pictures, it would be very practiacal to add them here http://moi3d.com/3.0/docs/moi_command_reference7.htm#blend

Mik
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 From:  Michael Gibson
10023.14 In reply to 10023.9 
Hi Pilou,

re:
> Few days after :=)
>
> "Position of the click on a curve gives different results !!!"

Sorry I'm not undrestanding this one - is this a problem you are running into right now or was it a problem that has been solved in current versions?

- Michael
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 From:  Michael Gibson
10023.15 In reply to 10023.10 
Hi Pilou,

> Make the same crossing surfaces now is a little tricky! :)
> For one surface (NetWork) then Edit Frame + CTRL...

You can make it be crossing in Blend too, when you are at the "Adjust blend parameters" stage of the Blend command, you can click on an edge inside the viewport to flip its direction for that blend operation.

- Michael
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 From:  Frenchy Pilou (PILOU)
10023.16 In reply to 10023.14 
That was a problem that I have resolve in the past with the old method but by hasard
before to know that the position of click was important!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
10023.17 In reply to 10023.15 
<< You can make it be crossing in Blend too

So the Planar Sections Button!

I have successed one time by hasard also but be not capable to make it again ! :)

That must be easy but...I miss something! (your ten years old method was many more simple :)

My poor desesperated new try! :)

EDITED: 6 Nov 2020 by PILOU

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 From:  Michael Gibson
10023.18 In reply to 10023.16 
Hi Pilou,

> That was a problem that I have resolve in the past with the old method but by hasard
> before to know that the position of click was important!

In current versions the position of the selection click for Blend is not important anymore.

- Michael
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 From:  Michael Gibson
10023.19 In reply to 10023.17 
Hi Pilou, re:

> So the Planar Sections Button!

See here for some info on Planar Sections:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6790.35

- Michael
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 From:  Frenchy Pilou (PILOU)
10023.20 In reply to 10023.19 
Yes I see it but that don't help me for my simple crossing surface!
I must be in a bad day! :) I have tryed tone of click points (one success) but as i made it too speedy...
i have losted the solution! :) (your old method was so simple! :)

Hopefully i have my complex tricky method above! :)

EDITED: 6 Nov 2020 by PILOU

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 From:  Michael Gibson
10023.21 In reply to 10023.20 
Hi Pilou, sorry I'm not understanding quite what you're trying to do.

Are you getting a crossing surface that you do not want, or are you not getting it and want to know how to make the crossing type result?

- Michael
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 From:  Frenchy Pilou (PILOU)
10023.22 In reply to 10023.21 
I will remake the bottom left figure! (with the Blend function)
That was easy with the Moi 1.0 :)
Now you said that we can do the same with the Adjust Blend Parameters of the Beta V4 but How ? :)
Seems I have one success by hasard but losted the process!

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 From:  Michael Gibson
10023.23 In reply to 10023.22 
Hi Pilou,

re:
> Now you said that we can do the same with the Adjust Blend Parameters of the Beta V4 but How ? :)

Just click on one of the edges you are blending between before you exit the Blend command. That will flip the edge direction that is being used for the blend construction.

That is set up so if the automatic twist reduction fails for some reason there is a way for you to correct it manually.

- Michael
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 From:  Frenchy Pilou (PILOU)
10023.24 In reply to 10023.23 
Sorry when i click again on one edge before valid the Blend command
my surface disapears and calcul failled!

I must miss something! :)

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 From:  Frenchy Pilou (PILOU)
10023.25 
Edit :) I must use the Add Sync Points!
But drawing on a same vertical! (And not on the vertical middle of the edges or vertical extremities! )
Validate (Enter or Right Click but not Done) then click click on the Edge... for cross uncross!

All that was not so evident! :)

EDITED: 7 Nov 2020 by PILOU

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