Difference between revisions of "Resources"
Line 44: | Line 44: | ||
[http://moi3d.com/forum/index.php?webtag=MOI&msg=7389.1 Sub-d car modeling in MoI by Ed Ferguson] | [http://moi3d.com/forum/index.php?webtag=MOI&msg=7389.1 Sub-d car modeling in MoI by Ed Ferguson] | ||
+ | |||
+ | [http://moi3d.com/forum/index.php?webtag=MOI&msg=9899.1 Custom truck tutorial by Ed Ferguson] | ||
[http://www.k4icy.com/tutorials.html Mike Maynard's tutorials], and here 18 of them [http://moiscript.weebly.com/ in French by Pilou] | [http://www.k4icy.com/tutorials.html Mike Maynard's tutorials], and here 18 of them [http://moiscript.weebly.com/ in French by Pilou] |
Revision as of 01:47, 30 July 2020
Links to useful MoI information on the web (Version Française ici)
MoI help file online (French) (German) (Spanish) (Italian)
Petr's MoI page, contains a variety of MoI information including scripts and custom commands. (French version)
Max Smirnov's MoI scripts, numerous advanced scripts from Max. Max's file archive (French version)
MoI End User License Agreement
Language packs: (Spanish v2 update) (Italian UI and help file) (French v2 update) (German v2 update)
Contents
Tutorials
MoI documentation video tutorials
MoI for Game Assets video tutorial by Arrimus 3D - 5 hours $9.99 on Gumroad
MoI Basics video tutorial by Bojan Koturanović - 7 hours $25 on Gumroad
Introductory videos by Tom Meeks - videos with narration covering a lot of basics.
48 German language video tutorials by Stefan Schneller on jewelry design
Introduction and overview PDF by Fabien Franzen
Sub-d car modeling in MoI by Ed Ferguson
Custom truck tutorial by Ed Ferguson
Mike Maynard's tutorials, and here 18 of them in French by Pilou
Video from lyes on modeling a SpacePilot controller
Vimeo channel with tutorials from lyes
Joe's classical column video tutorials
Ring tutorial by Jesse Kaufman, and #2, #3, #4, #5, #6
Simple ring using rail revolve, and variant using sweep + scaling rail for more control
Product design forums modeling challenges (not specific to MoI but useful for general CAD modeling strategy).
Modeling a water can out of one smooth surface
Ferrari 599 GTB tutorial videos by lyes
Accurate tapers using Expressions by Danny ( Not really needed since Extrude now has a taper function good if you want to learn basic trig) D.T.
Discussions on ship hull techniques
Videos: Functions of the Manual by Pilou (in French)
Making accurate screw threads video from OSTexo
Flow workflow video from danperk
Car modeling techniques by Zarkow, and #2
Helper programs
Some standalone small programs to help accomplish specific tasks.
Obj23dmWireframe converter
Download Obj23dmWireframe converter
This enables bringing polygon data in an .obj file into MoI to use as a construction guide. Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum here.
MergeOBJ utility
This utility program can combine several input OBJ files into one single OBJ file. This may be useful if you want to build up a set of different OBJ files possibly by exporting pieces with different mesh settings, and then combine them into one OBJ file if your target program wants to work with only a single file. This was created because the freely available mesh editing tools have a tendency to remove vertex normals when combining files together, this utility will preserve vertex normals. Announced on the forum here.
Old utilities
3dmCurves2DXF converter - This could convert curves in a 3DM file to a DXF file to be used for CAM programs. It's not needed anymore since MoI v3 now directly supports DXF file export.
These utilities were to help with MoI v1 which did not export material assignments to OBJ files. Since MoI v2 can control material assignments by assigning Styles, these are no longer necessary but are still included here for v1 users.
SeparateOBJ editor - Breaks an OBJ file exported from MoI v1 into smaller pieces and puts separate material assignments on each piece for import into programs that require that.
MergeOBJ editor (old version) - Edits an OBJ file to combine all the different objects in it into one single object so there will be just one material for the whole thing.