Difference between revisions of "Resources"
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[[File:Img_wiki_homepage.png|25px]] [[Nodeeditor|Node editor plugin]] | [[File:Img_wiki_homepage.png|25px]] [[Nodeeditor|Node editor plugin]] | ||
− | [[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/ | + | [[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/4.0/EULA_retail.rtf MoI End User License Agreement] |
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[[File:Img_wiki_homepage.png|25px]] [http://kyticka.webzdarma.cz/3d/moi/ Petr's MoI page], a variety of informations including scripts and custom commands. ([[File:fr_flag.png]][http://moiscript.weebly.com/ French version]) | [[File:Img_wiki_homepage.png|25px]] [http://kyticka.webzdarma.cz/3d/moi/ Petr's MoI page], a variety of informations including scripts and custom commands. ([[File:fr_flag.png]][http://moiscript.weebly.com/ French version]) | ||
− | [[File:Img_wiki_homepage.png|25px]] [http:// | + | [[File:Img_wiki_homepage.png|25px]] [[MaxScriptArchive|Max Smirnov's MoI scripts]] ([[File:fr_flag.png]][http://moiscript.weebly.com/ French version]) |
− | [[File:Img_wiki_homepage.png|25px]] [ | + | [[File:Img_wiki_homepage.png|25px]] [[PiesMenuForMoi3D|Pies Menu by Pilou with AutoHotPie]] ([[File:fr_flag.png]][https://moiscript.weebly.com/autohotpie.html/ French version]) |
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== Tutorials == | == Tutorials == | ||
− | {| style=" | + | {| style=" width: 80%; border-spacing: 10px; border: 0px; text-align: left; margin-left: auto; margin-right: auto;vertical-align:top;" |
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[[File:Img_wiki_homepage.png|25px]] [http://vimeo.com/30168354 Flow workflow video ]from danperk | [[File:Img_wiki_homepage.png|25px]] [http://vimeo.com/30168354 Flow workflow video ]from danperk | ||
− | [[File:Img_wiki_homepage.png|25px]] [ | + | [[File:Img_wiki_homepage.png|25px]] [http://3dcncguitars.com/ Tutorials for guitar modeling in MoI and Rhino and CNC production] |
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.16 Car modeling techniques] by Zarkow, and [http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.5 #2] and [http://moi3d.com/forum/index.php?webtag=MOI&msg=9956.1 video tutorials] | [[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.16 Car modeling techniques] by Zarkow, and [http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.5 #2] and [http://moi3d.com/forum/index.php?webtag=MOI&msg=9956.1 video tutorials] | ||
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[[File:Img_wiki_homepage.png|25px]] [http://moiusers.blogspot.com/ Introductory videos ]by Tom Meeks - videos with narration covering a lot of basics. | [[File:Img_wiki_homepage.png|25px]] [http://moiusers.blogspot.com/ Introductory videos ]by Tom Meeks - videos with narration covering a lot of basics. | ||
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+ | [[File:Img_wiki_homepage.png|25px]] [https://www.youtube.com/playlist?list=PLUilfM8GEmrS3yRLygdFOGJjRZHOzLnkM A complete Youtube channel ]by Tom Meeks - 3D design for fun and life / Noun and Verb method. | ||
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=6058.1 Videos from Andrei Samardac] | [[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=6058.1 Videos from Andrei Samardac] | ||
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=446.17 Object repair tutorial] | [[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=446.17 Object repair tutorial] | ||
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=2546.1 Ferrari 599 GTB tutorial videos ]by lyes | [[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=2546.1 Ferrari 599 GTB tutorial videos ]by lyes | ||
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[[File:Img_wiki_homepage.png|25px]] [http://moiscript.weebly.com/ Videos: Functions of the Manual] by Pilou ( [[File:fr_flag.png]] in French) | [[File:Img_wiki_homepage.png|25px]] [http://moiscript.weebly.com/ Videos: Functions of the Manual] by Pilou ( [[File:fr_flag.png]] in French) | ||
− | [[File:Img_wiki_homepage.png|25px]] [http://vimeo.com/30765016 Making accurate screw threads video ]from OSTexo | + | [[File:Img_wiki_homepage.png|25px]] [http://vimeo.com/30765016 Making accurate screw threads video] from OSTexo |
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+ | [[File:Img_wiki_homepage.png|25px]] Scooter tutorial from Mauro: [https://www.youtube.com/channel/UCq79CeWFi9yOjkXxYjF7n4A YouTube channel] [http://moi3d.com/forum/index.php?webtag=MOI&msg=9790.1 Forum post] | ||
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== Helper programs == | == Helper programs == | ||
Some standalone small programs to help accomplish specific tasks. | Some standalone small programs to help accomplish specific tasks. | ||
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+ | === Rhino6/7/8 3DM file format to Rhino5 3DM file format (MOI3D compatible) converter === | ||
+ | [https://moi3d.com/download/Convert3DMToRhinoV5_win.zip Download Convert3DMToRhinoV5 converter for Windows] | ||
+ | |||
+ | [https://moi3d.com/download/Convert3DMToRhinoV5_mac.zip Download Convert3DMToRhinoV5 converter for Mac]<br> | ||
+ | For the Mac version, run this from a Terminal prompt:<br>sudo xattr -cr '/Applications/Convert3DMToRhinoV5' | ||
=== Obj23dmWireframe converter === | === Obj23dmWireframe converter === | ||
− | [ | + | [https://moi3d.com/download/Obj23dmWireframe.zip Download Obj23dmWireframe converter for Windows] |
+ | |||
+ | [https://moi3d.com/download/Obj23dmWireframe.app.zip Download Obj23dmWireframe converter for Mac] | ||
This enables bringing polygon data in an .obj file into MoI to use as a construction guide. | This enables bringing polygon data in an .obj file into MoI to use as a construction guide. |
Latest revision as of 17:07, 27 March 2024
Links to useful MoI information on the web ( French)
MOI's site links | External links |
MoI help file online (French) ( German) ( Spanish) ( Italian) Burr's script archive - collection of scripts posted on the forum |
Petr's MoI page, a variety of informations including scripts and custom commands. (French version) |
Language packs: | |
French v4 update |
Tutorials
Helper programs
Some standalone small programs to help accomplish specific tasks.
Rhino6/7/8 3DM file format to Rhino5 3DM file format (MOI3D compatible) converter
Download Convert3DMToRhinoV5 converter for Windows
Download Convert3DMToRhinoV5 converter for Mac
For the Mac version, run this from a Terminal prompt:
sudo xattr -cr '/Applications/Convert3DMToRhinoV5'
Obj23dmWireframe converter
Download Obj23dmWireframe converter for Windows
Download Obj23dmWireframe converter for Mac
This enables bringing polygon data in an .obj file into MoI to use as a construction guide. Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum here.
MergeOBJ utility
This utility program can combine several input OBJ files into one single OBJ file. This may be useful if you want to build up a set of different OBJ files possibly by exporting pieces with different mesh settings, and then combine them into one OBJ file if your target program wants to work with only a single file. This was created because the freely available mesh editing tools have a tendency to remove vertex normals when combining files together, this utility will preserve vertex normals. Announced on the forum here.
Old utilities
3dmCurves2DXF converter - This could convert curves in a 3DM file to a DXF file to be used for CAM programs. It's not needed anymore since MoI v3 now directly supports DXF file export.
These utilities were to help with MoI v1 which did not export material assignments to OBJ files. Since MoI v2 can control material assignments by assigning Styles, these are no longer necessary but are still included here for v1 users.
SeparateOBJ editor - Breaks an OBJ file exported from MoI v1 into smaller pieces and puts separate material assignments on each piece for import into programs that require that.
MergeOBJ editor (old version) - Edits an OBJ file to combine all the different objects in it into one single object so there will be just one material for the whole thing.