Difference between revisions of "Resources"

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<big>Links to useful MoI information on the web</big>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;([[Resources_%28french%29|French version here]])
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===Links to useful MoI information on the web &nbsp;&nbsp;&nbsp;([[File:fr_flag.png]] [[Resources_%28french%29|French]])===
  
[http://moi3d.com MoI home page]
 
  
[http://moi3d.com/forum MoI discussion forum]
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{|  style=" width: 80%; border-spacing: 10px; border: 0px; text-align: left; margin-left: auto; margin-right: auto;vertical-align:top;"
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  | <b>MOI's site links</b> || <b>External links</b>
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|- style="vertical-align:top;"
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|
  
[[FAQ|Frequently Asked Questions]]
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com MoI home page]
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum MoI discussion forum]  
  
[http://moi3d.com/2.0/docs/moi_help.htm MoI help file online] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;([http://moi3d.com/1.0/docs/moi_help_French.htm French])&nbsp;&nbsp;([http://moi3d.com/1.0/docs/moi_help_German.htm German])&nbsp;&nbsp;([http://moi3d.com/1.0/docs/moi_help_Spanish.htm Spanish])&nbsp;&nbsp;([http://moi3d.com/1.0/docs/moi_help_Italian.htm Italian])
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[[File:Img_wiki_homepage.png|25px]] [[FAQ|Frequently Asked Questions]]  
  
[[Shortcut Keys]]
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/4.0/docs/moi_help.htm MoI help file online]
 +
([[File:fr_flag.png]][http://moi3d.com/4.0/docs/moi_help_French.htm French]) ([[File:de_flag.png]] [http://moi3d.com/2.0/docs/moi_help_German.htm German]) ([[File:es_flag.png]] [http://moi3d.com/2.0/docs/moi_help_Spanish.htm Spanish]) ([[File:it_flag.png]] [http://moi3d.com/1.0/docs/moi_help_Italian.htm Italian])
  
[[Hidden Secrets]]
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[[File:Img_wiki_homepage.png|25px]] [[Shortcut Keys]]
  
[[Scripting]]
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[[File:Img_wiki_homepage.png|25px]] [[Hidden Secrets]]
  
[http://kyticka.webzdarma.cz/3d/moi/ Petr's MoI page], contains a variety of MoI information including scripts and custom commands. [http://site.voila.fr/plugmoi/index.htm French version of the Petr's page here]
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[[File:Img_wiki_homepage.png|25px]] [[Scripting]]
  
[http://moiscript.weebly.com/ French version of the Petr's page here added for the V2]
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=7841.6 Burr's script archive - collection of scripts posted on the forum]
  
 +
[[File:Img_wiki_homepage.png|25px]] [[V4Beta|V4 Beta release notes]]
  
Language packs: ([http://moi3d.com/1.0/docs/Spanish_language_pack.zip Spanish help file])&nbsp;&nbsp;([http://moi3d.com/1.0/docs/Italian_language_pack.zip Italian UI and help file])
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[[File:Img_wiki_homepage.png|25px]] [[Nodeeditor|Node editor plugin]]
  
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/4.0/EULA_retail.rtf MoI End User License Agreement]
  
 +
|
 +
 +
[[File:Img_wiki_homepage.png|25px]] [http://kyticka.webzdarma.cz/3d/moi/ Petr's MoI page], a variety of informations including scripts and custom commands. ([[File:fr_flag.png]][http://moiscript.weebly.com/ French version])
 +
 +
[[File:Img_wiki_homepage.png|25px]] [[MaxScriptArchive|Max Smirnov's MoI scripts]] ([[File:fr_flag.png]][http://moiscript.weebly.com/ French version])
 +
 +
[[File:Img_wiki_homepage.png|25px]] [[PiesMenuForMoi3D|Pies Menu by Pilou with AutoHotPie]] ([[File:fr_flag.png]][https://moiscript.weebly.com/autohotpie.html/ French version])
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 +
|}
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{|  style=" width: 80%; border-spacing: 10px; border: 0px; text-align: left; margin-left: auto; margin-right: auto;vertical-align:top;"
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|+ 
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  | <b>Language packs:</b>
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|- style="vertical-align:top;"
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|[[File:fr_flag.png]] [http://moi3d.com/4.0/docs/moi_help_French.zip French v4 update]
 +
 +
[[File:es_flag.png]] [http://moi3d.com/2.0/docs/v2_Spanish_update.zip Spanish v2 update]&nbsp;&nbsp;
 +
 +
[[File:it_flag.png]] [http://moi3d.com/1.0/docs/Italian_language_pack.zip Italian UI and help file]&nbsp;&nbsp;
 +
|
 +
[[File:fr_flag.png]] [http://moi3d.com/2.0/docs/french_command_reference_update.zip French v2 update]&nbsp;&nbsp;
 +
 +
[[File:de_flag.png]] [http://moi3d.com/2.0/docs/v2_German_update.zip German v2 update]&nbsp;&nbsp;
 +
|}
  
 
== Tutorials ==
 
== Tutorials ==
[http://moi3d.com/1.0/docs/tutorials.htm MoI documentation video tutorials]
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{|  style=" width: 80%; border-spacing: 10px; border: 0px; text-align: left; margin-left: auto; margin-right: auto;vertical-align:top;"
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  |
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|- style="vertical-align:top;"
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/3.0/docs/tutorials.htm MoI documentation video tutorials]
  
[http://forum.steph3d.net/index.php?board=13.0 Steph's video tutorials] - note one of the older quicktime ones needs [http://www.3ivx.com/download/windows.html this codec], and you may need to hit "reload" on your browser after waiting for it to load before it will play.
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[[File:Img_wiki_homepage.png|25px]] [https://gumroad.com/l/vavRq MoI Basics video tutorial ]by Bojan Koturanović - 7 hours $25 on Gumroad
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=1114.1 Daniele's halogen lamp video tutorial]
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[[File:Img_wiki_homepage.png|25px]] [https://www.youtube.com/playlist?list=PLu-75I3Zd8NS0AH3O75nOuerVz9O1rTUI Tutorials on YouTube ]by Liminal4D
  
[http://bitreality.blogspot.com/ Joe's classical column video tutorials]
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=9816.1 48 German language video tutorials ] [[File:de_flag.png]] by Stefan Schneller on jewelry design
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=402.9 Japanese bathtub tutorial]
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/download/Moi3d-Overview.pdf Introduction and overview PDF ]by Fabien Franzen
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=446.17 Object repair tutorial]
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=7389.1 Sub-d car modeling in MoI ]by Ed Ferguson
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=284.1 Ring tutorial by Jesse Kaufman], and [http://moi3d.com/forum/index.php?webtag=MOI&msg=510.5 #2], [http://moi3d.com/forum/index.php?webtag=MOI&msg=623.1 #3],  
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=9899.1 Custom truck tutorial ]by Ed Ferguson
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://www.k4icy.com/tutorials.html Tutorials] by Mike Maynard, ( [[File:fr_flag.png]] [http://moiscript.weebly.com/ 18 of them in French ] by Pilou)
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=284.1 Ring tutorial] by Jesse Kaufman, and [http://moi3d.com/forum/index.php?webtag=MOI&msg=510.5 #2], [http://moi3d.com/forum/index.php?webtag=MOI&msg=623.1 #3],  
 
[http://moi3d.com/forum/index.php?webtag=MOI&msg=556.1 #4],
 
[http://moi3d.com/forum/index.php?webtag=MOI&msg=556.1 #4],
 
[http://moi3d.com/forum/index.php?webtag=MOI&msg=538.6 #5],
 
[http://moi3d.com/forum/index.php?webtag=MOI&msg=538.6 #5],
 
[http://moi3d.com/forum/index.php?webtag=MOI&msg=536.1 #6]
 
[http://moi3d.com/forum/index.php?webtag=MOI&msg=536.1 #6]
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=1175.3 Simple ring using rail revolve], and [http://moi3d.com/forum/index.php?webtag=MOI&msg=1175.5 variant using sweep + scaling rail for more control]
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=1175.3 Simple ring using rail revolve],  
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=1175.5 Simple ring using sweep + scaling rail for more control]
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=1057.1 Product design forums modeling challenges]
 +
<small>(not specific to MoI but useful for general CAD modeling strategy).</small>
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=606.4 Simple Intarsia type design]
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=1171.2 Creating a 3-toed base foot]
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://vimeo.com/30168354 Flow workflow video ]from danperk
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://3dcncguitars.com/ Tutorials for guitar modeling in MoI and Rhino and CNC production]
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.16 Car modeling techniques] by Zarkow, and [http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.5 #2] and [http://moi3d.com/forum/index.php?webtag=MOI&msg=9956.1 video tutorials]
 +
 
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=1057.1 Product design forums modeling challenges] (not specific to MoI but useful for general CAD modeling strategy).
 
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=606.4 Simple Intarsia type design]
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|
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[[File:Img_wiki_homepage.png|25px]] [https://gumroad.com/l/fGqqS MoI for Game Assets video tutorial] by Arrimus 3D - 5 hours $9.99 on Gumroad
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=1171.2 Creating a 3-toed base foot]
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[[File:Img_wiki_homepage.png|25px]] [http://moiusers.blogspot.com/ Introductory videos ]by Tom Meeks - videos with narration covering a lot of basics.
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=1514.1 Modeling a water can out of one smooth surface]
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[[File:Img_wiki_homepage.png|25px]] [https://www.youtube.com/playlist?list=PLUilfM8GEmrS3yRLygdFOGJjRZHOzLnkM A complete Youtube channel ]by Tom Meeks - 3D design for fun and life / Noun and Verb method.
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=2546.1 Ferrari 599 GTB tutorial videos by lyes]
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=6058.1 Videos from Andrei Samardac]
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=2429.1 Snowman figure by PaQ]
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=3842.1 Video on modeling a SpacePilot controller] from lyes
  
[http://cid-30cffdfa97399495.skydrive.live.com/self.aspx/.Public/Accurate|_Tapers|_MoI|_V2.zip Accurate tapers using Expressions by Danny]
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[[File:Img_wiki_homepage.png|25px]] [http://vimeo.com/channels/moi3d Vimeo channel with tutorials] from lyes
  
 +
[[File:Img_wiki_homepage.png|25px]] [http://bitreality.blogspot.com/ Joe's classical column video tutorials]
  
== Helper programs ==
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[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=402.9 Japanese bathtub tutorial]
Some standalone small programs to help accomplish specific tasks.
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 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=446.17 Object repair tutorial]
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=2546.1 Ferrari 599 GTB tutorial videos ]by lyes
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=2429.1 Snowman figure ]by PaQ
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://cid-30cffdfa97399495.skydrive.live.com/self.aspx/.Public/Accurate|_Tapers|_MoI|_V2.zip Accurate tapers using Expressions] by Danny
 +
<small>(Not really needed since Extrude now has a taper function good if you want to learn basic trig) D.T.</small>
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moi3d.com/forum/index.php?webtag=MOI&msg=3814.1 Discussions on ship hull techniques]
 +
 
 +
[[File:Img_wiki_homepage.png|25px]] [http://moiscript.weebly.com/ Videos: Functions of the Manual] by Pilou ( [[File:fr_flag.png]] in French)
  
=== Obj23dmWireframe converter ===
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[[File:Img_wiki_homepage.png|25px]] [http://vimeo.com/30765016 Making accurate screw threads video] from OSTexo
[http://moi3d.com/download/Obj23dmWireframe.zip Download Obj23dmWireframe converter]
 
  
This enables bringing polygon data in an .obj file into MoI to use as a construction guide.
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[[File:Img_wiki_homepage.png|25px]] Scooter tutorial from Mauro:&nbsp;&nbsp;&nbsp;&nbsp;[https://www.youtube.com/channel/UCq79CeWFi9yOjkXxYjF7n4A YouTube channel]&nbsp;&nbsp;&nbsp;&nbsp;[http://moi3d.com/forum/index.php?webtag=MOI&msg=9790.1 Forum post]
Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=1099.1 here].
 
  
=== 3dmCurves2DXF converter ===
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|}
[http://moi3d.com/download/3dmCurves2DXF.zip Download 3dmCurves2DXF converter]
 
  
This enables converting curves from .3dm to .dxf format, to help export data from MoI to some CAM programs. Unzip it to some folder, and then run the 3dmCurves2DXF.exe program. It will ask you for the name of an input .3dm file, and then the name of an output .dxf file. It will read through the input .3dm file and convert any curve objects it finds to Spline entities in the DXF file. Originally posted on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=918.8 here].
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== Helper programs ==
 +
Some standalone small programs to help accomplish specific tasks.
  
=== SeparateOBJ editor ===
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=== Rhino6/7/8 3DM file format to Rhino5 3DM file format (MOI3D compatible) converter ===
[http://moi3d.com/download/SeparateOBJ.zip Download SeparateOBJ editor]
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[https://moi3d.com/download/Convert3DMToRhinoV5_win.zip Download Convert3DMToRhinoV5 converter for Windows]
  
This will edit an .obj file to break objects down into smaller pieces to help with material assignment in some other programs such as Poser, HyperShot, and Bryce.
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[https://moi3d.com/download/Convert3DMToRhinoV5_mac.zip Download Convert3DMToRhinoV5 converter for Mac]<br>
 +
For the Mac version, run this from a Terminal prompt:<br>sudo xattr -cr '/Applications/Convert3DMToRhinoV5'
  
If your .obj file was exported with default settings, this will break apart pieces between any sharp edges. For example, a box will break apart into 6 different objects. But if you have rounded all the edges of the box so they are smooth, it will remain as one single piece. However, if you export your .obj file with "Weld vertices along edges" unchecked (expand the Meshing options dialog with the arrow in the bottom-left corner to see this setting), then that will set things up so that all surfaces will be broken out into individual pieces, including pieces that are smooth with one another.
+
=== Obj23dmWireframe converter ===
 +
[https://moi3d.com/download/Obj23dmWireframe.zip Download Obj23dmWireframe converter for Windows]
  
To use the program, unzip it to some folder, then run the SeparateOBJ.exe program. It will ask you for the name of an .obj file and after you give it one it will edit the obj file to break larger objects into smaller object pieces, and also assigns separate material ids to each piece, which HyperShot needs to have present to assign materials to different pieces of the file instead of just one material for everything. Originally posted on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=936.4 here] and [http://moi3d.com/forum/index.php?webtag=MOI&msg=1030.10 here].
+
[https://moi3d.com/download/Obj23dmWireframe.app.zip Download Obj23dmWireframe converter for Mac]
  
=== MergeOBJ editor ===
+
This enables bringing polygon data in an .obj file into MoI to use as a construction guide.
[http://moi3d.com/download/MergeOBJ.zip Download MergeOBJ editor]
+
Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=1099.1 here].
  
This will edit an .obj file to combine all the different objects in it into one single object. This can be useful if you only want one single material for everything instead of having things split up into different objects. To use it follow the same instructions for SeparateOBJ above.
+
=== MergeOBJ utility ===
 +
[http://moi3d.com/download/MergeOBJ.exe Download MergeOBJ utility]
  
=== Blender importer ===
+
This utility program can combine several input OBJ files into one single OBJ file. This may be useful if you want to build up a set of different OBJ files possibly by exporting pieces with different mesh settings, and then combine them into one OBJ file if your target program wants to work with only a single file. This was created because the freely available mesh editing tools have a tendency to remove vertex normals when combining files together, this utility will preserve vertex normals. Announced on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=3570.12 here].
[http://home.comcast.net/~gamma-ray/moi/import_moi.py Download Blender import script]
 
  
Anthony D'Agostino wrote a custom blender .lwo import script to enable exporting data from MoI to Blender while preserving the accurate vertex normals to get high quality smooth shading. To use the script, you need to turn vertex welding off when you export from MoI - in the Mesh options dialog, click the small arrow in the lower-left corner to expand to detailed options, and uncheck "Weld vertices along normals". Getting the accurate normals makes a significant difference in increasing render quality, it eliminates small shading glitches that happen when the shading normals are created just from averaging adjacent polygons. More information in the [http://moi3d.com/forum/index.php?webtag=MOI&msg=979.1 forum post].
+
=== Old utilities ===
 +
[http://moi3d.com/download/3dmCurves2DXF.zip 3dmCurves2DXF converter] - This could convert curves in a 3DM file to a DXF file to be used for CAM programs. It's not needed anymore since MoI v3 now directly supports DXF file export.<br><br>
 +
These utilities were to help with MoI v1 which did not export material assignments to OBJ files. Since MoI v2 can control material assignments by assigning Styles, these are no longer necessary but are still included here for v1 users.<br>
 +
&nbsp;&nbsp;&nbsp;&nbsp;[http://moi3d.com/download/SeparateOBJ.zip SeparateOBJ editor] - Breaks an OBJ file exported from MoI v1 into smaller pieces and puts separate material assignments on each piece for import into programs that require that.<br>
 +
&nbsp;&nbsp;&nbsp;&nbsp;[http://moi3d.com/download/MergeOBJ_old.zip MergeOBJ editor (old version)] - Edits an OBJ file to combine all the different objects in it into one single object so there will be just one material for the whole thing.

Latest revision as of 17:07, 27 March 2024

Links to useful MoI information on the web    (Fr flag.png French)

MOI's site links External links

Img wiki homepage.png MoI home page

Img wiki homepage.png MoI discussion forum

Img wiki homepage.png Frequently Asked Questions

Img wiki homepage.png MoI help file online (Fr flag.pngFrench) (De flag.png German) (Es flag.png Spanish) (It flag.png Italian)

Img wiki homepage.png Shortcut Keys

Img wiki homepage.png Hidden Secrets

Img wiki homepage.png Scripting

Img wiki homepage.png Burr's script archive - collection of scripts posted on the forum

Img wiki homepage.png V4 Beta release notes

Img wiki homepage.png Node editor plugin

Img wiki homepage.png MoI End User License Agreement

Img wiki homepage.png Petr's MoI page, a variety of informations including scripts and custom commands. (Fr flag.pngFrench version)

Img wiki homepage.png Max Smirnov's MoI scripts (Fr flag.pngFrench version)

Img wiki homepage.png Pies Menu by Pilou with AutoHotPie (Fr flag.pngFrench version)

Language packs:
Fr flag.png French v4 update

Es flag.png Spanish v2 update  

It flag.png Italian UI and help file  

Fr flag.png French v2 update  

De flag.png German v2 update  

Tutorials

Img wiki homepage.png MoI documentation video tutorials

Img wiki homepage.png MoI Basics video tutorial by Bojan Koturanović - 7 hours $25 on Gumroad

Img wiki homepage.png Tutorials on YouTube by Liminal4D

Img wiki homepage.png 48 German language video tutorials De flag.png by Stefan Schneller on jewelry design

Img wiki homepage.png Introduction and overview PDF by Fabien Franzen

Img wiki homepage.png Sub-d car modeling in MoI by Ed Ferguson

Img wiki homepage.png Custom truck tutorial by Ed Ferguson

Img wiki homepage.png Tutorials by Mike Maynard, ( Fr flag.png 18 of them in French by Pilou)

Img wiki homepage.png Ring tutorial by Jesse Kaufman, and #2, #3, #4, #5, #6

Img wiki homepage.png Simple ring using rail revolve,

Img wiki homepage.png Simple ring using sweep + scaling rail for more control

Img wiki homepage.png Product design forums modeling challenges (not specific to MoI but useful for general CAD modeling strategy).

Img wiki homepage.png Simple Intarsia type design

Img wiki homepage.png Creating a 3-toed base foot

Img wiki homepage.png Flow workflow video from danperk

Img wiki homepage.png Tutorials for guitar modeling in MoI and Rhino and CNC production

Img wiki homepage.png Car modeling techniques by Zarkow, and #2 and video tutorials


Img wiki homepage.png MoI for Game Assets video tutorial by Arrimus 3D - 5 hours $9.99 on Gumroad

Img wiki homepage.png Introductory videos by Tom Meeks - videos with narration covering a lot of basics.

Img wiki homepage.png A complete Youtube channel by Tom Meeks - 3D design for fun and life / Noun and Verb method.

Img wiki homepage.png Videos from Andrei Samardac

Img wiki homepage.png Video on modeling a SpacePilot controller from lyes

Img wiki homepage.png Vimeo channel with tutorials from lyes

Img wiki homepage.png Joe's classical column video tutorials

Img wiki homepage.png Japanese bathtub tutorial

Img wiki homepage.png Object repair tutorial

Img wiki homepage.png Ferrari 599 GTB tutorial videos by lyes

Img wiki homepage.png Snowman figure by PaQ

Img wiki homepage.png Accurate tapers using Expressions by Danny (Not really needed since Extrude now has a taper function good if you want to learn basic trig) D.T.

Img wiki homepage.png Discussions on ship hull techniques

Img wiki homepage.png Videos: Functions of the Manual by Pilou ( Fr flag.png in French)

Img wiki homepage.png Making accurate screw threads video from OSTexo

Img wiki homepage.png Scooter tutorial from Mauro:    YouTube channel    Forum post

Helper programs

Some standalone small programs to help accomplish specific tasks.

Rhino6/7/8 3DM file format to Rhino5 3DM file format (MOI3D compatible) converter

Download Convert3DMToRhinoV5 converter for Windows

Download Convert3DMToRhinoV5 converter for Mac
For the Mac version, run this from a Terminal prompt:
sudo xattr -cr '/Applications/Convert3DMToRhinoV5'

Obj23dmWireframe converter

Download Obj23dmWireframe converter for Windows

Download Obj23dmWireframe converter for Mac

This enables bringing polygon data in an .obj file into MoI to use as a construction guide. Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum here.

MergeOBJ utility

Download MergeOBJ utility

This utility program can combine several input OBJ files into one single OBJ file. This may be useful if you want to build up a set of different OBJ files possibly by exporting pieces with different mesh settings, and then combine them into one OBJ file if your target program wants to work with only a single file. This was created because the freely available mesh editing tools have a tendency to remove vertex normals when combining files together, this utility will preserve vertex normals. Announced on the forum here.

Old utilities

3dmCurves2DXF converter - This could convert curves in a 3DM file to a DXF file to be used for CAM programs. It's not needed anymore since MoI v3 now directly supports DXF file export.

These utilities were to help with MoI v1 which did not export material assignments to OBJ files. Since MoI v2 can control material assignments by assigning Styles, these are no longer necessary but are still included here for v1 users.
    SeparateOBJ editor - Breaks an OBJ file exported from MoI v1 into smaller pieces and puts separate material assignments on each piece for import into programs that require that.
    MergeOBJ editor (old version) - Edits an OBJ file to combine all the different objects in it into one single object so there will be just one material for the whole thing.