Skewing a shape

 From: mickelsen 14 Jul 2011  (1 of 9)
 This may be a simple one, at least, the example is simple. The overall capability may be more complicated. I imported this shape into a drawing page but I need to be able to skew the shape so that the straight lines are at right angles to each other, and I need the curves to follow along proportionately. Is there a command that will let me do this? Thanks, Mark Attachments:

 From: DannyT (DANTAS) 14 Jul 2011  (2 of 9)
 4382.2 In reply to 4382.1 Hi Mark, If you turn on your control points you can drag things around, like I show in the video. Cheers ~Danny~ Attachments:

 From: Michael Gibson 14 Jul 2011  (3 of 9)
 4382.3 In reply to 4382.1 Hi Mark, like Danny shows you need to turn on control points with Edit > Show pts and then you can manipulate them to make adjustments. The Transform > Align command can be handy to use for adjusting points to be in a straight vertical or horizontal line: http://moi3d.com/2.0/docs/moi_command_reference8.htm#align Also if you want to have a curved piece stay more rigid in shape instead of having it deformed, you can use Edit > Separate to break it into segments, then use a combination of scaling + rotation to reposition it. The Transform > Orient > Line to line command can be useful for doing that since it combines scaling and rotation together with just a couple of picks: http://moi3d.com/2.0/docs/moi_command_reference8.htm#orientlinetoline - Michael

 From: Mike K4ICY (MAJIKMIKE) 14 Jul 2011  (4 of 9)
 Marc, Michael, The following steps are more for "skewing" or shearing objects out of perpendicular alignment, but could be used to get close in the opposite manner. I'm not sure how to figure out what amounts in each step are needed to get an exact shearing angle, but it would be nice to add a handle or Transform tool to do this. (hint hint) You start out with your original object: Rotate using the base line as reference: The accuracy of the Transform > Rotate tool is scary! 2D Scale a bit, either direction: Rotate back to the origin line: Scale in directions needed to get it back to relative proportion: This is how it could be done: You know, the more I use MoI's transform tools, the more I wish the "drawing" programs had them. ;-)

 From: BurrMan 14 Jul 2011  (5 of 9)
 4382.5 In reply to 4382.4 Make a square plane a bit larger than your shape and trim it with your curves, then turn on cntrl points for the plane. You'll get a 4 point skew grid.

 From: Michael Gibson 14 Jul 2011  (6 of 9)
 4382.6 In reply to 4382.5 Check out here for some illustrations of the method that Burr is describing: http://moi3d.com/forum/index.php?webtag=MOI&msg=909.5 - Michael