Recommended free renderer - An old question, maybe a new answer?
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 From:  NightCabbage
3136.51 In reply to 3136.35 
(quote from Michael, 3 Dec 2009)

********

The new 3D PaintBrush app Ralf mentions above seems pretty good! (http://www.3dpaintbrush.com/)

Introductory price = $99

The UI seems nice and actually easy to use.

It can load a 3DM file directly but it does not seem to do a very good job of producing a mesh directly from the NURBS data, but bringing in OBJ files exported from MoI seems to work well with it. It appears to load in all the vertex normals and material information from OBJ files so that is great.

This may end up being the kind of missing link for an inexpensive but easy to use standalone rendering program.

It may possibly be a little too streamlined though, there does not seem to be very many options exposed for tweaking the rendering like anti-aliasing settings, etc... but it seems like you can get a basic result quite easily. I wish there was an option in it to adjust the view rotation to keep the same "upwards" direction while rotating around though.

I would think this would actually go somewhere near the top of the list to check out for getting stuff done easily.

********

Hm, I've tested this out and it seems ok...

But I can't seemt o get it to render a png with a transparent background...

Anyone know how to do this?
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 From:  Michael Gibson
3136.52 In reply to 3136.51 
Hi NightCabbage, if nobody here knows the answer you may want to e-mail 3D PaintBrush tech support which seems to be here: support@3dpaintbrush.com

- Michael
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 From:  NightCabbage
3136.53 
Yeah I did that already but they haven't gotten back to me yet.

Just thought someone here might know - given it's a pretty basic feature?
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 From:  plish (MPLISHKA)
3136.54 In reply to 3136.48 
Marco,
How did you get the symbols on the door and on the bumper? I can't figure out how to make that happen in Kerkythea.
Thanks!
Plish
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 From:  Ambimind
3136.55 
I'm surprised no body has mentioned "Rendergin" : http://www.numenus.de/index_en.html
Its not free however it has some unique features worth paying for : Direct NURBS raytracing and global illumination. This means that you don't have to tessellate your models and therefore their rendered form is not approximated/is perfect.

http://www.youtube.com/watch?v=-gGX1GP_d78

It supports MOI's files directly and scene setup is very simple. The only downside I can see so far(keep in mind its still a beta) is slow rendering speed(when soft shadows/reflections are present) and jumpy interface navigation(seems they are down sampling the image too much).
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 From:  Frenchy Pilou (PILOU)
3136.56 In reply to 3136.55 
< I'm surprised no body has mentioned "Rendergin"
This was named "Augenblick" before and the creator was in the Moi forum for test his product ;)
http://moi3d.com/forum/messages.php?webtag=MOI&msg=3298.37

EDITED: 8 Jun 2011 by PILOU

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 From:  Frenchy Pilou (PILOU)
3136.57 
I have tested today RenderGin ;)
Seems loading Nurbs have always some problem, some surfaces are not rendered! ;)
it's twice the same symetric objet, on in grey, one in bicolor!



http://piloumaison.weebly.com/uploads/3/6/2/0/3620514/boule1.3dm

EDITED: 9 Jun 2011 by PILOU

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 From:  Ditto
3136.58 In reply to 3136.55 
From: Ambimind : "Its not free ..."

Not even near: With 800 Euros for the entry version and 4500 Euros for the professional version, once it leaves beta, according to their resellers' website (http://www.3dcyberdream.com/index.php?mnav=0103&id=21), this is not a software that I would categorise under "easy on the budget".

From: Ambimind : "The only downside [...] is slow rendering speed".

We have fidderent, eh, different priorities, obviously ;)


Edit i: It seems one needs the pro version to render nurbs surfaces. I guess I will stay with exporting obj format for a loooong time. And with my trusted Thea render @ 300 Euros.

EDITED: 9 Jun 2011 by DITTO

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 From:  Ambimind
3136.59 In reply to 3136.56 
Thanks Pilou.

Unfortunately your right, there are some problem with the import system.
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 From:  Denis (DENISJAGUAR)
3136.60 
Don't if it was said but i usually look at all the 3D mag each month to see what kind of free software they have.

I got a free copy of Carrara 7 pro from a 3D mag, full commercial value.

I got Truespace that it is free i think.

Denis

| CorelDraw Grahics Suite X5 | Daz Carrara Pro 8 | Moi 3D V2 |

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 From:  PaQ
3136.61 
So Rendergin is advertised (is that correct ?) as a realtime nurbs render engine ... that finally cant open nurbs data (at least with the trial version) and give slow renderspeed Oo.

... wonderfull world :)



Btw the comparaison seems a little bit biased ... the poly version on the right looks more like a vertex normal glitch than anything else. I never had to push the polycount that high when exporting MoI model into Modo.


Thea render seems indeed really nice product.

EDITED: 3 Dec 2015 by PAQ

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 From:  Frenchy Pilou (PILOU)
3136.62 
A new one is coming for Blender internal render engine! Cycles! (real time gpu )
http://www.youtube.com/watch?v=tSIx_o0IOXk

http://graphicall.org/ you must load a build in these pages following your config ! (Scroll pages)
(all are a version of Blender + versions of test of some different plugs ;)
Before integration in a stable end version !
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 From:  Rudl
3136.63 
Hi Pilou,

until now there is no GPU Window version.

I will wait until they have one.

Rudl
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 From:  Frenchy Pilou (PILOU)
3136.64 In reply to 3136.63 
yes you must have Linux version :)
But as I see that today a no cuda version WIndows is arrived, maybe the Cuda version if for a few time ;)
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 From:  Frenchy Pilou (PILOU)
3136.65 
PS About about RenderGin : works a little more better today with the same file! :)
But has always numerous "splats crash" for many manipulations!
Something annoyous : don't respect color given in MOI (no color)
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 From:  YHWH_777
3136.66 In reply to 3136.63 
<< until now there is no GPU Window version.>>

That isn't true. There have been a few Win GPU versions (albeit a little dated).

Here is one for Win64:

http://graphicall.org/198

Here is one for Win32:

http://graphicall.org/130
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 From:  Rudl
3136.67 
Seems I have missed the development.

Rudl
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 From:  Ambimind
3136.68 In reply to 3136.61 
PaQ and Pilou,

I've made some further tests, it seems NURBS import works fine when exporting from NX 7.5 and using Rendergins "OpenCASCADE" nurbs importer. Below you can see an example, where the solid on the left is perfectly represented, despite very complex loft and blend surfaces being present:



In addition I received this message from the Oliver Abert, regarding some import issues I was having:

"it would help if you could send me a screenshoot. However, from what you describe I am pretty sure it's a known problem occuring from to conservative NURBS parameters (for our internal stuff). You could try to increase the settings for the NURBS (in the NURBS plugin settings). However, beta 3 is quite old (from October 2010) and in the meantime we have worked a lot on all parts of the software, but especially on the NURBS. Unfortunately at this point in time I cannot say when we will release a new version. We decided to go back, work under the radar and then finally release a really polished version once it is done. Keep an eye on our homepage and/or Facebook account for major announcements hopefully in the near future!"
Attachments:

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 From:  Rudl
3136.69 
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