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Full Version: Voronoi Script or plugin

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From: christian (CHRI)
7 Feb 2016   [#21] In reply to [#19]
Hi

Some pictures if it can help to illustrate the BRIAN' explanation .

Clic on pictures 3 and 4 to animate.

Chri

Image Attachments:
Capture-1.png  Capture-2.png  VORONOI1.gif  VORONOI2.gif 


From: Wlawton
7 Feb 2016   [#22] In reply to [#14]
Did you use an offset and extrude to get the Voronoi diagram to look like a grill. If so, how did you do it? I can't seem to get the offset to work.
From: Michael Gibson
7 Feb 2016   [#23] In reply to [#19]
Hi Oliver, also there are some instructions on how to install a plugin on the FAQ here:
http://moi3d.com/faq#Q:_How_do_I_install_a_plug-in_script.3F

- Michael
From: amur (STEFAN)
9 Feb 2016   [#24] In reply to [#22]
Hi Wlawton,

you could do it like this. When you have your 2D Voronoi Diagram make of each cell and individual closed one and then draw with the curve tool at each point of a cell a closed line. Once finished offset those inwards. Later extrude all of them.

Here's a quick picture attached to show you what i mean.
From: Wlawton
9 Feb 2016   [#25] In reply to [#24]
I think a video I saw of the tutorial mentioned a script called "fat lines", but no mention of where to get it. Does anybody know?
From: Michael Gibson
9 Feb 2016   [#26] In reply to [#25]
> I think a video I saw of the tutorial mentioned a script called "fat lines", but no
> mention of where to get it. Does anybody know?

You can get it from Max's file archive here:
http://moi.maxsm.net/media/files/

- Michael

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From: Daiber
10 Feb 2016   [#30]
Can somebody help me
Or the great Chipp Walters
can make a new great video
on youtube like the other
ones from voronoi

i cant make this with voronoi
because with the tool _voronoi
i am not able to make it,
because the extrusion
ist different on the lines

Sorry about my english

Oliver



Image Attachments:
Voronoi.jpg 


From: Frenchy Pilou (PILOU)
10 Feb 2016   [#31] In reply to [#30]
Look this page there are some explanation of the Voronoi script: in French but some visual! :)
http://moiscript.weebly.com/scripts-de-max-smirnov.html
From: Daiber
10 Feb 2016   [#32]

Thanks I know
but look at the picture
its different about the extrusion
on the polylines.

i am able to draw the voronoi

i am able to extrude the voronoi

how i do the rounding just look like the picture


From: amur (STEFAN)
10 Feb 2016   [#33] In reply to [#32]
Hi Daiber,

i googled for your image and found this:

http://images.google.de/imgres?imgurl=https://img-new.cgtrader.com/items/85634/grid_dupont_corian_voronoi_3d_model_fbx_c4d_obj_max_b6b5a8a0-95dc-4465-820e-e76457a99c32.jpg&imgrefurl=https://www.cgtrader.com/3d-models/tag/voronoi&h=200&w=255&tbnid=88HaOTvt51_0SM:&tbnh=93&tbnw=119&docid=2mFj_6BSU1tLlM&itg=1&hl=de&usg=__qaeP5d56HlhtTvhnnxEinscUNFk=&sa=X&ved=0ahUKEwiyiJKr4e3KAhUCUxoKHWu5C0AQ9QEIMjAD

To me it looks it's made with a polygon modeler and ready to be subdivided, according to the text. So it's an subdivision surface model. Afaik you need a polygon model of your model and then subdivide it with Max's subd script. I bet also you need to experiment a bit in a polygon modeler to get those roundings right in the cells.

Regards
Stefan
From: Daiber
10 Feb 2016   [#34] In reply to [#33]

Thanks,
I also find this in Google
Blut i warnt to make it
And i dont know how.
Blut thank Young for your Time

 


From: Michael Gibson
10 Feb 2016   [#35] In reply to [#34]
Hi Daiber, that's going to be a pretty difficult style of model to create in a CAD program like MoI which is overall more focused on generating stuff from curves.

Polygon modeling tends to be better for more organic type shapes that have a melted like structure to them - those are programs like Cinema4D, Modo, Silo, etc... - they use a different style of 3D model construction than what MoI is focused on.

It probably would not work very well to try and build it in MoI - it would be possible to build a sort of curvy individual cell by creating several outlines and moving them in Z from each other and then using Construct > Loft, but it will be difficult for those cells to then be blended with each other where they connect up.

Polygon modeling programs use a technique called "Subdivision smoothing" which basically melts and smooths the initial cage all over, it tends to work better for the type of thing that you're asking about here and it is very likely that the original model that you're trying to duplicate was done using polygon modeling and not with a CAD program.

- Michael
From: Frenchy Pilou (PILOU)
10 Feb 2016   [#36]
This can't Works ?


_Voronoi >Erase Points > Select All> Plane > Trim > Select Edges > COpy Move them somewhere > Join > Delcorners>ExplodeMove.

ExplodeMove is an hidden native function of Moi !
Press TAb and write ExplodeMove (or shortcut).

Delcorners round all curves, edges, open or closed! By Max SMirnov
http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=e0b831b84d935e19e0aee0c5601136fd&filename=DelCorners.v.1.0.2015.09.09.zip

So you have your round VoronoI forms diverted
Put a plane with any form you want around the VoronoI forms
Boolean DIff = you have a plane with holes
Select holes
Extrude them with Taper option (or make a Revolve with a curve if you want curvated walls )
Boolean Union with Plane (erase tops)
Fillet if needing
That all! :)


From: Michael Gibson
10 Feb 2016   [#37] In reply to [#36]
Hi Pilou, what you show there works but it's kind of a different design than the original one, you've left more space around each cell and you have more of a flat area between them. The part that's difficult about the original one is having not much space between the cells and having the cells kind of melt into one another rather than being separated.

If you modify your example by moving the cells close to each other such that there isn't enough room for a fillet to fit, then you'll have a lot of difficulty.

- Michael
From: Frenchy Pilou (PILOU)
10 Feb 2016   [#38] In reply to [#37]
Yes it was just a concept :)
But seems there is no fillet on the original ? - So I can approach the forms between them and don't make fillet! :)
The more difficult will be make revolve by Rail on each hole one by one :)


From: Michael Gibson
10 Feb 2016   [#39] In reply to [#38]
Hi Pilou,

> But seems there is no fillet on the original ?

To me it looked like there was a lot of blending and rounded edges in the original one.

- Michael
From: Karsten (KMRQUS)
11 Feb 2016   [#40]
Hello,

a possible way is to create the voronoi diagram with Max's script. Create a underlying plane and split it with the diagram. Then make a tappered loft with the plane fragments. Make a extrude with the outline of the diagram. Substract the frustrums from the box and delete the sidewalls and the bottom. Make a subdiv with Max's script. If you play with a second frustrum level maybe you get an equal result.







A nice day to all
Karsten

Image Attachments:
5.png 


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