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From: Frenchy Pilou (PILOU)
http://moi3d.com/forum/index.php?webtag=MOI&msg=539.38 ;)
From: Frenchy Pilou (PILOU)
<< ( Voronoi + Plane ) -> Boolean merge -> ExplodeMove -> Extrude (tapered) -> Flow
don't work for me ! (in fact yes but I must kill the general bound edges)
( Voronoi + Plane ) -> Trim > Kill Curves -> ExplodeMove -> Extrude (tapered) -> Flow
works!
From: bemfarmer
Voronoi works with 3D points, but the points do not have their z values changed to zero.
They can be projected to the top view.
- Brian
From: Daiber
Dear Max,
i am new here and i am from Germany.
Sorry about my english.
I buyed the programm moi3d because
i was thinking that voronoi is working
.Now i see that i have to install your script.
But i am not a computer freak.
and i dont now how to do it.
And what i have to do?
I think i have to download you zip
voronoi.v.0.6.2015.09.05.zip
but what i have to do after it.
Open the zip ist not working
where did i have to install it.
Please help me because here nobody
makes a simple manuel step by step to
install a scrip.
Thanks Oliver
From: bemfarmer
Hi Daiber,
Unzip the zip file, in a directory other than Program Files (x86), (due to windows 7 copy protections). Copy the _Voronoi.htm and .js files to your moi3 commands folder. The path will be similar to C:\Program Files (x86)\MoI 3.0\commands.
Then, open MoI, and set up a shortcut, under Options / Shortcut keys. Chose a Key, and enter the command as _Voronoi.
Brian
From: christian (CHRI)
Hi
Some pictures if it can help to illustrate the BRIAN' explanation .
Clic on pictures 3 and 4 to animate.
Chri
Image Attachments:
Capture-1.png
Capture-2.png
VORONOI1.gif
VORONOI2.gif
From: Wlawton
Did you use an offset and extrude to get the Voronoi diagram to look like a grill. If so, how did you do it? I can't seem to get the offset to work.
From: Michael Gibson
Hi Oliver, also there are some instructions on how to install a plugin on the FAQ here:
http://moi3d.com/faq#Q:_How_do_I_install_a_plug-in_script.3F
- Michael
From: amur (STEFAN)
Hi Wlawton,
you could do it like this. When you have your 2D Voronoi Diagram make of each cell and individual closed one and then draw with the curve tool at each point of a cell a closed line. Once finished offset those inwards. Later extrude all of them.
Here's a quick picture attached to show you what i mean.
From: Wlawton
I think a video I saw of the tutorial mentioned a script called "fat lines", but no mention of where to get it. Does anybody know?
From: Michael Gibson
> I think a video I saw of the tutorial mentioned a script called "fat lines", but no
> mention of where to get it. Does anybody know?
You can get it from Max's file archive here:
http://moi.maxsm.net/media/files/
- Michael
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From: Daiber
Can somebody help me
Or the great Chipp Walters
can make a new great video
on youtube like the other
ones from voronoi
i cant make this with voronoi
because with the tool _voronoi
i am not able to make it,
because the extrusion
ist different on the lines
Sorry about my english
Oliver
Image Attachments:
Voronoi.jpg
From: Frenchy Pilou (PILOU)
Look this page there are some explanation of the Voronoi script: in French but some visual! :)
http://moiscript.weebly.com/scripts-de-max-smirnov.html
From: Daiber
Thanks I know
but look at the picture
its different about the extrusion
on the polylines.
i am able to draw the voronoi
i am able to extrude the voronoi
how i do the rounding just look like the picture
From: amur (STEFAN)
Hi Daiber,
i googled for your image and found this:
http://images.google.de/imgres?imgurl=https://img-new.cgtrader.com/items/85634/grid_dupont_corian_voronoi_3d_model_fbx_c4d_obj_max_b6b5a8a0-95dc-4465-820e-e76457a99c32.jpg&imgrefurl=https://www.cgtrader.com/3d-models/tag/voronoi&h=200&w=255&tbnid=88HaOTvt51_0SM:&tbnh=93&tbnw=119&docid=2mFj_6BSU1tLlM&itg=1&hl=de&usg=__qaeP5d56HlhtTvhnnxEinscUNFk=&sa=X&ved=0ahUKEwiyiJKr4e3KAhUCUxoKHWu5C0AQ9QEIMjAD
To me it looks it's made with a polygon modeler and ready to be subdivided, according to the text. So it's an subdivision surface model. Afaik you need a polygon model of your model and then subdivide it with Max's subd script. I bet also you need to experiment a bit in a polygon modeler to get those roundings right in the cells.
Regards
Stefan
From: Daiber
Thanks,
I also find this in Google
Blut i warnt to make it
And i dont know how.
Blut thank Young for your Time
From: Michael Gibson
Hi Daiber, that's going to be a pretty difficult style of model to create in a CAD program like MoI which is overall more focused on generating stuff from curves.
Polygon modeling tends to be better for more organic type shapes that have a melted like structure to them - those are programs like Cinema4D, Modo, Silo, etc... - they use a different style of 3D model construction than what MoI is focused on.
It probably would not work very well to try and build it in MoI - it would be possible to build a sort of curvy individual cell by creating several outlines and moving them in Z from each other and then using Construct > Loft, but it will be difficult for those cells to then be blended with each other where they connect up.
Polygon modeling programs use a technique called "Subdivision smoothing" which basically melts and smooths the initial cage all over, it tends to work better for the type of thing that you're asking about here and it is very likely that the original model that you're trying to duplicate was done using polygon modeling and not with a CAD program.
- Michael
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