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Full Version: Sheet metal in V4

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From: Frenchy Pilou (PILOU)
13 Oct 2016   [#19]
And no need Manipulator! ;)
From: Michael Gibson
13 Oct 2016   [#20] In reply to [#19]
Hi Pilou, yes RotateAxis can give you a lot of flexibility to do a rotation relative to specific points which tends to be difficult to do with manipulators. Manipulators tend to be good at rotating objects around some arbitrary central point, it's a pretty different thing. In CAD the primary focus is on accuracy.

- Michael
From: MajorGrubert (CARLOSFERREIRAPINTO)
13 Oct 2016   [#21]
Hi Michael,

Thanks for taking the time.

"For the "select a solid face" is this a single surface like one you made with Construct > Planar or For the "select a solid face" is this a single surface like one you made with Construct > Planar or is it a face that is joined to other faces in a solid? Or sometimes either?? Or sometimes either?"

Is always a face of a solid.

"Do you use the "Both sides" option in the Extrude step?"

No, never.

"Is that any better than your current steps?"

Not so much, first impression my workflow still looks faster, will test it tomorrow at the office, its night here : )

One thing that could improve is if the copy could be selected instead of the first (atm is the original face which remains selected).

This workflow is like this: Selet a face (of a solid) > RotateAxis (shortcut R) with Make copy selected> click 5 times (to set the axis(2) + angle(2) + right click) > Unselect the 1st face (1 click) > Select the new face (1 click) > Extrude (shortcut E). Done. The lenght of the extrusion is live on mouse pointer.

Thank you!

Carlos
From: Michael Gibson
13 Oct 2016   [#22] In reply to [#21]
Hi Carlos, thanks for the additional info!

re:
> This workflow is like this: Selet a face (of a solid) > RotateAxis (shortcut R) with Make
> copy selected> click 5 times (to set the axis(2) + angle(2) + right click) > Unselect the
> 1st face (1 click) > Select the new face (1 click) > Extrude (shortcut E). Done. The
> lenght of the extrusion is live on mouse pointer.

If these steps do what you need I think it will be pretty easy to streamline this with a custom script.

How important is it to have the extrusion live on the mouse pointer? What if it was only entered numerically in an input field, with the benefit being that you'd see the extruded result right as you were doing the rotation and it would remember the last value so if you're doing the same thickness repeatedly there wouldn't be any extra extrude step? Or would that be undesirable?

- Michael
From: MajorGrubert (CARLOSFERREIRAPINTO)
13 Oct 2016   [#23] In reply to [#22]
Hi Michael,
Both options (live on mouse and lenght number) will be used (at one time, one or the other), but if i need to choose one i'll go for the 'live on mouse' because often i've to snap on some face/edge/vert.
Carlos
From: Mik (MIKULAS)
14 Oct 2016   [#24] In reply to [#23]
Hi Michael,

only for inspiration :-)

https://www.youtube.com/watch?v=m38VqL0t9sk
http://sheetmetal.me/formulas-and-functions/bend-allowance/

We can do it manually of course with respect to bending rules:



... but in future some 'Solid Arc' tool would be sufficient and it could help a lot.

Mik

Image Attachments:
Sheet metal workflow.jpg 


From: christian (CHRI)
14 Oct 2016   [#25] In reply to [#24]
For information also , a part of in my workflow:

Chri


Image Attachments:
SKETCHUP CONCEPT.jpg 


From: Frenchy Pilou (PILOU)
14 Oct 2016   [#26] In reply to [#25]
@Chri
Why there are not "temporary" violet rectangular volume ?
Because you make a direct PushPull on the piece ?
Because sometime, maybe there will be more easy to put this temporary box and "pushpull" it than try to find a face to extrude! :)
(no need to orbit in complex position)

And for the Red Blue Yellow : it's allways the same or depending of the "Thickness" of the piece?
(have they same thickness ? )
There is no measure of the thickness of the principal piece! :)
From: Michael Gibson
14 Oct 2016   [#27] In reply to [#24]
Hi Mik and Chri, those are some potential things for the future. At the moment I'll see about doing a face rotation helper.

- Michael
From: MajorGrubert (CARLOSFERREIRAPINTO)
14 Oct 2016   [#28]
Hi Michael,

I test your workfow vs mine, and mine is a little bit faster (10 vs 9 clicks) to get the result i need.

Anyway, thanks for your help.

Carlos
From: Michael Gibson
14 Oct 2016   [#29] In reply to [#28]
Hi Carlos, the thing is that the workflow that I was describing will be much easier for me to automate, so if it produces the result you need tomorrow I will work on a script for you that will remove several of the steps to make it faster.

For example all the points for the rotate axis except a single one for the actual rotation I think should be possible to get set automatically coming from the edge you select. At least that would be the idea.

But that will only be relevant if those manual steps do work to generate your desired result.

- Michael
From: MajorGrubert (CARLOSFERREIRAPINTO)
14 Oct 2016   [#30]
Ok, thanks a lot.

I was just testing the both workflows looking for some speed gain, and learning something new on the way : )

Carlos
From: christian (CHRI)
14 Oct 2016   [#31] In reply to [#26]
@PILOU ,
Merci PILOU

Q : question
A : Answers


Q : Why there are not "temporary" violet rectangular volume ? ...
A : because it's easy to draw with M.O.I


Q : And for the Red Blue Yellow : it's allways the same or depending of the "Thickness" of the piece?
(have they same thickness ? )
A : about thickness : when you draw a sheet metal part , all the part has the same thickness.
( if you need somethings else , you need to weld a new part ).

A : about radius : when you bend a sheetmetal part , you need 2 parameter only , choose between inter radius , exter radius , thickness

A : you need also the angle !


Q : There is no measure of the thickness of the principal piece!
A : thickness and material are often write on the sheet or the part list


Chri

Image Attachments:
PARAMETER.jpg  tutorial_simpledrawing_zoomtitleblock.png 


From: christian (CHRI)
14 Oct 2016   [#32] In reply to [#27]
....those are some potential things for the future

Michael , Many thanks to spend time for us
Congratulations
From: Frenchy Pilou (PILOU)
14 Oct 2016   [#33] In reply to [#31]
@Chri
Ok ok...
About Radius internal and External
They have same Center?
It's always Circles?
From: Michael Gibson
15 Oct 2016   [#34] In reply to [#28]
Hi Carlos, please give the attached plug-in a try, instructions for installing a plug-in are here: http://moi3d.com/faq#Q:_How_do_I_install_a_plug-in_script.3F

Set up a shortcut key with this new command RotateAndExtrudeFace on it.

Select your face and then push your shortcut key, or you can also select it after you push your shortcut key, in which case you'll only need to do one click to select it (no "drill in" needed, the drill in is automatic since it knows it is only trying to select a face at this point).

Next step is to select one of the edges of the face which will be used as the pivot edge.

You will now be in the equivalent of the RotateAxis command but on the 4th point pick in there, the first 3 points will be already set up from the face's edges. So as you move your mouse around you will see the face being rotated. It will also not be necessary to do the last right-click that you needed in RotateAxis to end the "make copies" mode, this version exits the rotation part after you've done one click.

After you pick the point to set the rotation, the face will be selected and it will run the extrude command next automatically. If you don't want extrude to run automatically, remove the line from RotateAndExtrudeFace.js near the end that says moi.command.execCommand( 'extrude' );

You can also type in an angle value to do the rotation instead of picking a point but one tricky thing with this is which direction is a positive angle and which is negative will be determined by the orientation of the edge, if you want to do this you'll need to move your mouse first and observe which direction is reading as positive before knowing which direction to use.

Hope this helps streamline your process!

- Michael

Attachments:
RotateAndExtrudeFace.zip


From: mkdm
15 Oct 2016   [#35] In reply to [#34]
Wonderful streamlined script Michael !!!!

Thank you very much!

And it seems also easily customizable...

Best,

- Marco (mkdm)
From: MajorGrubert (CARLOSFERREIRAPINTO)
15 Oct 2016   [#36]
Hi Michael,

Thanks a lot for the script. It saves me a lot of time. So, its great!

I've a little question (also don't want to push it too much):

Instead of 'select one of the edges of the face which will be used as the pivot edge' its possible to selected 2 paralel edges of the face?

The idea is to offset the rotation axis.

Anyway, i'm happy with this script. Hope it didn't took you to much time.

Thanks.

Carlos
From: MajorGrubert (CARLOSFERREIRAPINTO)
15 Oct 2016   [#37]
Hello Michael,

Maybe an image (attached) will show you better what i'm trying to say : )

This will place the rotation axis to the 'right' place, where i draw a construction line, and the Extrusion will begin from there.

EDIT: If the rotation of a face must be 'settle' in one single edge, this edge (axix) needs to be offset back by half of the distance between the 2 paralel edges.

Carlos

Image Attachments:
example2.jpg 


From: Michael Gibson
16 Oct 2016   [#38] In reply to [#37]
Hi Carlos, please give the attached version a try, note that this version is named RotateAndExtrudeFace2 with a 2 on the end so you must also set up your shortcut as RotateAndExtrudeFace2 as well. On this one instead of selecting an edge the script automatically looks for parallel edges in the face and shows you the median lines between them. Then instead of picking an edge of the face you pick one of those median lines to be the rotation axis.

Also there was a bug in the first version script when the script gathered the end points of the boundary, just by luck the bug didn't happen to impact the functionality. But if someone wants to use this script as a reference for gathering the endpoints of a trimming boundary loop in the proper order, use the one in this script rather than the previous one.

- Michael

Attachments:
RotateAndExtrudeFace2.zip


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