Vitaly bulgarov modelling

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 From:  ss (CHUCKY)
8648.1 
Hes producing some killer mech stuff using Moi 3d i believe. Just wondering if anyone has any idea what his approach is in Moi? He has a lot of angles in complex pieces and im struggling to understand how he does it in Moi. Would it be booleans from a solid or mainly curves using network, loft etc. Any tips and tricks would be great
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 From:  Michael Gibson
8648.2 In reply to 8648.1 
Hi Chucky - I'm not really sure of Vitaly's specific workflow but typically it's fastest to work with solids and do booleans.

You might want to check out Chipp Walters' tutorial here on that general style:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7592.1

- Michael
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 From:  mariomarimba
8648.3 
Vitaly is fantastic modeller...i would say close to 'that is it'.
As far as his methodology is concerned he uses possibly heaps of Moi but I think he has some
elements scripted in grasshopper with custom modules and things like Catmull Clark.
That is by the way my dream of the future. Simplicity of Moi with coding when needed.
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 From:  mariomarimba
8648.4 
To ad few more words....my personal flow in MOi is mainly based, similar to what Michael mentioned in his post, on use of Boolean/Merge tool.
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 From:  chippwalters
8648.5 In reply to 8648.3 
To my knowledge, Bulgarov uses no grasshopper or Rhino. He likes ZBrush, and still uses the deprecated XSI.

Just like many of us here, he believes in the right tools for the job, which includes poly/SubD modelers, topology modelers and NURBS-- which of course is MoI. I actually started using MoI because of him. I'm sure there are many others.

He likes to "kitbssh" which you can do in MoI quite effectively. You may want to see my tutorial on it.

For the longest time he rendered in KeyShot, but had recently started rendering more and more using Octane.
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 From:  ss (CHUCKY)
8648.6 

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 From:  ss (CHUCKY)
8648.7 In reply to 8648.6 
The whte pieces i could imagine being created in moi. All the angles look really hard to model in moi especially when you use the orthographic view ports a lot for the boolean operations
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 From:  mkdm
8648.8 In reply to 8648.6 
Hi Chucky.

@You : screenshot...

Well...I really don't like robots/weapons but clearly Vitaly is a very talented artist.

Technically speaking Vitaly is capable of producing stunning pieces of CG !!!

Chapeau for his talent.

- Marco (mkdm)
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 From:  Moriturimax
8648.9 In reply to 8648.8 
I wonder what kind of pen he uses.

8 )
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 From:  Super9 (SUPER9TV_MOI3D)
8648.10 

Hey everyone! I'm fairly new to Moi3D but have been following the tutorials diligently.

I was wondering if you could help me figure something out Vitaly Bulgarov related.

In this post here:
https://www.instagram.com/p/Bq9qyZ5B2V4/?utm_source=ig_web_copy_link

In the first few seconds he does something to create a plane at a very interesting angle in order to trim the top off the leg.

I have been trying to recreate this effect but I just can't seem to draw lines like this without the end shooting off somewhere way off in the distance.

I'm clearly missing something really simple here! Can anyone point me in the right direction please?

Thanks,
Liam

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 From:  Frenchy Pilou (PILOU)
8648.11 In reply to 8648.10 
Seems
It's just Extrude something (here a simple line) by a Direction! ;)

Helper lines help you to draw the second line (Click move without release...release )

EDITED: 6 Dec 2020 by PILOU

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 From:  Michael Gibson
8648.12 In reply to 8648.10 
Hi Liam, yes in the Extrude command there's a "Set dir" and if you push it then you can pick 2 points to set up a custom extrusion direction.

- Michael
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 From:  Super9 (SUPER9TV_MOI3D)
8648.13 
Amazing, thanks - having just tested that out, that is EXACTLY what it was.

Many thanks!
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