Selection without adding

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 From:  Gibbon (BRENDANBOYD)
8297.1 
Hi everyone, I've recently come over to MoI and am loving it. My background mostly XSI and I'm working on getting things streamlined right now. On thing that's kind of driving me nuts is the fact that when you select an object it adds to the previous selection. All the poly-modelers I've used cancel an old selection when you pick something new and require you to do something like shift+select to add to your current selection. Am I missing something on how this is suppose to function smoothly, or maybe can I script it to just auto-cancel out of an old selection every time I pick a new one? It's not a huge problem but it's definitely irritating when I start moving and chopping up things I don't mean to.

Also, I saw a video of the new v3 function where you can click and drag to move faces kind of like how Sketchup translates faces of objects. This select and move works fine on whole objects, but not on elements like faces. Not sure what I'm doing wrong.

Sorry if these have obvious fixes. MoI is very different from what I'm used to, though mostly in a good way.
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 From:  Frenchy Pilou (PILOU)
8297.2 In reply to 8297.1 
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 From:  Gibbon (BRENDANBOYD)
8297.3 In reply to 8297.2 
Thanks Pilou, that solved the push/pull problem. I must have misread that it was part of the extrude function, not just the translate.
.
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 From:  Michael Gibson
8297.4 In reply to 8297.1 
Hi Brendan, sorry no there isn't currently any way to turn off the automatic multiple selection, to make things work smoothly you just click in empty space to clear the selection when needed, or push the escape key. The reason why it's set up this way is because MoI was originally designed to work without needing to touch the keyboard continuously. I do think that in the future I will add an option for this but there isn't one currently.

- Michael
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 From:  Frenchy Pilou (PILOU)
8297.5 
About selection
It's direct selection!
So if you reclick on a selection that is the same than Click + Ctrl in another program! :)

So very more easy!

If you start to select an edge you can only select edges!
(curve, surface, volume etc)
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 From:  Gibbon (BRENDANBOYD)
8297.6 In reply to 8297.4 
Thanks for getting back to me Michael,

I am definitely all for less repetitive movement when it comes to modeling. That said I find it currently causes more repetition because of the amount of object switching that needs to be done, especially in a boolean style workflow. I'm glad you can just hit escape to deselect because I find mouse clicking to be much more damaging when it comes to repetitive stress injuries. It just feels like it slows down the flow of modeling. The option to turn it on or off would be nice because it would accommodate multiple workflows.

On another note, I do like how re-clicking a selected object allows you to go in and pick elements of your choosing, no need to switch btw faces and edges.

On a whole tho, MoI has rekindled my modeling fire. It's so freeing compared to poly-modeling, and now that I've got my hotkeys set up it has that grand piano feel that XSI gives which makes things fast and unimpeded.
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 From:  Michael Gibson
8297.7 In reply to 8297.6 
Hi Gibbon, I just wanted to mention that there are some tips here for people coming from a poly modeling background that may be useful:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2

The big difference with NURBS modeling is that booleans and cutting operations are the primary way to do things, not something you have to avoid like in sub-d modeling. Usually many of the final 3D edges in your model should be produced as the result of a boolean from a 2D profile curve, rather than positioning all final edges in 3D space as you would with sub-d modeling. So along these lines often it's best to build a simplified extended piece of "stock" material that then gets cut up, I think there are some examples of that in the above tips.

- Michael
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