Morphostemic Anti-Gear …
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 From:  TyRuben
8030.9 
@> blindfoldjump -- Very pleased you found it interesting and/or informative -- thank you.

Here is a little detail close up.







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 From:  TyRuben
8030.10 
Colleagues,

Of course I had to do a cluster for sensors.

Rage on,
Ty

EDITED: 24 Jul 2016 by TYRUBEN

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 From:  chippwalters
8030.11 In reply to 8030.10 
Ty,

They both look identical to me (the very first and last image of this thread). What changed?
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 From:  TyRuben
8030.12 
Chip,

Wrong image --- thanks for the catch.

Rage on,
Ty





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 From:  TyRuben
8030.13 
Colleagues,

Finally found a little bit of free time to get back to this project.

Rage on,
Ty





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 From:  TyRuben
8030.14 
Another render.



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 From:  Metin Seven (METINSEVEN)
8030.15 
Wow, very impressive modeling and renderings!

— Metin

———————

metinseven.com — 3D (print) models • animation • characters • icons • illustration • infographics • visualization

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 From:  Michael Gibson
8030.16 In reply to 8030.13 
Hi Ty, it's looking great! Thanks for sharing the images!

- Michael
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 From:  TyRuben
8030.17 
Michael & Metin,

Thank you -- !

One last render.

Rage on,
Ty



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 From:  Metin Seven (METINSEVEN)
8030.18 
True eye-candy! Keep up the great work.

— Metin

———————

metinseven.com — 3D (print) models • animation • characters • icons • illustration • infographics • visualization

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 From:  Frenchy Pilou (PILOU)
8030.19 
it's a complete imagineous thing or it's real one?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  chippwalters
8030.20 
Sweet! Looks great :-)
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 From:  PaQ
8030.21 In reply to 8030.20 
Yup, that's some serious modeling work, and very slick rendering ! Thanks for sharing !
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 From:  Nicolinux
8030.22 In reply to 8030.21 
Wow, looks fantastic.
What do you use to render it?
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 From:  TyRuben
8030.23 
Metin -- Thank you -- !
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 From:  TyRuben
8030.24 
@> Frenchy -- Thanks -- all made up.

@> Chip -- You are the man.

@> PaQ -- Thanks -- !

@> Nicolinux -- Thank you -- !
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 From:  TyRuben
8030.25 
Colleagues,

Another.

R
T





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 From:  TyRuben
8030.26 
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 From:  TyRuben
8030.27 
@> Nicolinux -- Keyshot.
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 From:  chippwalters
8030.28 
Ty,

Really nice work. Especially the attention to edge boundary details.
A couple fun things you might try:

Consider positioning your product on a rough metal grate (with hex holes in it) and a box below the grate which you can use in KeyShot as an area light. Use radioactive green. Set a RIM light of red or blue for contrast

1) Create a long lens (less perspective) shot with the horizon close to the ground. The bottom of the device (because of the coarse texture on the body) will reflect the green nicely.
2) Create a short lens with DOF birdseye (raking perspective) The green may dominate, but you may be able to use metal reflections to add other color to the shot via the RIM.
3) Use curvature and AO in KeyShot to create a weathered material so that it looks beat up -- you may want to see my MoI -> 3DCoat -> KeyShot tute on how to quickly apply proper UV coordinates to the OBJ before importing into KeyShot.

Just some ideas to toss around. Thanks for sharing!
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