Cities on wheels.
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 From:  PaQ
8029.6 
Thanks guys,

Hi chipp,

Well that's some really nice results, actually I haven't think about playing with transparency alpha's (I will probably use clip map to speed up the raytracing).

As for the rules, originally building where indeed using a slope angle rule, but I change my mind after few population test and decide to give the exact areas 'by hand', by isolating some poly's.
There is only 'one' type of building, but off course the floors numbers and windows position are based on their height. Finding a good balance between chaos and structure is really tricky.
(I still have many stuff to learn in that area :)).
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 From:  TyRuben
8029.7 In reply to 8029.6 
Very cool and inspiring — ! — thank you for sharing — !
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 From:  chippwalters
8029.8 In reply to 8029.6 
quote:
Finding a good balance between chaos and structure is really tricky.


Yes, that is always the big challenge-- one I don't think I ever solved. Most stuff I did always look too algorithmic. Yours looks much better!

I'm wondering if any of this might be able to be done using Max's node editor inside of MoI?
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 From:  Frenchy Pilou (PILOU)
8029.9 
@PAQ

Very impressive!

I have found this old one!
http://baguenaudes.net/category/mines/

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 From:  Dzeko
8029.10 In reply to 8029.9 
one question about this awesome work

wich software is used for render like that ?
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 From:  Frenchy Pilou (PILOU)
8029.11 In reply to 8029.10 
Seems it was writed "Clarisse" ?
---
Pilou
Is beautiful that please without concept!
My Gallery
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