project moi3d v4
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 From:  mkdm
7954.47 In reply to 7954.46 
Hi Michael,

> If you have an example model where it renders better with all quads that you can post with the different versions of it, I might be able to give some more details about what is happening in that particular case.

Thank you very much for your help!
As soon as possible i'will post some .3dm, obj and renderings to show you those particular cases.

But actually my problem is that it seems that i'running out of space with my forum account,
so i can post only very little things.

It could be possible to get some others MB of space ?

> "In fact, some times i apply a final sub-d step to my exported objects."
> That's sort of unusual for CAD models - usually CAD models are created with smoothing already set up by fillets, and by applying sub-d smoothing it will mutate the shape and things like exact spheres, cylinders, and fillets will not be exact anymore.

I know that it sounds like a strange workflow, but in my experiments i often create some Hard Surface things, export them in OBJ,
and finally play with them inside a SUBD software in order to transform some particular areas to get more organic shapes,
made by Hard Surface and Organic mixed together.
The very final step of these experiments is often importing all the stuff in 3D-Coat and made some final sculpt,
then Uving-Painting-Rendering, or Retopo-Uving-Painting-Rendering.

And i never send back these models to Moi anymore.

I hope I was clear... :)


Thanks!

- Marco (mkdm).
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 From:  Michael Gibson
7954.48 In reply to 7954.47 
Hi Marco,

re:
> It could be possible to get some others MB of space ?

I'm sorry, but there isn't any way set up in the forum software for me to increase the attachment space for just one user, and increasing it for everybody isn't feasible for me either because it could easily fill up my entire web server and I'd have to dedicate more resources to maintaining the web server which leaves less time for working on MoI!

There are several services out there that are specialized in this area of managing large uploads, like Dropbox or Microsoft OneDrive, and others - if you need more space to upload files please use one of those services and then just share the link here.


> I hope I was clear... :)

Yes, I understand! MoI is not really specifically focused on that kind of workflow though, but I'm glad if it works for you anyway.


Thanks, - Michael
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 From:  mkdm
7954.49 In reply to 7954.48 
Ok Michael,

I will use a Microsoft OneDrive account or DropBox.

Thanks.

- Marco (mkdm).

EDITED: 12 Aug 2016 by MKDM

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 From:  chippwalters
7954.50 In reply to 7954.49 
FWIW,
If you setup a Dropbox public folder (or any fileserver which can map an image to a URL) you can then reference an image by including in your message:

code:
<img src=[URL of image goes here]>


It's how I post all my images.
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 From:  mkdm
7954.51 In reply to 7954.50 
Hi chipp,

Thank you very much for your suggestion!

P.S. Just out of curiosity...are you playing with 3D-Coat in order to test a possible optimized workflow made by :
- Modelling in Moi
- Exporting to Obj
- Importing in 3D-Coat for : 1 - Retopo, 2 - Uving, 3 - Painting with Smart Materials, 4 - Texture Exporting, 5 - Final render in Thea Render or others ?

Have a nice day.

- Marco (mkdm)
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 From:  chippwalters
7954.52 In reply to 7954.51 
Hi Marco,

I haven't tried the full pipeline you propose yet. I don't think I would use topology tools as I don't want to subD the final model. I know 3DCoat has automated topology tools, but I believe they're better for soft models than hard models as I have played with them in the past.

i have an older license of 3DCoat and probably should have taken advantage of their update offer a couple months ago if I'm going to try and incorporate it's PBR surfacing into my workflow. I'm curious if it can also export maps that KeyShot can use?
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 From:  mkdm
7954.53 In reply to 7954.52 
Hi chippwalters,

I wrote you in the thread "Rendering software" at http://moi3d.com/forum/index.php?webtag=MOI&msg=8034.52,

because i think that i'm "Off topic" if i continue to use the thread "Project moi3d v4" for this particular argument (Moi-3DCoat-External Renderer workflow).

Ciao!

- Marco (mkdm)
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 From:  mkdm
7954.54 
Hi Michael,

How are you ? I hope fine.

Just out of curiosity...

Have you finally chosen the core modeling kernel for the next v4 of Moi ?

Is it the promising KCM you told us about, not so long ago ?

Nice day !

- Marco (mkdm)
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Message 7954.55 deleted 7 Nov 2016 by ADAMIO

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 From:  mkdm
7954.56 In reply to 7954.55 
Hi adamio,

I'm confident that KCM is OK.

In http://moi3d.com/forum/index.php?webtag=MOI&msg=7954.33
Michael said "...KCM is under very active development...."

Nice day!

- Marco (mkdm)
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 From:  Michael Gibson
7954.57 In reply to 7954.54 
Hi Marco, things are fine over here. I haven't gotten to the stage yet for evaluating how KCM will fit in with MoI, that will probably be the very last stage that I'll work on before the first v4 beta will be released. I still have to do the display engine first before I get to there.

A complete switchover will probably be too much work for one release cycle but I want to investigate the feasibility of doing it in pieces like with using KCM for a few particular areas like filleting and shelling which are some of the weaker areas of MoI currently. But just as a note of caution I have done this type of investigation before with another kernel and it was not workable because that kernel was very picky about what type of imported geometry it would work with. I have some good hope that KCM will not be like that though.

- Michael
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 From:  mkdm
7954.58 In reply to 7954.57 
Hi Michael,

and thanks a lot for your detailed reply.

> I still have to do the display engine first before I get to there.

Well... then the bulk of the work is done, i guess :)

> I have some good hope that KCM will not be like that though.

I bet KCM will be a perfect companion for all the future versions of Moi.

All good wishes for your work!

- Marco (mkdm)
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 From:  mkdm
7954.59 
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 From:  PaQ
7954.60 In reply to 7954.59 
Wish we could already pre-order V4, no matter the release date :)
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 From:  mkdm
7954.61 In reply to 7954.60 
Hi PaQ,

...we are doing psychological pressure on Michael...

:) :) :)

If only i think that McNeel & Associates has not yet released their Rhino V6....and it's been a long, long time since Rhino V5.....sigh!

Nice day !

- Marco (mkdm)
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 From:  3image
7954.62 In reply to 7954.61 
I HIGHLY appreciate the development policy of McNeel (and Michael's as well, of course) not releasing a new major version for the sake of money as most other 3d companies do, but rather do a thoughtful and careful development which is consumer-oriented and ensures better software with less bugs. I'm a bit hyped by the new v6 features as well (like the new realtime render preview), but v5 (and MoI v3) still meets all my CAD and modeling demands. So, both companies do a very good job!
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 From:  mkdm
7954.63 In reply to 7954.62 
Hi 3image,

I agree with you regarding Moi and Michael, but as a owner of Rhino V5 i must admit that their V6 WIP version it's really a big disappointment for me.

While i appreciate the powerful and unique tools that Rhino offers, all in one single package (great thing),
i can't believe that after more then almost 5 years of development, with all the human resources that McNeel has,
the V6 WIP version still presents the same horrible UI and still offers to the users, one of he worst workflows in the 3D CAD market.

I can understand that, as Michael said many times in the past, its workflow has been designed for Autocad users,
but in the 2016, people have become accustomed with smarter and more agile software.

But, I fear that in McNeel inhabits a different perception of this matter :(

They should learn from smart people like Michael, or from the creators of 3DCoat, or from the creators of Affinity Designer, just to name a few...


Ciao !

- Marco (mkdm)
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 From:  PaQ
7954.64 
Hello,

There was really no pressure from my side. And I also appreciate the rigorous (?) development from Michael.

The pre-order idea was just to give a little bit of support (money), as it seems the amount of work needed for this new version
is way over the initial scope.
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 From:  mkdm
7954.65 
Hi everyone,

As a side note to my previous post (http://moi3d.com/forum/index.php?webtag=MOI&msg=7954.63),
and talking about the great workflow that Michael has developed for Moi,
i'm testing a combined workflow involving the new polygonal + SDS software Rocket3F from Istonia and Samardac (currently in beta),
in conjunction with Moi.

It seems really a great marriage !

I know, that rightly, Samardac does not collect high esteem in this forum, but i must admit that its collaboration with Istonia (the creator of NVIL)
is showing very good results.

Moi + Rocket3F (or NVIL) + Max's subdiv script = GREAT THINGS !!

Ciao !

- Marco (mkdm)

EDITED: 8 Sep 2016 by MKDM

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 From:  Frenchy Pilou (PILOU)
7954.66 In reply to 7954.65 
Rocket3F has a fruity UI! That is refreshing!
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