How to smoothly cap this object ?
 1-14  15-34  35-36

Previous
Next
 From:  Frenchy Pilou (PILOU)
7928.15 In reply to 7928.13 
I have not modified any curves! Used all functions of Moi! :)

Maybe not perfect for building (your curves are too abrupt) but sufficient for rendering!

EDITED: 22 Apr 2016 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
7928.16 In reply to 7928.15 
Hi Pilou,

Thanks a lot for your detailed explanations!

Ciao,

Marco.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
7928.17 
Seems this can works! ;)

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
7928.18 In reply to 7928.1 
Here's a method from your first file to keep an angular look and use fillets to smooth the edges. (I also fixed the lack of continuity in the blends first, like others)

EDITED: 22 Apr 2016 by BURRMAN


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
7928.19 
Hi everyone!

I sincerely wish to thank each of you for your help and your ingenuity!

A special thanks go to BurrMan for his video tutorial.

In order to become better skilled in Moi, i'm trying all of the different techniques and approaches, that you showed me.

I'm experiencing even that every minor change to the different procedures,
leads me to a very different final result, especially regarding to the surface continuity.

Merely born as an accidental modeling study, thanks to your suggestions,
this "chair" is becoming a good and unexpected workbench.

My actual goal is to become sufficiently accustomed to dealing with
solids made by a mix of sharp edges and g2 smoothed areas, with or without filleting.

Thanks again to all of you and have a nice night.

Marco.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
7928.20 
Another solution without modify curves! :)
LineWeb: http://moi3d.com/forum/index.php?webtag=MOI&msg=3666.1

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  chippwalters
7928.21 In reply to 7928.18 
Damn BurrMan. *SWEET* tute! Thanks for sharing :-)
Where did you get that script?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
7928.22 In reply to 7928.21 
<<Where did you get that script?

Somewhere there: http://moi3d.com/forum/index.php?webtag=MOI&msg=6373.1 ;)

EDITED: 23 Apr 2016 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
7928.23 In reply to 7928.20 
Hi Pilou,

Thank you for reminding the "LineWeb" technique.

It's an alternative and interesting way to deal with this kind of "caps".

Have a nice day,

Marco.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  OSTexo
7928.24 
Hello mkdm,

I did not recreate any of the source curves or surfaces, I just used Blend and chose specific surface edges and blended between those and flattened the Blend a bit to 0.4. I think you just would do better to have just a few more control points on your surfaces since it's one of the few instances I've seen where I think you are lacking a little control on the surfaces by having too few control points. I happen to think having too many control points is worse than not having enough, so being balanced is the best policy in my opinion. Add control points where you absolutely need them, and no more.
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
7928.25 In reply to 7928.24 
Hi OSTexo,

Thanks for your suggestions. Much appreciated.

As soon as possible i'll take a look to your .3dm file.

Marco.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  speedy (AL2000)
7928.26 
Marco
un diverso approccio , che penso , possa fare
al tuo caso ______

a various approach, that , I'Think , can make your case

al

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
7928.27 In reply to 7928.26 
Hi speedy (AL2000),

Thanks a lot for your contributions, it's very close to what i want to achieve.

I mean...very smart solution.

I'd say, based on all the interesting suggestions that all of you gave me, i think that now i've got a sufficient set of tools in my Moi's toolbox,
in order to get better results in modeling this sort of things.

Above all, i learned these three things :

1) Using more relaxed and less stretched source curves leads to smoother surfaces,
2) Not always, having curves with few control points turns out to be a good idea,
3) It's not so simple build joined surfaces with a decent G2 (at least) continuity :)

I understood that my modeling approach has a recurring defect in itself :
take for granted that building things with less control points as possible, leads to get smoother objects with the best surface continuity.

The problem is that i'm not still able to understand where to puts additional control points in order to get better results.

Anyway....thanks to all for your suggestions and have a nice day!

P.S. Ti ringrazio "speedy (AL2000)" per avermi scritto in italiano!
(Thanks a lot "speedy (AL2000)" for your reply written in italian!)

Marco.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  speedy (AL2000)
7928.28 
Ciao Marco
in risposta alla tua , approfitto per chiedere a quanti leggono ,
facciamoci riconoscere , intendo dire " chi sono gli User Italiani di MOI che
partecipano a questo forum....? " sarebbe bello conoscerci per
condividere conoscenze, competenze ed altro...
Sarebbe un sogno avere una sezione free in Italiano,
oltre quella in Inglese , francese, tedesco e spagnolo....
cose ne pensate......
alberto

Hi Marco
in answer to yours, I take advantage in order to ask how many read,
let us make oneself to recognize, I intend to say “who is the Italian Users of MOI that
they participate to this forum… ? “ it would be beautiful to know us for
to share acquaintances, competences and other…
It would be a dream to have a section free in Italian ,
beyond that in English, French, German and Spanish….
things of thoughts ......
al

P.S- Sorry for my bad English
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
7928.29 In reply to 7928.28 
Hi speedy (AL2000),

i think that certainly there are a lot of Moi users from Italy,
and i'm really very pleased of that!

I love italian language, and not only because is my language...,
but i must admit that i much prefer to talk technical related arguments,
especially anything that concerns computer graphics and computer science in general, in English language,
'cause not only it is widely used by almost everyone, but in my hopinion, it's best suited to be used for technical topics in general.

And i affirm this, although my current english level is rather poor.

Anyway....long life to the italian language and all other languages, and let's have fun with Moi!

Ciao a tutti :)

Hi everyone :)

Marco.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mauro (M-DYNAMICS)
7928.30 
@mkdm
The problem is that i'm not still able to understand where to puts additional control points in order to get better results.

Maybe you already know or not:you can add points on surfaces.This example can be useful for your chair,keeping continuity and deforming at the same time





@mkdm
but i must admit that i much prefer to talk technical related arguments,
especially anything that concerns computer graphics and computer science in general, in English language,
'cause not only it is widely used by almost everyone, but in my hopinion, it's best suited to be used for technical topics in general.



English or better...American... is also the best and the only one to sing Rock music!
I think at John Fogerty when sings "Keep on Chooglin"...what other language can say -CHOOGLIN-
I saw him two years ago live on stage...damn..i wish to have that voice and that language... :)



I did few tutorials speaking in English :) but when i watched Burr's or Chipp's tuts listening to their voice i definitively left that idea:now just captions :)

M

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
7928.31 In reply to 7928.30 
""""""""""""""""""I did few tutorials speaking in English but when i watched Burr's or Chipp's tuts listening to their voice i definitively left that idea:now just captions""""""""""""""""""

Skoozi Mauro,

I was in Italy for 10 months. I love the accent. Go for it!

Ciao bello.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
7928.32 In reply to 7928.30 
Hi Mauro,

thank's a lot for your little tut. It's very explanatory and clear.

But, when i said that i'm not still able to understand where to put additional control points,
i meant that i don't have enough experience in order to find the best positions where to place those control points,
keeping intact the surface continuity.

Anyway, thanks again for your suggestions.

> I did few tutorials....

Could you please tell me where i might find your tuts ?

Ciao.

Marco.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
7928.33 In reply to 7928.31 
Hi BurrMan,

I know that this forum is primarily focused on everything relating Moi's world,
but i hope that Michael allows me to do this little digression :)

Just in honor of the Italian language and its history, i want to bring back one of the most famous sentences of Alessandro Manzoni :

"È male minore l'agitarsi nel dubbio che il riposare nell'errore".

And i hope you will forgive me if i want to leave this sentence as is, without attempt to translate it in English or American or any other language...

Perhaps there's someone among us that is capable to do it :)

Ciao BurrMan e stammi bene! (translation : Ciao BurrMan and take care!)

Marco.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
7928.34 
Seems there also a French Forum! :)
http://moi3d.com/forum/index.php?webtag=MOI_FRANCAIS
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-14  15-34  35-36