Fun with Booleans and Fillets
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 From:  Frenchy Pilou (PILOU)
7610.14 In reply to 7610.13 
A marvellous no-utilitarian object! :D
(What render ? )
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 From:  chippwalters
7610.15 In reply to 7610.14 
KeyShot. It's fast and works every time. :-)
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 From:  BurrMan
7610.16 In reply to 7610.15 
Hi Chipp,
Nice stuff. A quick question. When you modeled and setup these types of component cuts, etc, did you just do a straight cut and fillet the edges to give the "separation" effect? Or did you model some type of tolerance gap there, into the cuts also?

Thanks!

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 From:  Frenchy Pilou (PILOU)
7610.17 
<< KeyShot. It's fast and works every time.

In your case

KeyShot "for direct Nurbs" or for files "OBJ" export ?

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 From:  chippwalters
7610.18 In reply to 7610.16 
Hey BurrMan,

I drew a single polyline, radiused it, then offset it the gapwidth with cap ends turned on. Then I just boolean diff'd it. If I wanted to create a 'trench' gap, I would've boolean merged it, then scaled it down on the z direction (height) then boolean unioned.

HTH,

C
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 From:  chippwalters
7610.19 In reply to 7610.17 
Hi Frenchy,
I use OBJ just in case I want to add some very tiny edge fillets. The nurbs works fine, but is slower and doesn't allow for rendered edge fillets.
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 From:  Vojtisek
7610.20 In reply to 7610.13 
Very nice Chipp, I love that Bulgarov style of tech.

Moi is very strong in that and suprisingly stable, even after long times of calculations, when I'm expecting crash, it do the job :).
.
Vojtěch
https://vojtisek.artstation.com
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 From:  chippwalters
7610.21 In reply to 7610.20 
Yes, I agree Vojtěch, I'm amazed at how stable and powerful. I created this on a New MacBook, which is very underpowered. Took an hour of dinking around..





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 From:  Frenchy Pilou (PILOU)
7610.22 In reply to 7610.21 
We remark the reuse of the radiuses Tuto fillets form ! ;)
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