Vojtisek's work
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 From:  Vojtisek
7602.35 In reply to 7602.34 
My workflow - highpoly moi3d + fusion360, then uv mapping + lowpoly in Maya, then Substance Painter for texturing.

Not sure if anybody is interested, but I'd like to give my models for this community to take a look, maybe somebody can point me out some mistakes or it will help another way.
But please keep it just for yourself, not to spread it to another persons outside this forum. 3dm + fbx UV mapped lowpoly

www.b-east.cz/work/weapon_moi3d.zip

Vojtěch
https://twitter.com/VojtechLacina
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 From:  overthere
7602.36 In reply to 7602.35 
Wow neat to see how you built it up out of distinct components, definitely makes MOI chug a bit with that much going on! V neat UV's as well lot of practice must have gone into getting that good.

Probably a stupid question but is the low poly done using the quad draw tool in Maya?

Thanks
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 From:  Vojtisek
7602.37 In reply to 7602.36 
Thanks overthere!

In this case I didn't used quad draw, because I needed precise shapes. Star was Moi3D obj export in reference layer + box modeling and than cutting, slicing etc. I'm using referencing layers a lot in cases similar to these.

Quad draw tool is used mostly in organic shapes or in hardsurface, where precision not so crucial. For example human (alien) endoskeletons etc, where are lot of steps between each layer of geometry, bevels, chafers etc. I found out that good lines (in this case) makes the lowpoly better to fit to highpoly than trying to behave "organic".

Think little bit like CNC machine - what do you need? Weapon. Weapon is a precise result of technical drawing or CAD software. And box modeling is like CNC cutting little bit:) - you can keep lines straight without so much point moving pain.


Vojtěch
https://twitter.com/VojtechLacina
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 From:  Michael Gibson
7602.38 In reply to 7602.31 
Hi Vojtěch, thanks for sharing your final game result - it turned out great!

I'm really glad that MoI will be a part of your pipeline now!

- Michael
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 From:  TpwUK
7602.39 In reply to 7602.35 
Just got round to downloading and looking at the model. Colour me impressed, that's some seriously good clean modelling Vojtisek , thanks for sharing this :)

Martin
(TpwUK)
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 From:  TwinSnakes
7602.40 In reply to 7602.39 
The file is no longer available? Can some share a copy?
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 From:  Vojtisek
7602.41 In reply to 7602.40 
Hi, the link is still working :)
http://www.b-east.cz/work/weapon_moi3d.zip
.
Vojtěch
https://vojtisek.artstation.com
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 From:  ArianDesign (ARIANSHAMIL)
7602.42 
Outstanding job mate!!!
Really love it!
--------

Arian DESIGN

--------

www.arianshamil.com
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 From:  Vojtisek
7602.43 In reply to 7602.42 
Thanks a lot :). Now working on another stuff, where Moi (and Fusion360) were involved.
Vojtěch
https://vojtisek.artstation.com
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 From:  Vojtisek
7602.44 
Hi,

I'd like to share my current work in progress, now little bit different from previous weapon - augmented rabbit.

Mix of MoI3D, Fusion 360, Maya and Zbrush work. I was going around for few weeks, but now I have idea about environment for this little one, so I hope I will get to final image soon :)









.
Vojtěch
https://vojtisek.artstation.com

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 From:  Michael Gibson
7602.45 In reply to 7602.44 
Ha, that's really cool Vojtěch, I have a rabbit over here who would like to try something like that out I'm sure! :)

- Michael
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 From:  Vojtisek
7602.46 In reply to 7602.45 
Good to hear Michael, we can print it, put some tweaked RapsberryPi inside and send him scouting some industrial secrets :)
.
Vojtěch
https://vojtisek.artstation.com
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 From:  chippwalters
7602.47 
You had me at "hello" :-)
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 From:  Frenchy Pilou (PILOU)
7602.48 
Chimeria revival! ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  PaQ
7602.49 
Hi Vojtisek,

That's a really nice model you have there !
In that process, are you importing MoI model in Zbrush and doing additional work on it ?
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 From:  Vojtisek
7602.50 In reply to 7602.49 
Thanks guys :).

PaQ: At this point I will stay with gey directly from MoI, no post. But I did some test and the obj export settings from MoI are awesome for Zbrush od 3dcoat finalizing.

Next time I will try, this image I'd like to stat with sharp shapes.
.
Vojtěch
https://vojtisek.artstation.com
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 From:  krass
7602.51 
Vojtisek, tis is great work, respect!
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 From:  Michael (ORION20036)
7602.52 
This work is not just good it is excellent, very creative work and mindset.
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 From:  Vojtisek
7602.53 In reply to 7602.52 
Thanks guys, please stop, blushing here :). Hope soon I will show more with my rabbit.
.
Vojtěch
https://vojtisek.artstation.com
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 From:  Vojtisek
7602.54 
Wasn't here for a longer time, some working duties.

I'd like to share how ended my rabbit. Finaly get myself to get it done.

Also if somebody is interested in source models, here are head, floor tile and server model in STEP and OBJ format (as is, there is mess little bit) - 90MB

www.b-east.cz/work/rbt/VojtechLacina_RBT_Unit.zip




Hires and other angles of the head
www.b-east.cz/work/rbt/VojtechLacina_RBT_Unit_1.jpg
www.b-east.cz/work/rbt/VojtechLacina_RBT_Unit_2.jpg
www.b-east.cz/work/rbt/VojtechLacina_RBT_Unit_3.jpg
www.b-east.cz/work/rbt/VojtechLacina_RBT_Unit_4.jpg
.
Vojtěch
https://vojtisek.artstation.com

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