A useful Kitbash technique for MoI3D
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 From:  Frenchy Pilou (PILOU)
7592.17 
OK Updated! :)
http://moiscript.weebly.com/kitbash.html

PS your adress Links & Images are permanent ?

EDITED: 19 Oct 2015 by PILOU

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 From:  chippwalters
7592.18 In reply to 7592.16 
It may be better I just share a library via Dropbox now that Max has multiple folder support.

I will think how best to accomplish this.

I did change my sig a couple days ago, but the new sig will only apply to new messages. Try the one below.
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 From:  chippwalters
7592.19 In reply to 7592.17 
Yes, they should be permanent.
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 From:  Frenchy Pilou (PILOU)
7592.20 
Cool! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  ArianDesign (ARIANSHAMIL)
7592.21 
Very very nice! :)
--------

Arian DESIGN

--------

www.arianshamil.com
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 From:  Frenchy Pilou (PILOU)
7592.22 
@ Chipp
your link at https://www.youtube.com/watch?v=26Hwt9P4Uzw is broken!
---
Pilou
Is beautiful that please without concept!
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 From:  chippwalters
7592.23 In reply to 7592.22 
Works here.

???
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 From:  Frenchy Pilou (PILOU)
7592.24 In reply to 7592.23 
Again...always !
Error (404)
We can't find the page you're looking for.

This one is working!
https://altuit.cloud/web/dbpub/markdown/MoiObjLibDontMove/mdwiki.html#!index.md

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 From:  Frenchy Pilou (PILOU)
7592.25 
else Kitbash elements works fine in free Strata Design 3D SE 7.5 (less pricy than Keyshot! :)
http://www.strata.com/design-3d-se-our-entry-level-3d-modeler-now-free/
Export as OBJ "Ngons" from Moi!


EDITED: 4 Nov 2015 by PILOU

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 From:  chippwalters
7592.26 
OK. Now I see what you mean. Fixed. Thanks Frenchy!
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 From:  Lobster (SAMKENT)
7592.27 
This looks super useful chip, i shall take a look!

Thanks

Sam
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 From:  yakas
7592.28 
Very cool, thanks for sharing.
I would like to see McMaster provide that subtractable solid with their models.
Or perhaps http://masterlist.co/ could do something similar.
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 From:  chippwalters
7592.29 In reply to 7592.13 
Thanks Max,

Did try your ObjLibrary.dialog.htm and it works great. Couple points:

Line 16 is
code:
<body>

should be
code:
<body class="MenuBody">


Also, FOR MAC OS ONLY! as with the ObjLibrary.menu.htm file this line 106:
code:
if ( moi.filesystem.fileExists (iconname) ) { document.write ('<div class="preview"><img class="icon" src="'+ iconname.split("\\").join('/') +'?'+randomID+'"></div>'); }


should be changed to:
code:
if ( moi.filesystem.fileExists (iconname) ) { document.write ('<div class="preview"><img class="icon" src="file:///z:'+ iconname.split("\\").join('/') +'?'+randomID+'"></div>'); }


I've UPDATED the ObjLibrary.dialog.htm for MacOS only with the changes (see attached).
Attachments:

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 From:  Frenchy Pilou (PILOU)
7592.30 
A challenger in the Poly world! ;) but not free (12 $- 100 assets )
24 vidéos hyper detailed!

EDITED: 27 May 2017 by PILOU

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 From:  ycarry
7592.31 
Hi Pilou
… Decal is a Normal map trick (with "HardOps" plugin when boolean needed)...
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 From:  Frenchy Pilou (PILOU)
7592.32 
Tricky thing indeed for helping during Boolean operation in Polyworld! :)
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 From:  chippwalters
7592.33 
Wow. Vey interesting. Blender has really come a long way.
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 From:  chippwalters
7592.34 
Damn you Frenchy! I'm losing a whole day watching videos on Decal Machine, Hard Ops and Boxcutter for Blender. And I suspect I'm this far from jumping with both feet into Blender, UGH!

Every now and then a demo comes along that is a game changer, and I'm thinking the Hard Ops demo + Decal Machine is just that. It shows the power of parametrics as applied to low poly models. Amazing. I read a bit over on the modo forum wondering what they thought of it and I don't think they get it. They think is a weaker version of mesh fusion, which it's clearly not. It's actually much more, plus they have a full kitbashing workflow built into it plus some of the best kitbash models included.

Decal machine needs to work with Unity and Unreal, which they say is a version away.

I guess the big question is, can I successfully work in Blender without going nuts over the non standard GUI? Don't know until you try...

FWIW, I'm also considering switching from KeyShot to Unity for final renders, as Octane is releasing a free version for Unity this quarter. Things are moving fast!

I need to learn more about Blender.

Michael, you should take a peek at how they implement parametrics. Couple of points:

1. They don't appear to create a history and only apply them in the order that makes most sense. In particular, they have a concept called *sharpening* (I think), which applies a small user resizable bevel/fillet to all edges on an object. It can only go as large as programmatically possible. I assume it's a post process which happens after large solid/ surface changes are made. My guess it works best in MoI case with solids.

2. It would be interesting to better understand what your users are now using Moi for. More and more, I'm seeing high detail box designs and sci fi concepts being built in MoI. Mostly people talking about that on other forums, but it is interesting to note -- and a flexible workflow like the Hard Ops one would certainly make sense for those users.

3. Hard Ops is a *mode*-- and I know you're not fond of modes. Still, this type of limited auto-parametrics could be a major differentiator for you in the future. I know, first get 4.0 out!

https://youtu.be/4Rlu8HS5EOM

EDITED: 27 May 2017 by CHIPPWALTERS

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 From:  Frenchy Pilou (PILOU)
7592.35 
Blender is a monster : when you see Youtube videos of Gleb or Andrew Price
https://www.youtube.com/user/GlebAlexandrov
https://www.youtube.com/user/AndrewPPrice/featured
that seems very easy...but you must have some years of use it! :)
I know how it works but...
Personnaly I never dig on...not genitically modified for this!
So...i see the videos for the pleasure of the eyes! :^)

PS we have a French Blender Guru Pitiwazu :)
https://www.youtube.com/channel/UCaA3_WSE5A0H6YrS1SDfAQw/videos

EDITED: 27 May 2017 by PILOU

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 From:  mkdm
7592.36 In reply to 7592.34 
Hi Chipp and Pilou!

@Chipp "...Damn you Frenchy! I'm losing a whole day watching videos on Decal Machine, Hard Ops and Boxcutter for Blender. And I suspect I'm this far from jumping with both feet into Blender, UGH!..."

During the last month I too have begun to get a closer look to the almost (for me) "unknown" Blender.
Its super complex and strange UI always kept me away from it.

But now I have to say that after spending some time with some very interesting tutorial,
I'm seriously evaluating the opportunity to include it into my current 3d pipeline.

And the upcoming version 2.8 shows real promise.

I think that it could be an excellent companion for the other software that I'm currently learning : Unreal Engine 4.
(I preferred UE4 over Unity)

See you.

- Marco (mkdm)
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