Any way to zoom out all 4 views at once?
All  1-13  14-17

Previous
Next
 From:  Lewis3D
7591.14 In reply to 7591.12 
Thanks for links Michael and sorry for so many questions. I'm MOI newbie which finally found some time to start usign the MOI (i bought it few months ago just for converison jobs) in modeling workflows also.

So far i collected some MAX and Chipp addons, GUI changers and it's helping me very much to adopt it's workflow to my needs so right now i need to add my shortcuts for faster work and i could se emyself modeling some stuff in NURBs instead polys only as for last 20 years ;).

thanks

Lewis
www.lewis.tomsoft.hr
www.ram-studio.hr
Skype - lewis3d

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
7591.15 In reply to 7591.14 
No problem Lewis, I'm glad that you are going to be getting some modeling use out of MoI - that's actually more the main thing that it's designed to do! :)

For the right project, especially mechanical stuff you can gain a tremendous amount of speed from using MoI instead of polygon modeling. But for other projects like things that are organic characters those are better off done with polygons.

The main workflow for NURBS modeling is very different from polygon modeling (but that's why it's a useful companion because it has different strengths and weaknesses), you want to use 2D curves to define things with some curves building base parts and other curves being used as cutting objects in boolean operations. Booleans are the primary way of modeling things in NURBS, that's the biggest difference from polygon modeling. Anything that has a structure like machine cut stuff is a great fit for boolean NURBS modeling.

One of the things that can tend to be hardest for a poly modeler to get used to is the idea of building extended pieces and then using cutting operations to form the final edges, a lot of times polygon modelers have a strong tendency to want to draw in all the final edges and then try to build patches between them to fill them in - but usually that's not the best strategy - instead you want to build simple stock pieces which may be extended and then cut them with a boolean if needed.

There is some previous discussion here on some examples of this and tips for poly modelers, you may want to read these:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  chippwalters
7591.16 
Thanks Max for the great script!

I have mapped the Zoom Out script to the comma key ("<"):

code:
var z=1.2, vp=['3D','Left','Right','Top','Bottom','Front','Back']; for (var n in vp) moi.ui.mainWindow.viewpanel.getViewport(vp[n]).zoom(z);


and then I mapped a Zoom In script to the period key (">"):

code:
var z=.8, vp=['3D','Left','Right','Top','Bottom','Front','Back']; for (var n in vp) moi.ui.mainWindow.viewpanel.getViewport(vp[n]).zoom(z);


Works PERFECT!!! Wish I had done this sooner :-)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Frenchy Pilou (PILOU)
7591.17 
Excellent!
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-13  14-17