Insetting surfaces to create solids tutorial

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 From:  chippwalters
7585.1 
Hey guys,

Just completed a quicky tute on building inset solids from existing solids.



ADDED NEW TUTE:



EVEN BETTER WAY THAN #2:

EDITED: 7 Sep 2015 by CHIPPWALTERS

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 From:  Frenchy Pilou (PILOU)
7585.2 
Tricky and simple to do!
---
Pilou
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 From:  Lewis3D
7585.3 
Interesting way of working with insets/booleans, thanks for tutorial it's really good :).
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 From:  DannyT (DANTAS)
7585.4 In reply to 7585.1 
Hi Chipp,

Nice, however I'm not getting the intent of the tutorial, what you're showing can be done within 'Inset' with the 'Grooved' command checked.



Sorry if I'm missing something.

~Danny~

EDITED: 4 Sep 2015 by DANTAS

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 From:  Denis (SPACELAND)
7585.5 
That is a nice little tutorial.

Can you specify what version of moi 3D, i presume version 3?

EDITED: 4 Sep 2015 by SPACELAND

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 From:  DannyT (DANTAS)
7585.6 In reply to 7585.5 
I'm guessing V3 Denis by the yellow selection dot next to the 'Default' style which was featured in V3.....also where it says 'MoI V3' in the title bar top left hand corner ;)

-
~Danny~
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 From:  Frenchy Pilou (PILOU)
7585.7 
@Danny
> Sorry if I'm missing something.
I don't want answer for Chipp but at the end seems you have several objects (useful for texturing)
With the sub Insert Grooved' command you have only one general object at the end!
but maybe i miss also something! :)
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 From:  chippwalters
7585.8 In reply to 7585.4 
Hi Danny,

Yes, I know it can be done with the Groove-- in fact that's HOW I used to do this. But I want a separate solid, which can have different properties while retaining it's 'solid' attributes-- so I can easily modify it later. It's also important when exporting to KeyShot where I may want to have an entirely different material and surface treatment.
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 From:  Frenchy Pilou (PILOU)
7585.9 
:) ;)
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Pilou
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 From:  Michael Gibson
7585.10 In reply to 7585.8 
Hi Chipp,

re:
> But I want a separate solid, which can have different properties while retaining it's 'solid' attributes

Just to make sure you know - it is possible in MoI to assign different style properties to individual faces within a single solid. Just make a face sub-selection and you can then assign the styles of just those faces.

But it is a common limitation in CAD programs in general that you usually can't do that though, and so you will often times lose those sub object styles if you use a CAD file format for data transfer.

If you use OBJ format for your transfer into Keyshot though, the sub-object styles will be preserved and that should allow you to have different material treatment for particular faces within a single solid without needing to make things as totally separate solids just for styling/material assignment purposes.

- Michael
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 From:  chippwalters
7585.11 In reply to 7585.10 
Thanks Michael, I knew you could have different surfaces but wasn't sure how it exported to KeyShot. FYI, I'm working on something new for MoI users this weekend. ;-)
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 From:  chippwalters
7585.12 
Another Inset Solids Tutorial with a few more "tricky stuff" (as Frenchy would say!).

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 From:  Frenchy Pilou (PILOU)
7585.13 
Tricky easy stuff indeed! :)
---
Pilou
Is beautiful that please without concept!
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 From:  chippwalters
7585.14 
And even easier way to accomplish #2:

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 From:  Denis (SPACELAND)
7585.15 
Nice ans imple Chipp.

thank you.

[Denis]

| Carrara Pro 8.5 | Cinema 4D Prime R15 | CorelDraw X6 | Moi 3D v2 | Lightwave 3D 11.6 |
| My work |
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 From:  Frenchy Pilou (PILOU)
7585.16 
A little variation! (maybe less complex - Solid at the end are not separated here) ;)
As you see with the vertical lines Inset is moved on the left from its dimensions so draw your Arc Circle in consequence! ;)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/variation.3dm






EDITED: 27 May 2017 by PILOU

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 From:  chippwalters
7585.17 In reply to 7585.16 
Thanks for sharing Frenchy!
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