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 From:  krass
7432.1 
I broke my whole brain....
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 From:  Michael Gibson
7432.2 In reply to 7432.1 
Hi krass - it can be easier to build a bent piece as straight and flat initially and then use the Transform > Deform > Flow (new in MoI v3) function to deform it into the bent position:
http://moi3d.com/3.0/docs/moi_command_reference8.htm#flow

Just at first glance it's not particularly clear to me how that piece you show is supposed to be formed though. Do you possibly have any pictures of the part itself?

- Michael
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 From:  OSTexo
7432.3 
Hello krass,

Is this the cap geometry you're looking to make?

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 From:  Michael Gibson
7432.4 In reply to 7432.3 
Looks like that's probably it! A revolve looks like it does the trick nicely.

- Michael
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 From:  krass
7432.5 In reply to 7432.3 
Hello, OSTexo!
This is very similar to what I want to do, yes.
And the very model for the study you could not attach?
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 From:  krass
7432.6 
He built all the profiles according to the drawing and the size (scale 1:10).
Not so simple ...
Or some kind of mistake in a drawing, or I do not understand how it might look in volume.
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 From:  OSTexo
7432.7 
Hello,

How about a little video tutorial?
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 From:  krass
7432.8 In reply to 7432.7 
Hello, OSTexo!
Any advice or help would be greatly appreciated, of course!
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 From:  blowlamp
7432.9 
I don't think that is a good drawing to try and work from. The two views seem contradictory or at best unclear to me.

Martin.
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 From:  BEAR17
7432.10 In reply to 7432.9 
Hello,

Can you confirm that your object must fit against a wall that looks like in 3D? ( see the animated GIF below)



Bear17
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 From:  krass
7432.11 In reply to 7432.10 
Hi, BEAR17!
Yes, it seems that you need! Good work!
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 From:  bemfarmer
7432.12 
The unfamiliar magenta Lock Icon caused me to review MoI Command Reference and Scene Browser help files.
I should have been using this the past 3 years! There is also a Filter Icon...

- Brian
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 From:  krass
7432.13 In reply to 7432.12 
Hello, bemfarmer!
In Russia we say: "live a century - a century study!" :))
Glad I could be at least somewhat helpful ;)
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 From:  OSTexo
7432.14 
Hello krass,

So the surface you're attaching the cap to is a wall or a sphere? If it's a wall the drawing does not show that since there will be elongation along the Z axis if that was the case.
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 From:  OSTexo
7432.15 
Hello krass,

If it's a wall the cap could look like this, if it was circular in shape I don't think it could make full contact with the mating surface.

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 From:  krass
7432.16 In reply to 7432.14 
Hi, OSTexo!
Here, I found a picture: there is a complex range ...

ps/ In my opinion you get what you need!

EDITED: 5 Jun 2015 by KRASS

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 From:  OSTexo
7432.17 
Hello krass,

Aha, that's why the old drawing doesn't make sense, it isn't drawn as built. That said I think the modeling is not as complex as I originally thought. Do you happen to have the specs or drawings for the areas marked in green? My strategy on this would be to build out those surfaces first by 1.5 and use that built out surface as the mating surface after boolean, trim out a sphere appropriately and blend the two parts together. Without trying it I'm not sure how successful offsetting would be, it might just be a manual upper and lower surface process.
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 From:  krass
7432.18 In reply to 7432.17 
Hi, OSTexo!

Here I post the item for which you need these caps.
I said the Red Cross centers.
I think it will nagyaldnee notion of what it was!
Thank you for spending time on me!
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 From:  OSTexo
7432.19 
Hello krass,

Do you have your construction lines only? All I need is the cylinder and box shape, no blends or fillets. I think what might be throwing you off is the complexity you've already built into the model that is making it difficult to add this detail.
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 From:  BEAR17
7432.20 In reply to 7432.17 
This is what I will do quickly in 2 steps :

Step 1


Step 2


Rendering


Bear17

EDITED: 5 Jun 2015 by BEAR17

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