Rigging on MOI
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 From:  krass
7404.26 In reply to 7404.25 
Hello, Michael! Thank you for the detailed answer!
Of course, I realize that it's not so simple - to implement a similar function.
Did any of enthusiasts try to solve this problem - maybe it is interested not only me, who knows? And thank you very much for such a detailed attention to detail. I'm sorry to have taken your time! )
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 From:  Michael Gibson
7404.27 In reply to 7404.26 
Hi krass, no problem!

re:
> Did any of enthusiasts try to solve this problem

Not as far as I know - it would be difficult to solve with the current scripting system since there is not any way set up currently for a script to receive a notification that an object is being modified. So probably the script would have to do all its own transformations as well...

- Michael
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 From:  krass
7404.28 In reply to 7404.27 
It just is not the biggest problem. IMHO.
There is an excellent program for processing photos - Lightroom.
It does not apply changes to the original file, and to its virtual copy and write next to the original photo format .XMP.

That is, the file does not store the photos in general any data processing, but there are changes in the supplementary file.
Also, when moving to another computer (for example), and the opening of a different version of the program, we get the same changes that originally made us.

But it is, thinking non-programmers, sorry;))
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 From:  chippwalters
7404.29 
Just to throw a monkeywrench in all of this, I'm thinking he's talking about plain old object hierarchy and instances. With both of these much of what is being discussed could be accomplished and if I'm not mistaken these features are also on the next generation like-to-have list.
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 From:  OSTexo
7404.30 
Hello,

Companies like Algoryx ( http://www.algoryx.se/ ) provide simulation software, but it isn't cheap. I know Bricsys ( http://www.bricsys.com/) produced Rhinoworks but they no longer sell it, although some of those constraints and dynamics made it into their BricsCAD product.
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 From:  Michael Gibson
7404.31 In reply to 7404.29 
Hi chipp,

> Just to throw a monkeywrench in all of this, I'm thinking he's talking about
> plain old object hierarchy and instances.

Probably yes for some of the examples, but this particular one here seems to be a constraint based editing mechanism:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7404.6

That's something like constrain one line endpoint to be on a circle, constrain the lengths of the other lines and a couple of locations of other endpoints, then move the unlocked endpoint around and have it recalculate.

I think that's the particular image that made me realize that constraints are what's being asked for.

- Michael
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