Meet PAT: a 3D Humanscale Model for MoI  1-20  21-34

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 From:  chippwalters
7351.1 
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 From:  BurrMan
7351.2 In reply to 7351.1 
Nice!
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 From:  Michael Gibson
7351.3 In reply to 7351.1 
Thanks for sharing PAT, Chipp!!

Love your style of infographics that you cook up.

Was this one using some MoI-generated PDF or AI files? Or is that from SketchUP sketchy style display?

- Michael
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 From:  chippwalters
7351.4 In reply to 7351.3 
Hi Michael,

It's **of course** PDF copy from MoI and then PASTED directly into Mac Keynote as PDF data, which means it can scale UP and DOWN beautifully! :-)

I create all my Infographics in Keynote. And from now on I'll use MoI to help illustrate them-- a perfect match.

The Lane Splitter concept I recently finished in MoI is getting a lot of press. I'm now working in MoI on some new iPad accessories for a medical client, while finishing up some Hyperloop renderings. I'm hoping to have some MoI Hyperloop models ready soon and will be using Pat to help illustrate with. I'll keep you posted.

Have you seen MoI Interface Builder?
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 From:  Frenchy Pilou (PILOU)
7351.5 
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
7351.6 In reply to 7351.4 
Hi Chipp,

> It's **of course** PDF copy from MoI and then PASTED directly into Mac Keynote
> as PDF data, which means it can scale UP and DOWN beautifully! :-)

Very cool, I'm glad this is working well for you!

Should be a quick way to generate a "technical illustration" type graphic, sort of a bit different style than the "hand drawn sketch" sketchy-style stuff.

Really nice fit with the infographics I would say! :)

Maybe you will find different themes where sketchy styles would be preferred (like when you want it to look very much like a "concept sketch") and others where a more "technical illustration" style fits better...

Anyway being able to get that kind of scalable PDF illustration output going is one of the more interesting new features in MoI v3! I really like seeing it get used.

 

> I'm hoping to have some MoI Hyperloop models ready soon and will
> be using Pat to help illustrate with. I'll keep you posted.

Looking forward to it! :)

Thanks,
- Michael
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 From:  chippwalters
7351.7 In reply to 7351.5 
Très Bien! Merci Frenchy!
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 From:  Frenchy Pilou (PILOU)
7351.8 In reply to 7351.7 
;)
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 From:  Frenchy Pilou (PILOU)
7351.9 
Trying to rotate Pat Shoulder With rotaxe On Axe
I have this!

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 From:  Ronamodeler (RON_A)
7351.10 
Chipp,
Many thanks for this contribution! Should prove to be very helpful.
Ron
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 From:  chippwalters
7351.11 In reply to 7351.9 
I don't get that, but I do get a different problem with Rotate on Axis:

1. Only has a problem with Rotate on Axis. Rotate works fine.
2. Select these Objects to Rotate.
3. After rotating, MoI mysteriously rotates THESE objects.

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 From:  Frenchy Pilou (PILOU)
7351.12 
So there is a little glitch somewhere! :) (inside the code or / and inside Pat ;)
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 From:  Michael Gibson
7351.13 In reply to 7351.11 
Hi Chipp,

> 3. After rotating, MoI mysteriously rotates THESE objects.

Probably a history update kicking in and updating mirrored copies when you are not expecting it.

To solve it you can turn off history updating for those objects - select everything and run Edit > History > "Disable update" button. With the objects flagged to not update with history it should probably get rid of this unexpected result, let me know if that was not it!

- Michael
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 From:  Michael Gibson
7351.14 In reply to 7351.9 
Hi Pilou, re:

> Trying to rotate Pat Shoulder With rotaxe On Axe
> I have this!

That script error in Rotate Axis will get triggered currently if you pick a degenerate axis line, that means that the 2 points that you pick are actually stacked up on the exact same location rather than having some space between them to define a line...

So to avoid that error make sure the 2 points you pick for the axis line have at least some little bit of space between them rather than both points being in the exact same spot.

I'll make a note to update the command for Rotate Axis to just bail from the command when it received a degenerate axis rather than putting up a script error though, thanks for reporting it!

- Michael
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 From:  LAWRENCE
7351.15 In reply to 7351.1 
Hi chippwalters


thanks to you


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 From:  Frenchy Pilou (PILOU)
7351.16 
Perfect mirror! :)

And cool for the info about the bug!
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 From:  chippwalters
7351.17 In reply to 7351.13 
Yep, that was it! Thanks :-) I've updated the download and it should be fixed for others. Funny how it didn't *show* when in normal rotate, only in rotate about axis.
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 From:  danperk (SBEECH)
7351.18 
Thanks Chipp!!


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 From:  Marbleman
7351.19 
Awesome, thank you

James E
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 From:  ed (EDDYF)
7351.20 In reply to 7351.19 
Thanks Chipp!

Ed Ferguson



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