Any tricks for getting around instancing?
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 From:  Frenchy Pilou (PILOU)
7203.8 In reply to 7203.7 
Just Mirror and / or Rotate your vectors first! ;)

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 From:  Max Smirnov (SMIRNOV)
7203.9 In reply to 7203.7 
>Is there a way to use vClone to create a 'mirror' of an object?
I think it's easy, but I need to make some changes in the script
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 From:  kevjon
7203.10 
I do all my instancing of MoI generated meshes in Modo.

In sketchup you can turn the MoI generated mesh into component and then copy it around as required.

I only use MoI as stepping stone to creating a nice mesh for export to 3d art program so the ability to instance objects in MoI is not something that is important to me.
~Kevin~
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 From:  Max Smirnov (SMIRNOV)
7203.11 
vClone 1.0
Now it supports scaling

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7203.12 In reply to 7203.11 
Random Scaling option ?
And where do you input the factor of scaling ?

EDITED: 26 Jan 2015 by PILOU

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 From:  Max Smirnov (SMIRNOV)
7203.13 In reply to 7203.12 
The scale depends of vector length.
Length 1 - 1:1
Length 8 - 8:1

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  chippwalters
7203.14 In reply to 7203.8 
Doesn't work for me. See the image below:

1. Originating object
2. 2 vectors. The one on the right is a mirror (use mirror command) of the one on the left. You can see when I run vClone, they are not mirrors of each other. :(

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 From:  Finema
7203.15 In reply to 7203.14 
Hi,
How to use vclone ?
thanks
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 From:  chippwalters
7203.16 In reply to 7203.15 
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 From:  Frenchy Pilou (PILOU)
7203.17 In reply to 7203.14 
<< You can see when I run vClone, they are not mirrors of each other. :(
Select Vectors / Flip before VClone ;)
And you can also Oriente your object first with the Base Origin with the TriPod axes at the beginning of the Vclone!
See next post!

EDITED: 27 Jan 2015 by PILOU

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 From:  Frenchy Pilou (PILOU)
7203.18 
<< How to use vclone ?
:)



PS I have forgotten to align the Y axe on a very tiny gap at the bottom 's cone because I had not my glasses on the noze! :)
But I believe that you have the concept!

EDITED: 27 Jan 2015 by PILOU

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 From:  chippwalters
7203.19 In reply to 7203.18 
Zut alors!
I wasn't using the base part correctly. I will try again. Thank-you!
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 From:  Finema
7203.20 In reply to 7203.19 
Thanks Pilou.
But how to do that as in the attachment.
Clones follow the sphere..

EDITED: 9 May 2020 by FINEMA

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 From:  Frenchy Pilou (PILOU)
7203.21 In reply to 7203.20 
Draw the "egdes lines" as you want on the surface of the sphere!
You can use for that another plugins of Max Smirnov
http://moiscript.weebly.com/dispersions.html (in French! ;)

EDITED: 27 Jan 2015 by PILOU

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 From:  Finema
7203.22 In reply to 7203.21 
Thanks a lot it's perfect !
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 From:  Frenchy Pilou (PILOU)
7203.23 In reply to 7203.22 
Or first steps without plugin ;)

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 From:  Frenchy Pilou (PILOU)
7203.24 
Or with the new _MultiIso+ on a Sphere 3D for draw the IsoCurves ;)
http://moi3d.com/forum/index.php?webtag=MOI&msg=6841.14
Then apply the _VSeed
(all plugins by Max Smirnov ;)

EDITED: 27 Jan 2015 by PILOU

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 From:  Frenchy Pilou (PILOU)
7203.25 
Or the special script by Max Smirnov : Pt and Lines on SPhere
http://moi3d.com/forum/index.php?webtag=MOI&msg=5177.9

EDITED: 27 Jan 2015 by PILOU

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 From:  Christopher (SCHARDT)
7203.26 In reply to 7203.13 
Am I correct to understand that vClone can be used to create a circular array of a set of objects, and then if any of the original objects are modified, all of its duplicates will be modified too?

If so, can someone please tell me exactly how to use vClone like this? Despite being a programmer, I'm not sure what is meant by:
select the vectors
means exactly. I just want to do a simple, circular array.

Thanks!
Christopher
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 From:  Frenchy Pilou (PILOU)
7203.27 
<< and then if any of the original objects are modified, all of its duplicates will be modified too?

Enable disable History inside the menu script ?

And yes if you modify the original object all will be modified!
(but only generic deformation ! ) Move Size Rotation
And you loose the link as soon as you make another deformation (no generic) on the original object!

EDITED: 22 Apr 2015 by PILOU

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