Any tricks for getting around instancing?
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 From:  Max Smirnov (SMIRNOV)
7203.13 In reply to 7203.12 
The scale depends of vector length.
Length 1 - 1:1
Length 8 - 8:1

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  chippwalters
7203.14 In reply to 7203.8 
Doesn't work for me. See the image below:

1. Originating object
2. 2 vectors. The one on the right is a mirror (use mirror command) of the one on the left. You can see when I run vClone, they are not mirrors of each other. :(

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 From:  Finema
7203.15 In reply to 7203.14 
Hi,
How to use vclone ?
thanks
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 From:  chippwalters
7203.16 In reply to 7203.15 
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 From:  Frenchy Pilou (PILOU)
7203.17 In reply to 7203.14 
<< You can see when I run vClone, they are not mirrors of each other. :(
Select Vectors / Flip before VClone ;)
And you can also Oriente your object first with the Base Origin with the TriPod axes at the beginning of the Vclone!
See next post!

EDITED: 27 Jan 2015 by PILOU

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 From:  Frenchy Pilou (PILOU)
7203.18 
<< How to use vclone ?
:)



PS I have forgotten to align the Y axe on a very tiny gap at the bottom 's cone because I had not my glasses on the noze! :)
But I believe that you have the concept!

EDITED: 27 Jan 2015 by PILOU

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 From:  chippwalters
7203.19 In reply to 7203.18 
Zut alors!
I wasn't using the base part correctly. I will try again. Thank-you!
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 From:  Finema
7203.20 In reply to 7203.19 
Thanks Pilou.
But how to do that as in the attachment.
Clones follow the sphere..

EDITED: 9 May 2020 by FINEMA

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 From:  Frenchy Pilou (PILOU)
7203.21 In reply to 7203.20 
Draw the "egdes lines" as you want on the surface of the sphere!
You can use for that another plugins of Max Smirnov
http://moiscript.weebly.com/dispersions.html (in French! ;)

EDITED: 27 Jan 2015 by PILOU

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 From:  Finema
7203.22 In reply to 7203.21 
Thanks a lot it's perfect !
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 From:  Frenchy Pilou (PILOU)
7203.23 In reply to 7203.22 
Or first steps without plugin ;)

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 From:  Frenchy Pilou (PILOU)
7203.24 
Or with the new _MultiIso+ on a Sphere 3D for draw the IsoCurves ;)
http://moi3d.com/forum/index.php?webtag=MOI&msg=6841.14
Then apply the _VSeed
(all plugins by Max Smirnov ;)

EDITED: 27 Jan 2015 by PILOU

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 From:  Frenchy Pilou (PILOU)
7203.25 
Or the special script by Max Smirnov : Pt and Lines on SPhere
http://moi3d.com/forum/index.php?webtag=MOI&msg=5177.9

EDITED: 27 Jan 2015 by PILOU

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 From:  Christopher (SCHARDT)
7203.26 In reply to 7203.13 
Am I correct to understand that vClone can be used to create a circular array of a set of objects, and then if any of the original objects are modified, all of its duplicates will be modified too?

If so, can someone please tell me exactly how to use vClone like this? Despite being a programmer, I'm not sure what is meant by:
select the vectors
means exactly. I just want to do a simple, circular array.

Thanks!
Christopher
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 From:  Frenchy Pilou (PILOU)
7203.27 
<< and then if any of the original objects are modified, all of its duplicates will be modified too?

Enable disable History inside the menu script ?

And yes if you modify the original object all will be modified!
(but only generic deformation ! ) Move Size Rotation
And you loose the link as soon as you make another deformation (no generic) on the original object!

EDITED: 22 Apr 2015 by PILOU

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 From:  Michael Gibson
7203.28 In reply to 7203.26 
Hi Christopher,

> Despite being a programmer, I'm not sure what is meant by: select the vectors means exactly.
> I just want to do a simple, circular array.

So if I remember right the way vclone works is it uses line segments to represent the locations and orientations of the copies to make - the lines represent vector directions. So when it says "Select the vectors" it means "Select the line segments which define the vector directions".

To use vclone you will first create a set of line segments that will control the placement and orientation of the copied objects.

Another way you an do it without vclone is to use the Transform > Rotate command with the "Make copies" option (which can also be enabled by holding down the ctrl key when you click the points in the rotate command) - use that to place several rotated copies of your object and then select the copies and enable history update on them by clicking Edit > History > "Enable updates". After that if you transform the original object the rotated copies will update.

- Michael
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