Voronoi Script or plugin
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 From:  bemfarmer
7177.20 In reply to 7177.19 
Hi Daiber,
Unzip the zip file, in a directory other than Program Files (x86), (due to windows 7 copy protections). Copy the _Voronoi.htm and .js files to your moi3 commands folder. The path will be similar to C:\Program Files (x86)\MoI 3.0\commands.
Then, open MoI, and set up a shortcut, under Options / Shortcut keys. Chose a Key, and enter the command as _Voronoi.

Brian
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 From:  christian (CHRI)
7177.21 In reply to 7177.19 
Hi

Some pictures if it can help to illustrate the BRIAN' explanation .

Clic on pictures 3 and 4 to animate.

Chri

EDITED: 7 Feb 2016 by CHRI

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 From:  Wlawton
7177.22 In reply to 7177.14 
Did you use an offset and extrude to get the Voronoi diagram to look like a grill. If so, how did you do it? I can't seem to get the offset to work.
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 From:  Michael Gibson
7177.23 In reply to 7177.19 
Hi Oliver, also there are some instructions on how to install a plugin on the FAQ here:
http://moi3d.com/faq#Q:_How_do_I_install_a_plug-in_script.3F

- Michael
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 From:  amur (STEFAN)
7177.24 In reply to 7177.22 
Hi Wlawton,

you could do it like this. When you have your 2D Voronoi Diagram make of each cell and individual closed one and then draw with the curve tool at each point of a cell a closed line. Once finished offset those inwards. Later extrude all of them.

Here's a quick picture attached to show you what i mean.

EDITED: 30 Oct 2016 by STEFAN

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 From:  Wlawton
7177.25 In reply to 7177.24 
I think a video I saw of the tutorial mentioned a script called "fat lines", but no mention of where to get it. Does anybody know?
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 From:  Michael Gibson
7177.26 In reply to 7177.25 
> I think a video I saw of the tutorial mentioned a script called "fat lines", but no
> mention of where to get it. Does anybody know?

You can get it from Max's file archive here:
http://moi.maxsm.net/media/files/

- Michael
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Message 7177.27 deleted 10 Feb 2016 by DAIBER

Message 7177.28 deleted 10 Feb 2016 by DAIBER

Message 7177.29 deleted 10 Feb 2016 by DAIBER

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 From:  Daiber
7177.30 
Can somebody help me
Or the great Chipp Walters
can make a new great video
on youtube like the other
ones from voronoi

i cant make this with voronoi
because with the tool _voronoi
i am not able to make it,
because the extrusion
ist different on the lines

Sorry about my english

Oliver



EDITED: 10 Feb 2016 by DAIBER

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 From:  Frenchy Pilou (PILOU)
7177.31 In reply to 7177.30 
Look this page there are some explanation of the Voronoi script: in French but some visual! :)
http://moiscript.weebly.com/scripts-de-max-smirnov.html
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Daiber
7177.32 

Thanks I know
but look at the picture
its different about the extrusion
on the polylines.

i am able to draw the voronoi

i am able to extrude the voronoi

how i do the rounding just look like the picture

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 From:  amur (STEFAN)
7177.33 In reply to 7177.32 
Hi Daiber,

i googled for your image and found this:

http://images.google.de/imgres?imgurl=https://img-new.cgtrader.com/items/85634/grid_dupont_corian_voronoi_3d_model_fbx_c4d_obj_max_b6b5a8a0-95dc-4465-820e-e76457a99c32.jpg&imgrefurl=https://www.cgtrader.com/3d-models/tag/voronoi&h=200&w=255&tbnid=88HaOTvt51_0SM:&tbnh=93&tbnw=119&docid=2mFj_6BSU1tLlM&itg=1&hl=de&usg=__qaeP5d56HlhtTvhnnxEinscUNFk=&sa=X&ved=0ahUKEwiyiJKr4e3KAhUCUxoKHWu5C0AQ9QEIMjAD

To me it looks it's made with a polygon modeler and ready to be subdivided, according to the text. So it's an subdivision surface model. Afaik you need a polygon model of your model and then subdivide it with Max's subd script. I bet also you need to experiment a bit in a polygon modeler to get those roundings right in the cells.

Regards
Stefan
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 From:  Daiber
7177.34 In reply to 7177.33 

Thanks,
I also find this in Google
Blut i warnt to make it
And i dont know how.
Blut thank Young for your Time

 

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 From:  Michael Gibson
7177.35 In reply to 7177.34 
Hi Daiber, that's going to be a pretty difficult style of model to create in a CAD program like MoI which is overall more focused on generating stuff from curves.

Polygon modeling tends to be better for more organic type shapes that have a melted like structure to them - those are programs like Cinema4D, Modo, Silo, etc... - they use a different style of 3D model construction than what MoI is focused on.

It probably would not work very well to try and build it in MoI - it would be possible to build a sort of curvy individual cell by creating several outlines and moving them in Z from each other and then using Construct > Loft, but it will be difficult for those cells to then be blended with each other where they connect up.

Polygon modeling programs use a technique called "Subdivision smoothing" which basically melts and smooths the initial cage all over, it tends to work better for the type of thing that you're asking about here and it is very likely that the original model that you're trying to duplicate was done using polygon modeling and not with a CAD program.

- Michael
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 From:  Frenchy Pilou (PILOU)
7177.36 
This can't Works ?


_Voronoi >Erase Points > Select All> Plane > Trim > Select Edges > COpy Move them somewhere > Join > Delcorners>ExplodeMove.

ExplodeMove is an hidden native function of Moi !
Press TAb and write ExplodeMove (or shortcut).

Delcorners round all curves, edges, open or closed! By Max SMirnov
http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=e0b831b84d935e19e0aee0c5601136fd&filename=DelCorners.v.1.0.2015.09.09.zip

So you have your round VoronoI forms diverted
Put a plane with any form you want around the VoronoI forms
Boolean DIff = you have a plane with holes
Select holes
Extrude them with Taper option (or make a Revolve with a curve if you want curvated walls )
Boolean Union with Plane (erase tops)
Fillet if needing
That all! :)

EDITED: 10 Feb 2016 by PILOU

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 From:  Michael Gibson
7177.37 In reply to 7177.36 
Hi Pilou, what you show there works but it's kind of a different design than the original one, you've left more space around each cell and you have more of a flat area between them. The part that's difficult about the original one is having not much space between the cells and having the cells kind of melt into one another rather than being separated.

If you modify your example by moving the cells close to each other such that there isn't enough room for a fillet to fit, then you'll have a lot of difficulty.

- Michael
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 From:  Frenchy Pilou (PILOU)
7177.38 In reply to 7177.37 
Yes it was just a concept :)
But seems there is no fillet on the original ? - So I can approach the forms between them and don't make fillet! :)
The more difficult will be make revolve by Rail on each hole one by one :)

EDITED: 10 Feb 2016 by PILOU

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 From:  Michael Gibson
7177.39 In reply to 7177.38 
Hi Pilou,

> But seems there is no fillet on the original ?

To me it looked like there was a lot of blending and rounded edges in the original one.

- Michael
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