Polygonal Converter.
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 From:  Michael Gibson
6674.469 In reply to 6674.467 
Hi gara, are you possibly running an older version of the script? Try getting the latest one named Subdiv_beta9.zip from here: http://moi.maxsm.net/media/files/ .

Also what version of MoI are you running it with?

- Michael
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 From:  gara (GARA01)
6674.470 In reply to 6674.469 

With this new version works perfectly.

There is a way to check the tangency and curvature?

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 From:  Michael Gibson
6674.471 In reply to 6674.470 
Hi gara, MoI does not really have any tangency or curvature analysis tools currently, it's not a focus area for MoI.

But if you turn on metallic lighting and set some specular highlights on under Options > View > "Lighting options", you can look at the reflective highlights to see any major breaks.

- Michael
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 From:  gara (GARA01)
6674.472 In reply to 6674.471 
Ok, thank you Michael!
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 From:  bemfarmer
6674.473 In reply to 6674.470 
The CCC script shows some curvature lines and radii, for curves.
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 From:  gara (GARA01)
6674.474 In reply to 6674.473 
Thanks bemfarmer, but this plugin does not work with the subdivision surface
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 From:  bemfarmer
6674.475 In reply to 6674.474 
CCC will work for curves obtained from a surface.
The curve can be an isocurve from a surface, or a curve copied from an edge.
- Brian
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 From:  Michael Gibson
6674.476 In reply to 6674.475 
Hi Brian, one thing to be careful about is a curve on a surface can have very different curvature properties than the surface itself.

Like for example, here's a planar surface that has curvy isoparms and edges:



- Michael

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 From:  Metin Seven (METINSEVEN)
6674.477 
Hi,

I just successfully converted a retopologized ZBrush mesh to a solid thanks to ImportObj and Subdiv. Brilliant work, Max, many thanks!

Any chance of continued Subdiv development, like triangle subdivision optimization? It would be fantastic if you could make a smoothly subdivided solid from a triangulated, decimated mesh, like the output of Zbrush Decimation Master or Blender's Decimate modifier.

Thanks again,

— Metin

———————

metinseven.com — animation • illustration • visualization • 3D (print) design

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 From:  Metin Seven (METINSEVEN)
6674.478 
P.S.: A tip: if your mesh is fully symmetrical, import and subdivide half the mesh into MoI, then mirror and join to a solid. It will save quite some calculation time, and enable you to import larger meshes with more polygons.

— Metin

———————

metinseven.com — animation • illustration • visualization • 3D (print) design

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Message 6674.479 deleted 30 Oct 2017 by CHUCKY

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 From:  Frenchy Pilou (PILOU)
6674.480 
Not essential but...
does it possible to have "Snap" when move segment during the SSplit ?
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  Dave (METALMAN123456123)
6674.481 
Hi I cannot get this script to run for the life of me I'm on windows 10 is there something I missing on the install? Goes into commands right for the SubDivbeta9?
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 From:  Michael Gibson
6674.482 In reply to 6674.481 
Hi Dave, there are some instructions on how to install plug-ins here:
http://moi3d.com/faq#Q:_How_do_I_install_a_plug-in_script.3F

Some things to look out for - make sure you have unzipped it, you need to copy the contents of the .zip file into the commands folder, not the .zip file itself.

Then to trigger it set up a shortcut key with _Subdiv_beta9 as the command name.

- Michael
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 From:  Frenchy Pilou (PILOU)
6674.483 
don't forget the first "_" at the beginning of the name! ;)
you can have any upper or lower letters but not space in the name!
_subdiv_Beta9
_subdiv_beta9
_SUBDIV_beTa9
will work :)
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