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 From:  Frenchy Pilou (PILOU)
6674.401 
---
Pilou
Is beautiful that please without concept!
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 From:  eddi
6674.402 In reply to 6674.399 
GREAT and COOL-TOOL
-EDDI
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 From:  Vojtisek
6674.403 In reply to 6674.399 
Thanks a lot Max!

This is awesome, results are very cool, even stability seems pretty good.

I know this is lot of work in your free time, but do you plan something like Creasing edges?

Thanks
.
Vojtěch
https://vojtisek.artstation.com
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 From:  Rich (-RB-)
6674.404 
Creased edges would be !amaze!

- Rich
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 From:  Frenchy Pilou (PILOU)
6674.405 
And UnCrease or UnSubdiv also ?
---
Pilou
Is beautiful that please without concept!
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Message 6674.406 deleted 7 Oct 2015 by STEFAN

Message 6674.407 deleted 30 Oct 2016 by STEFAN

Message 6674.408 deleted 7 Oct 2015 by STEFAN

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 From:  Max Smirnov (SMIRNOV)
6674.409 In reply to 6674.403 
Hi Vojtěch,

>>I know this is lot of work in your free time, but do you plan something like Creasing edges?
Here is my subdiv script development plan:
- rewrite importMesh function (again)
- increase surface quality when smoothness setting <40
- improvements of open surfaces processing
v1.0 release (11.2015)

- increase overall performance of the script, rewrite couple of functions
v1.1 release (01.2016)

- per-edge crease settings
- surfaces stitching
v2.0 release (1h 2016)

- full support of triangle surfaces
- on-the-fly shape manipulation
v3.0 release (???)
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 From:  chippwalters
6674.410 In reply to 6674.409 
Max,

FWIW, I think you should charge $ for this. It's very worthwhile. A similar type plugin, Artisan, for SketchUp is commercial. I know the guy who wrote it. Like you he had given lots to the community. By charging for one plugin, it was a way for those in the community to help support his continued efforts. And, as we all know, a 'contribute PayPal' button doesn't do very much these days.

Thanks for your tireless contributions! Really good stuff. :-)
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 From:  Mike K4ICY (MAJIKMIKE)
6674.411 
Yes, an I could charge for tutorials! ;-)

But yes Max, very good job on such a valuable script, and thanks for the hours of effort - I for one will put it to use.
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 From:  Vojtisek
6674.412 In reply to 6674.409 
Will looking forward :).

And as wrote Chipp, contribution from users is something you should consider to help you with development.

Thanks for your work
.
Vojtěch
https://vojtisek.artstation.com
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 From:  archetype (FABIENF)
6674.413 
I agree, this is definitely a development path worth investing in. Actually, I would prefer it if Max and Michael would get together and develop this into a fully integrated tool inside MoI. Especially in order to make the final 'on-the-fly shape manipulation' really come together.

I'm not sure such a brilliant synergy would ever happen though. MoI currently has a different toolset and philosophy, and I'm afraid it's outside of Michael's scope. At least for now.

Keep up the good work, Max!
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 From:  Max Smirnov (SMIRNOV)
6674.414 
Thank you, guys!

I found program block which allows to load selected objects separately. I used it in beta3, but I turned it off in beta4. Don't ask me why :) I just forgot about it.
Today I turned it on and I was shocked. Look how it works with open surfaces :)

Also I improved open surface engine. Now it processes vertices with more than two naked edges correctly (right one).

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Max Smirnov (SMIRNOV)
6674.415 
Wow! It looks really good!



P.S. Need to sleep. I'll post the new version tomorrow.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  ed (EDDYF)
6674.416 In reply to 6674.415 
My self-portrait after seeing the above two postings:

=:0


Ed Ferguson
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 From:  Frenchy Pilou (PILOU)
6674.417 
Pretty nail! :)
---
Pilou
Is beautiful that please without concept!
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 From:  PaQ
6674.418 In reply to 6674.415 
Hi Max,

Hope you get a good night :)

I was looking at your road map, and I'm wondering if anything is planned about a possible surface simplification in the future ? By simplification I mean less edges on the sub-d converted model.
If I remember right t-spline for example only build patches between extraordinary vertex (or something close)

In other words a quad ball with 1 level of subdivision or 5 level of subdivision give the same edge structure once converted. Of course the patches get much more control points.

I'm asking that because it will allow us to use tools like partial edges tension in software like modo.



Here for example a partial edge crease (weight) on a low res model (A). This function is very handy.
(B) on the other hand it the freezed version (so the subdivsion is collapsed).

While the polycount on (B) looks insane, the number of extraordinary is the same than (A).
If I convert model (B) in T-spline, I would get the same numbers of patches than Model (A) ... only more complex patches.

EDITED: 3 Dec 2015 by PAQ

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 From:  AlexPolo
6674.419 
Hi Max,

The latest SubD incarnation is fantastic - something that perhaps you could add in the future to the SubD toolkit is a Pipe Command similar to the TSplines Pipe SubD Modelling from 3d wireframes.

https://www.youtube.com/watch?v=VWRvmmhJBRg

More food for thought.

I also agree that this toolset is becoming so advanced that a pay for model to support your efforts are worthy.

Thanks for time input.
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 From:  Max Smirnov (SMIRNOV)
6674.420 
PaQ
>>if anything is planned about a possible surface simplification in the future ?
I called it surfaces stitching. ( I don't know is that correct name? )
It has been scheduled for version 2.0

AlexPolo
>>I thought about such a script. Maybe someday I'll write it. :)
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