A few things...
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 From:  GrandeP (INKONTROL)
6196.7 In reply to 6196.6 
Hi Mauro,

I believe it was yourself who modeled the Fiat 500 that's on VIMEO. I have the trial version and an Audi R8 tutorial for Rhino, some of it doesn't translate well across but hey it's a different kettle of fish.
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 From:  Mauro (M-DYNAMICS)
6196.8 In reply to 6196.7 
here some steps of modeling 500 Abarth:

http://moi3d.com/forum/messages.php?webtag=MOI&msg=5601.1
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 From:  wastzzz
6196.9 In reply to 6196.5 
I suppose it's not easy to implement the continuity for network surfaces, right? Of course, it is an option that would solve a lot of problems given by the limitations of NURBS modeling.



That said, I would pay 3x the price to have an option like that implemented into MoI, which to be honest I prefer a lot.
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 From:  Michael Gibson
6196.10 In reply to 6196.9 
Hi max,

> I suppose it's not easy to implement the continuity for network surfaces, right?

Nope, not especially easy.


> Of course, it is an option that would solve a lot of problems given by the limitations of NURBS modeling.

Not really in particular - even with that kind of continuity it's quite difficult to get good results doing a sort of "patch by patch" type approach. Usually if you're trying to build things by little separate adjacent patch pieces like that it's a signal that you would be better off doing sub-d modeling instead. That's why it hasn't been a particularly high priority for MoI to focus on that area, it's part of an finicky and advanced style of NURBS modeling, fairly different from the booleans and 2D curve drawing areas where NURBS really has its best advantages.

- Michael
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 From:  GrandeP (INKONTROL)
6196.11 
Alright, I've been thinking as I speed along with this Audi S8 I'm modeling in Blender....

How about if I combine the two...? e.g. Model the wheels (which are difficult with polys) and the mechanical stuff with NURBS? Which leaves me to do the body using polygons, do you reckon that would work well? Considering the quality difference between the two methods...
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 From:  Michael Gibson
6196.12 In reply to 6196.11 
Hi GrandeP, yes that kind of combination approach can work well.

There are a lot of people that use MoI in this way, to do organic shapes using sub-d and mechanical shapes that involve booleans in MoI.

- Michael
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 From:  ed (EDDYF)
6196.13 In reply to 6196.12 
Yep - Use the best tool(s) for the job.

I just finished this render. I made the ring in MoI using Flow to wrap recessed engraved design around the ring. Hand was made (not by me) in Hexagon. Rendered in KeyShot.

Click image to enlarge.

Ed
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 From:  Michael Gibson
6196.14 In reply to 6196.13 
Looks great Ed!

- Michael
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 From:  GrandeP (INKONTROL)
6196.15 
Michael, from what I've seen it looks like you build up the basic shape of the wheel and then boolean the crap out of it, is that right? Add fillets, blends etc etc afterwards?
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 From:  Mauro (M-DYNAMICS)
6196.16 In reply to 6196.15 
Yes GrandeP
rims are a good exercise for MOI's newbies
revolve-polar array-booleans-fillet and blend
here a couple of rims just modeled for new car i'm working on,i'll post for Xmas :)

p.s.
if you are a -car classic-lover you'll easily recognize the brand rims belong to ;)

EDITED: 11 Oct 2013 by M-DYNAMICS

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 From:  Michael Gibson
6196.17 In reply to 6196.15 
Hi GrandeP,

> Michael, from what I've seen it looks like you build up the basic shape of the wheel and
> then boolean the crap out of it, is that right? Add fillets, blends etc etc afterwards?

Yup, that's basically it. You can use Revolve to build the base shape.

Check out here for some other techniques using Flow:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5470.1

- Michael
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 From:  GrandeP (INKONTROL)
6196.18 
Here is said wheel I'm needing to model. Just out of interest when is MoI version 3 coming out...? :)



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 From:  TpwUK
6196.19 In reply to 6196.18 
Well that's not the best angle on the wheel for modelling purposes. I hope you have more reference pictures to work from otherwise things are gonna get tricky.
As for version 3, that's still in beta, but it's very workable and stable, if you have version 2 then it's available to you now from the http://moi3d.com/download.htm page. There is no date that I am aware of for its release other than when it's ready :)

Martin Spencer-Ford
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 From:  Michael Gibson
6196.20 In reply to 6196.18 
Hi GrandeP,

> Just out of interest when is MoI version 3 coming out...?

Still don't have any specific date, but I'm kind of hoping it will be ready right around the end of the year.

Usually any kind of time frame that I guess at is totally wrong though.

- Michael
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 From:  GrandeP (INKONTROL)
6196.21 In reply to 6196.19 
Yeah that's just a reference photo, I have a side blueprint of the wheel.
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