how to move an edge or points of a volume All  1  2-11

 From: Frenchy Pilou (PILOU) 19 Jul 2012  (2 of 11)
 5265.2 In reply to 5265.1 It's not a polygonal modeling tool ;) So you must Separate or Copy Paste your selection for moving something ! Say you want Pull a face of a volume Copy the face and move it Loft the 2 faces Boolean Union Else all generic transformations are yet possible without Separate or Copy : Scale, Rotate PS Only "Primitives" volumes have "Points" and no need to separate or copy! So make "Show points" and you will can move vertices! ;) So for move a segment of a primitive without separate or copy , you must move 2 points! ;) EDITED: 19 Jul 2012 by PILOU

 From: wimverbe 19 Jul 2012  (3 of 11)
 5265.3 In reply to 5265.2 I still don't quite grasp it. if I generate a cylinder, and highlight one of the circles, I cannot show points or move that circle. if I copy the 2 circles, delete the cylinder, paste the circles back and loft them, then I have full control over the circles and can move them, scale, rotate and move individual points. huh? I wanted to shear a cylinder, but have to go through all these steps to simply move one end a bit, that does not make sense... I know this is not a polygonal modeling tool, but this is just changing one aspect of a parametric volume... I cannot even take one side of a cube and extend it without having to use the scale tool, and that is pretty restricting I find. you say all generic transformations are possible without separate or copy, but not here. or is this still a limitation of the mac version maybe? EDITED: 19 Jul 2012 by WIMVERBE

 From: Frenchy Pilou (PILOU) 19 Jul 2012  (4 of 11)
 5265.4 In reply to 5265.3 No Mac and PC are stricly the same ;) Yep a primitive cylinder is not a box so no points ;) But with separate you will have points ;) Shear is another thing Just draw a line an trim the cylinder (if shear meaning is "cut" ? ) For the cube "Show Points" and you will can move any segments (2 pts) or vertices (x pts) or face (i you select 4 points) ;) EDITED: 19 Jul 2012 by PILOU

 From: wimverbe 19 Jul 2012  (5 of 11)
 5265.5 In reply to 5265.4 no, by shear I mean this: but I get it now! separate, show points, select points, move! thanks Pilou! wim Attachments:

 From: Frenchy Pilou (PILOU) 19 Jul 2012  (6 of 11)
 5265.6 In reply to 5265.5 At the end : Join, or Boolean Union and then you can verify when you click on it , on the Top Up Right Corner Screen that "Solid" is written !

 From: BurrMan 19 Jul 2012  (7 of 11)
 5265.7 In reply to 5265.5 The other thing to look for in this is MoI's history. MoI has a basic history mechanism that works with it's construction curves. So if you perform a "loft" from 2 curves, you can then turn on the control points for the originating curves, manipulate them qand see the surface update.

 From: Michael Gibson 19 Jul 2012  (8 of 11)