object world coordinates
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 From:  Michael Gibson
4090.4 In reply to 4090.1 
Hi Mark, so here's an illustration for why asking just for some generic "position" of an object is ambiguous.

Here's an object that I have drawn - what would you consider to be it's distance from the origin?




Would it be the location on the curve that is closest to the origin, like this:




Or maybe the distance from the origin to one of the endpoints like this:




Or maybe the distance from the origin to the center of the object's bounding box like this:




So note that these all have different distance values, so it's not very meaningful to ask for "THE distance", as if there is only one special value for that, because you need to specify which particular point on the object you want to measure it from.

Note that in many cases such as this one here just taking the center of the object's bounding box can be a kind of meaningless arbitrary point, so I'm not really too keen on just elevating that particular one to some special value in the UI - that would kind of make it seem like you were doing something accurate by using that value when it's really just some arbitrary thing.

If you use the Move command, that lets you pick a point on the object as the first step of the command, and having that point specified then gives it the context needed to be able to speak of distances and positions.

- Michael

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 From:  Dvarkholm
4090.5 
Hi Pilou and Michael,

Thank you for your replies, both of which solved my question.

The reason I asked was that I needed to place a cylinder in an exact position on a clock back plate to 'drill' a hole.

re OWC: I understand the problem now Michael. I was of course only thinking of my particular problem. And also thanks for the explanation, very clear and succinct.

I also have to say I am most impressed with MoI3D, in particular, I needed to use imperial measurements and it was a delight to be able too enter 3/16" (for example) as a distance, rather than converting it to pixels, mm or units first.

regards,
Mark.
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 From:  Michael Gibson
4090.6 In reply to 4090.5 
Thanks Mark, I'm glad that you like MoI!

Also one note about placing cylinders - if you need to place a cylinder on to a surface and the cylinder is not currently pointing in the same direction you need you can use the Transform > Orient command to do that which basically like a move + rotate combined together.

There's some more info on Orient here:
http://moi3d.com/2.0/docs/moi_command_reference8.htm#orient
http://moi3d.com/forum/index.php?webtag=MOI&msg=3424.13
http://moi3d.com/forum/index.php?webtag=MOI&msg=3424.14

And here's a demo of what that process looks like in action:


- Michael
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