add elements to an object
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 From:  BurrMan
3830.52 In reply to 3830.51 
Hi Michael... I'm not having any issues with the scene browser... I was just commenting on the multiple posts I see go by regarding the use of the style system.. I note the value of the 3 tutorials you have done that, although very simplistic and generic in nature, cover many aspects of "modeling" in NURBS and MoI, and thought a video that was aimed at Style/object management would be a good target for the new system added to MoI...

It's not something I needed in particualr.
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 From:  Michael Gibson
3830.53 In reply to 3830.52 
Hi Burr, yeah there are enough little shortcuts and things like that a video would probably be helpful. More videos in general I'm sure would help, I do want to make some more of them in the future.

In the meantime, the help topic for the Scene Browser does actually cover the things mentioned here, including the shortcuts for Ctrl+click on a swatch and right-click in the properties panel:
http://moi3d.com/2.0/docs/moi_command_reference11.htm#scenebrowser

A video that would cover the mechanics of the scene browser would pretty much cover that same information.

- Michael

EDITED: 28 Oct 2010 by MICHAEL GIBSON

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 From:  DannyT (DANTAS)
3830.54 
Hi Burr,

I agree in what your saying but I agree with Michael also, I think the scene browser is so flexible that there is a number of ways that it can be used to organise the scene.

Someone coming from Autocad, Rhino or Sketchup would use it differently to some one coming from say UGS NX, Solidedge or Powershape, so it might be up to us users to post a small video tutorial on the way we use the scene browser, and as I used to say to my Apprentices, you'll get shown how to achieve the same thing five different ways by five different tradesmen, then it's up to you which method feels comfortable to you.

Cheers
~Danny~
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 From:  Michael Gibson
3830.55 In reply to 3830.54 
Also one thing to keep in mind is that there will likely be a few various changes to the scene browser in v3. There'll be some new stuff like Groups and also probably a selection indicator and the spot where you click to do selections will switch to clicking on that indicator.

- Michael
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 From:  noskule
3830.56 In reply to 3830.4 
IMO a very natural way would be to drag the "name-part" of the options area onto the object name it should be assigned to.
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 From:  al (ALASTAIR)
3830.57 In reply to 3830.8 
Hi,

I'm trying to get the AssignPresetName command to work on a Mac, but am running into a bit of a brick wall. I presume that it's an issue with the filepath, but can't quite work it out - every time I try an alternative, the program hangs. Any ideas?



Alastair
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 From:  Michael Gibson
3830.58 In reply to 3830.57 
Hi Alastair, this particular script happens to use an additional Windows specific ActiveX control for the part that reads in the text file containing the names. But this can be changed to use a newer built-in-to-moi method for scripts to read text files which is cross platform so that should solve it, I will cook that up for you in just a bit.

- Michael
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 From:  Michael Gibson
3830.59 In reply to 3830.57 
Hi Alastair, I've attached a version of AssignPresetName here which should now work ok on the Mac, please let me know if it still does not work for you.

- Michael

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 From:  al (ALASTAIR)
3830.60 In reply to 3830.59 
Works perfectly, thank you. A very useful addition, as it allows me to keep consistent object/class names between different packages, without relying on my cack-handed typing..


Alastair
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 From:  Luis (LGRIJALVA)
3830.61 
Is there any chance to have a similar script but to manage default styles?
I mean, instead of having 5 defaults style colors, customize this one and have 15 presets styles like, stainless, plastic, redpaint, aluminum, tire, titanium, etc., so it can be necessary to set this ones every time in new project, so add default style command add a customizable list?

This will be useful when export to render software.

Luis G.
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 From:  Luis (LGRIJALVA)
3830.62 In reply to 3830.60 
Confirmed working here on 2.5 and beta 3
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 From:  Michael Gibson
3830.63 In reply to 3830.61 
Hi Luis - the default style list will come from a template file if you have one specified. Various other per-file settings like the view setup can be set in the same way, and also if you want some kind of default object layout (like some pattern with locked objects in it or whatever) you can also set that up in the template file too.

So to do that set up the styles list how you want the default to be, and then save this off into a 3DM file - put the 3DM file somewhere that you won't delete it later.

Then set that 3DM file as the template, the setting for that is under Options > General > Template file. Set that to the location of the 3DM file that you saved, and then when MoI initially starts up or when you use File > New or when you do "Add default styles", it will be the styles from that particular 3DM file that will be used.

- Michael
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 From:  Scooter (DORMANTVISION)
3830.64 In reply to 3830.8 
I'm having trouble getting the "AssignPresetName" script to work in the release version of MOI 3.0

I've tried all of the suggestion Michael presented.
Here is the error that I encounter.


I keep getting the error about line 58, which is

var env = wsh.Environment( 'PROCESS' );

I've changed line 61 to be the correct MOI 3.0 install path.
I even tried changing line 59, as I have a 64 bit machine which has a "Program Files x86" directory for 32 bit apps.
Is anyone else having problems with this, or perhaps have any suggestions?

Thanks

Scott
Attachments:

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 From:  Michael Gibson
3830.65 In reply to 3830.64 
Hi Scott, re: AssignPresetName not working - it's probably due to security mechanisms in newer versions of Windows that prevent programs from accessing some system scripting components by default.

I have just now posted an updated version of the script that should now work ok with v3 and doesn't use that particular method anymore, you can get it from the original post here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3830.8

Please give that _v3 one a try and see if it works ok for you now.

- Michael
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 From:  Scooter (DORMANTVISION)
3830.66 In reply to 3830.65 
Hi Michael. Yes that worked for me.
Thank you!

Scott
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