V2 beta Apr-12-2009 available now
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 From:  Michael Gibson
2570.121 In reply to 2570.120 
Hi Pilou,

> Does it possible to "lock" something in the Browser?

Not yet.

- Michael
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 From:  Frenchy Pilou (PILOU)
2570.122 
Does "transparency" is on the list?
for example
50% visibility of a group of objects for work on a new object
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
2570.123 In reply to 2570.122 
Hi Pilou,

> Does "transparency" is on the list? for example
> 50% visibility of a group of objects for work on a new object

That is something that I would like to add in the future, but I do not expect to have that for the v2 release though.

- Michael
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 From:  Schbeurd
2570.124 
Nice work Michael !

The AI import with files from Photoshop works great now. I've also been able to use the offset command in situations where it would have failed in previous versions. Really cool.

I like the way you've organized the browser. Just one question there : custom styles are saved in the project but if I start a new file, my custom styles are not available anymore. Is there any way to keep them so I can create a few styles that I like and reuse them in all my projects ?

Any chance to have variable fillets in V.2 (or at least on the top of the list when you will start to work on the V.3 beta) ?

Thanks a lot for this beta.

Edit : By the way, can you explain this (from the release notes) : "or by using the new typed-in command launcher." ?

- Schbeurd
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 From:  Michael Gibson
2570.125 In reply to 2570.124 
Hi Schbeurd, thanks! I'm glad that the AI import works again for you.

> Is there any way to keep them so I can create a few
> styles that I like and reuse them in all my projects ?

Yup, to do this make a .3dm file with the styles set up the way you want, then specify that file as the startup template under Options / General / Template file.

That will then load that file when MoI starts or when you do a File/New, so that you can start a new scene up with that stuff in it initially.

There is still one situation where the "hard defaults" get used, which is when you read in a file written by a previous version of MoI which only made a single style/layer in them. At the moment that situation won't bring in your template file styles but I should be able to tune it up to do that.


> Any chance to have variable fillets in V.2 (or at least on
> the top of the list when you will start to work on
> the V.3 beta) ?

It's not likely to make it for v2. I would like to make it in for V3 but it's a bit early yet to know what will happen immediately there, I don't really have it all planned out yet.


> Edit : By the way, can you explain this (from the release
> notes) : "or by using the new typed-in command launcher." ?

That's referring to this other new feature covered later in the list:

Enable mini command-line entry by typing in a command name into the XYZ coordinate entry box. Type <tab>, then the command name, then <enter> as an alternate way to execute a command or script file.


Thanks!

- Michael
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 From:  Michael Gibson
2570.126 In reply to 2570.119 
Hi Paolo,

> When i copy/paste one object into rhino,
> all the styles are pasted as well.
>
> I prefer to copy only the style in which the
> object belongs to.

Yup, I will be tuning it up to behave like this for the next beta release.

- Michael
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 From:  Paolo (PAOLOLOBBIA)
2570.127 In reply to 2570.126 
Thanks Michael,

I hope you did'nt get stressed these view days
answering al those questions.

I purchased T-Splines,wich has wonderfull features
and after playing with it, i realised that Moi is still strong
in putting up a fast Sketch.
And the beta crashes several times.

So for a long time i will support Moi.
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 From:  Val (GAT)
2570.128 
Hi Michael, some kind of weird bug in the new beta. All I did is cut that face out of the loft shape behind it.


Attachments:

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 From:  Michael Gibson
2570.129 In reply to 2570.128 
Hi Val - are you talking about the control points of the trimmed face being larger than the edges?

That's actually a normal thing if you trim a face from a larger surface, the original surface is still a part of that face, it is the "underlying surface", there are just new trim curves on it.

There is some description on how underlying surfaces work here.

It is possible to shrink the underlying surface down if you want - to do that set up a shortcut key with this as the command: ShrinkTrimmedSrf

Then if you select that face and hit that shortcut key, that will shrink down the underlying surface to the trimming boundaries.

Please let me know if you are talking about something else other than that...

- Michael
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 From:  Val (GAT)
2570.130 In reply to 2570.129 
Oh thanks! I completely forgot about that command, I read it awhile ago, but never got to use it.

Also, I experienced a bug where I would try to use a curve to cur a loft or a network and the mesh would have a hole in it afterward, but extruding a curve through the surface and using that to cut it would work instead. Does that sound like something previously reported?
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 From:  Michael Gibson
2570.131 In reply to 2570.130 
Hi Val,

> Also, I experienced a bug where I would try to use a curve
> to cur a loft or a network and the mesh would have a hole in
> it afterward, <.....>
> Does that sound like something previously reported?

No, I don't think I've heard of that one yet.

If you can reproduce it or if you still have the model file available can you please post it so I can take a look?

- Michael
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 From:  Val (GAT)
2570.132 In reply to 2570.131 
lol now I can't reproduce it. I will upload it as soon as it happens again.
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 From:  neo
2570.133 In reply to 2570.132 
when styles applied they show on objects edges only correct? is it possible to apply per object..also I would like to have transparency controls.

EDITED: 20 Apr 2009 by NEO

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 From:  Michael Gibson
2570.134 In reply to 2570.133 
Hi neo, yes currently it only changes the appearance of edges and curves but I do expect to do some more work to make the shaded appearance change as well.

Transparency is quite a bit more involved though, I don't expect to have that part done for v2 but hopefully at some point in the future.

- Michael
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 From:  -ash-
2570.135 In reply to 2570.134 
Looking forward to having the shading change and seeing my models in glorious technicolor :-)

Regards
Tony

(aka HamSoles)

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 From:  ed (EDDYF)
2570.136 
Hi Michael,

Are the Object Names and Styles functions locked down such that assignments made today will still function in future releases? My drawings are getting complex enough now to make use of these features, but I don't want to take the time to use them if they may change.

Also, will OBJ export get modified to recognize Styles first? Or will all the grouping functions need to be implemented before export is tackled?

Ed
Seattle, WA
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 From:  Michael Gibson
2570.137 In reply to 2570.136 
Hi Ed,

> Are the Object Names and Styles functions locked down
> such that assignments made today will still function in
> future releases?

That's the current plan... I am intending to preserve those assignments in future releases.

But I am still gathering feedback on how all this stuff works, so I can't quite say that it is guaranteed 100% locked down quite yet.


> Also, will OBJ export get modified to recognize Styles first?
> Or will all the grouping functions need to be implemented
> before export is tackled?

Not quite sure of the exact sequence yet, but I'm actually hoping to get both of these things running for the next beta.

- Michael
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 From:  ed (EDDYF)
2570.138 In reply to 2570.137 
Thanks Michael,

Looking forward to the export handling of "styles".

I have a project to be rendered in Hypershot and I'm trying to avoid assigning materials individually in HS to over 100 tiny surfaces (export from MoI using separateobj.exe). So even a partial implementation of obj export would be welcomed :)

Ed
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 From:  Michael Gibson
2570.139 In reply to 2570.64 
Hi Thomas and Marc - I've finally got a chance to tweak the section headers a bit more, this is what I currently have:






That's removing the "tail" part and using a dividing line like Marc was showing previously.

Do you think that is a better way to do it?


Another possibility is to only have the divider line on open sections, it kind of keeps collapsed ones slightly less busy, which looks like this:




- Michael

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 From:  WillBellJr
2570.140 
NYCE!

I like the 2nd one - the divider lines only on the open section.

-Will
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