Hi airdog -
For lofting, if you use more than just 2 curves you will get some interior points to adjust.
So for instance, a set of curves like this:
Select all those curves, then run Construct / Loft to build the kind of surface that you want.
And actually, with this kind of arrangement you can also use construction history instead of adjusting the surface directly - to use construction history means to turn on the control points for the original curves that went into the loft and edit the curves, then the Loft that was generated from them will update to match the edited curve.
If you want to edit the surface directly, you may want to use the Loft Style: Loose option when performing the Loft (it is an option that shows up in the upper-right area of the MoI window). That will keep the control points for the lofted surface to be more similar to the control points for the original curves.
For your oval type shapes, if you want a surface that comes up straight from the oval, you can draw a control point curve and use Extrude with Set Path same as the other example. If you want a rounded shape, try adding another profile and using Rail Revolve, like this:
Rail revolve acts in a similar way to Extrude+Set Path, in that it will combine the control point structures of both curves, except it does it in a pivoting way instead of straight. So to add more points to the generated surface, use more points in the original curves that are going into the rail revolve.
When you do the rail revolve, you will need to either uncheck the "Cap ends" option, or delete the bottom planar cap before you can edit its points. See
this FAQ answer for some info on why you can't turn on the points of the solid with the end cap in place.
Some other examples of rail revolve are available here:
http://moi3d.com/1.0/docs/moi_command_reference7.htm#railrevolve
Hope this helps!
- Michael