Halogen Lamp Tutorial
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 From:  Daniele (BADANS)
1114.15 In reply to 1114.14 
Thanks, Pilou, but it's you the one that will stay in the story of MoI. You've been supporting Michael and us all since day one! Great job pal!

Give my regards to France!!!

Daniele
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 From:  Frenchy Pilou (PILOU)
1114.16 In reply to 1114.15 
Thx :D
Keep the good work with this incredible easy prog :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  3DKiwi
1114.17 In reply to 1114.16 
Thanks for an excellent tutorial. I've done part 1 as per the attached image. Looking forward to doing the rest.

Just a pity there's no sound. It would be even better.

Cheers
Nigel / 3DKiwi
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 From:  Daniele (BADANS)
1114.18 In reply to 1114.17 
It's turning out very good, it seems!
Glad you're having fun and learning...

Cheers
Daniele
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 From:  Schbeurd
1114.19 
Hi Daniele,

Very good job ! Great tutorial.
Amongst others, it convinced me that I really need to learn how to use the construction lines. A feature that I've been neglecting until now...

Thanks
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 From:  3DKiwi
1114.20 In reply to 1114.19 
And here's my finished lamp. Textured and rendered in Cinema 4D.

Thanks for a great tutorial. This really helped me learn MoI a lot better and I should be able to do my own stuff now and just refer to the documentation.

One thing I noted in the tutorial was the tutorial author extruding the curves then doing the boolean difference command. I found this wasn't necessary. The curve is projected through the base object as if it was extruded.

Cheers
Nigel

p.s. If I could award a prize for the most promising new 3D software I would easily award it to MoI. I'm looking forward to handing over the dollars and buying it and then over the next year or two, following its growth.
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 From:  Frenchy Pilou (PILOU)
1114.21 In reply to 1114.20 
Cool : added to the Special Thread Gallery :)
---
Pilou
Is beautiful that please without concept!
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 From:  Daniele (BADANS)
1114.22 In reply to 1114.20 
Hi Nigel,
I'm really happy you found my tut useful, I've learned a lot of things myself making it.

>>One thing I noted in the tutorial was the tutorial author extruding the curves then doing the boolean difference command. I found this wasn't necessary. The curve is projected through the base object as if it was extruded.

You're right, MoI's got this interesting capability of project/trimming curves and solids that's a big time-saver, but for a beginner it could have been rather confusing not to see the actual shape I was going to carve away from the various pieces, so, in order to keep things as clear as possible I decided not to skip the extruding step. Of course, an expert user could do this lamp in half the steps I've made it in the tutorial...

Congrats! Your render turned out very well. Btw, I have been a C4D enthusiast since its early days. Wish I had time to spend in polymodelling as well...:)

All the best
Daniele
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 From:  izzo
1114.23 
Hi all,

Daniel, thanks for the nice tutorial, helped me understand Moi a lot better.

Here is my (nearly finished) lamp, rendered in Cinema 4d with Vray.

Man, Moi is a great package :)
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 From:  Daniele (BADANS)
1114.24 In reply to 1114.23 
Wonderful job, izzo! Glad to be of help, as always!

All the best

Daniele
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 From:  Frenchy Pilou (PILOU)
1114.25 In reply to 1114.23 
Cool lamp : added to the special thread gallery
It's like a little collection now :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  wheel
1114.26 
Hi, great tutorial. Just got to filleting the two cylinders from the base and ended up with three edges on one of them.
I think it might be when I trimmed them with the curved plane. I wasn't to sure what the step was to get rid of the extra cut the trim made into the main base object. I selected all the edges ( of the extra cut left by trim) and deleted which made the curved plane reappear ??? which I then deleted. Hope I explained that well :P thanks.

// Update: Ok I see what the edge is now its a trimmed bit of plane inside the base.No joy with the extra edge.





// EDIT: I am using the new non save version and have just carried on with the tut to half way through part 2 and have got to a fillet to far me thinks. Its not a happy bunny and keeps zooming in and freezing on the 3d viewport. So it might just be the me pushing the non save version too hard actually. I would have saved this scene at least 10 times to get this far usually. I'm very impressed with Moi though, I'm 2 days in and really enjoying myself.

EDITED: 29 Mar 2008 by WHEEL

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 From:  Michael Gibson
1114.27 In reply to 1114.26 
Hi Wheel, I'm glad that you are having fun with MoI!

> I selected all the edges ( of the extra cut left by trim) and
> deleted which made the curved plane reappear ??? which I then deleted.

This is called "untrimming" - basically when you cut a surface sheet, that same surface is still there underneath everthing and it gets new "trim curves" on top of it for the cuts.

Later on you can remove those trim curve edges if you need to, to recover the underlying surface again.


But you should be able to do fillets though on things that have been split up to have more than 2 edges on them, if you're running into a particular problem with one step of the tutorial it would probably help if you could post a .3dm model file of it here.


> Its not a happy bunny and keeps zooming in and freezing on the 3d viewport.

If you see freezing or problems right in the middle of zooming or panning, that typically means there is a problem with your video card.

I'd recommend going to your video card manufacturer's web site (like http://ati.com/ or http://nvidia.com) and downloading and installing the latest video drivers for your video card, that may help solve this issue.

If that doesn't help, please let me know what kind of machine and video card you have and I will see if I can find out any more information.

- Michael
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 From:  wheel
1114.28 In reply to 1114.27 
Ah ok " untrimming " cool. So keep them till you are sure your finished. I'm a nurb noobie only polys and subdivs here.

I think most of the problems were me learning actually. Not deleting circles and trying to fillet them, not selecting things properly and not clicking done or right clicking to finish operations. I got the construction guides much better now using split view to check things are snapping nicely. The viewport thing was only one particular step.

I got to the end ok. I wish I'd got the 30 day demo so I could have saved along the way ...doh. I get it now for sure and do it again.

So is there a common reason for fillets with 3 edges instead of 2 ?

Thanks for your reply and suggestions, regards Wheel
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 From:  Michael Gibson
1114.29 In reply to 1114.28 
Hi Wheel -

> I'm a nurb noobie only polys and subdivs here.

Yeah, NURBS has a really different way of working than poly/subd.

There is some other information here which might help to explain that as well.


> So is there a common reason for fillets with 3 edges instead of 2 ?

I don't quite understand this question - could you elaborate a bit more?

- Michael
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 From:  lions (HIKMAYAN)
1114.30 In reply to 1114.20 
WOW!...I just finished downloading...will post results shortly.Thank you for the efforts...I have been waiting for a tutorial like this the first time I came across this software long time ago.I am hoping this tutorial will do the job.
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 From:  steve (STEEVE)
1114.31 In reply to 1114.24 
Thanks, Daniele, very useful :)

Wondering what software you are using to record the videos?

Steve
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 From:  Daniele (BADANS)
1114.32 In reply to 1114.31 
Thanks Steve, I'm glad you found it useful!
Btw, I think that one was done with Camtasia.
Cheers
Daniele

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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Message 1114.33 deleted 7 Jun 2010 by POPP

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 From:  arekm
1114.34 
Site with these videos is having problems - unable to download for a week or so, site shows mysql errors. Could someone reupload these to youtube?
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