Hello all, Michael,
If I am not mistaken I've noticed that under some circumstances, one can end up with two kinds of live dimensions objects in a MOI scene :
- The regular/default kind that remains at a fixed display size on screen regardless of zoom level (meaning that when zooming out, such dimensions become big in relation to the rest of the drawing). For the sake of the discussion I will call them "dynamic".
- Another kind, which I believe appears when re-importing a DXF with live dimensions in it. These remain at a fixed sized in relation to the drawing (meaning that when zooming out, these dimension objects become just as tiny as the other elements of the drawing). I am calling these "static" - but they are still editable, still functioning as live annotations.
1 - Is there a way to toggle a dim object between these two behaviors directly in MOI ? I understand the appeal of the default kind in theory, as them (may) allow to always be able to read a dim regardless of zoom level ; but in actual practice it isn't that useful really as everything gets mangled when zooming out anyways (a very similar problem to that of the default node annotations in Unreal Editor, cluttering the workspace when zooming out). I find myself very often wanting to have these dim just behave like regular objects. After all, the need to read dimensions highly depends on context : If I am working on a large assembly that has some precise details, I only need to inspect dimensions related to the these small details when zoomed in, never when zoomed out.
(For context : I am currently working on some objects that are in the order of magnitude of a meter, yet the connections between the parts are being adjusted in the realm of tenths of millimeters, or even half of that. Meaning that if I put dims on these small features to make sure that my tolerances are right, they show up annoyingly when zooming out to assess the whole design).
2 - Also, on the same topic : is there a way to convert dims (of either of the kind mentioned above) and dynamic text into completely static objects made of lines ? I know that the 3D text tool exists of course, but text written with it never being editable past the initial writing stage makes it unusable for annotations. Whereas being able to write some dynamic text and then later "bake it down" would be extremely useful - especially when writing instructions/annotations directly into the file for future reference or for a machine shop to work with.
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For now I've resorted to writing notes and dimensions by hand using the sketch tool ; or when time allows, carefully writing letters/numbers with straight lines by snapping to the grid. Such annotation methods aren't ideal really but they solve issues 1 and 2 at the same time. Being able to "bake down" annotations (2) as well as having dims with a "static" on-screen behavior (1) would be fantastic.