Hi Nan, really the simple way is to just delete your object and make a new one. You can duplicate some edges to get your construction curves back again, either select the edges and use copy/paste (Ctrl+C/Ctrl+V) to duplicate them or also you can use Edit > Join on an edge selection to make a separate joined curve.
I'll try to answer your other questions though.
> * selecting the solid and clicking on "Show pts." to move the points up - but show pts. isn't working
Some info on why here:
http://moi3d.com/faq#Q:_Why_does_show_points_work_for_some_objects_but_not_others.3F
> * selecting the 30 mm long upper edge, trying to drag this up - doesn't move
You can't move around an edge sub-object in a MoI object, this has to do with edges possibly being trim boundaries on an "underlying surface" - see above link for more description on this.
But basically an edge in Moi does not control the shape of surface geometry, there is an "underlying surface" that defines the surface geometry and edges live on those surfaces marking areas as active or holes.
> * selecting the 30x20 face, try using the 1d and 2d scaling tools selecting the base as center, trying to scale the face - nothing happens
You can't move around a face sub-object for similar reasons as edges.
re:
> Let's say I want to change the 210x55 side to 200x55)
I would probably draw a new 200x55 rectangle on that side, select the 4 edges of the opposite side and use Edit > Join to create a curve out of them, then delete the current solid and make a new one using loft.
re:
> I separated the solid, now I could select the points again. But the control points for the two rectangles
> weren't on the corners but again a much wider plane.
You get those wider planes as the "underlying surface" for anything that generates end caps. Loft is not limited to only work between rectangles, it can be between curved shapes too. When applying end caps the general mechanism for it is that it makes a large plane which is trimmed by the edges of the ends.
If you like you could delete the end caps, then Show pts will work on your object, then when you're done manipulating the points select the whole object and use Construct > Planar to put new end caps on it.
> What is the advantage of these big planes?
It makes for more uniform behavior with generating planar end caps. With curved outlines an underlying plane surface that hugged directly to the trim edges would have a couple of places where the edges touched the edge of the natural underlying surface at a "grazing tangent" point which isn't necessarily outright terrible but it makes for some more work to be done in some kinds of intersection processing.
If you like you can select your cuboid objects, then type Tab and type in ShrinkTrimmedSrf and push Enter. That "ShrinkTrimmedSrf" command will shrink down those wider planes.
- Michael