Step files editing

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 From:  eduarcor
10207.1 
Hello,

I am pretty new and I am glad to be in this community!!
I am just evaluating the program.
I loaded a .step file in, and I was trying to move some faces (or edges, or points), and I was not able to edit it at all.
Am I missing something? Is something you can't do?
Thank you,

E.
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 From:  Michael Gibson
10207.2 In reply to 10207.1 
Hi eduarcor, are you coming from a poly modeling background? Unlike poly modeling you can't generally move around points and edges of NURBS objects because of how things work with trim curves on an "underlying surface". There is some additional description of this here:
http://moi3d.com/faq#Q:_Why_does_show_points_work_for_some_objects_but_not_others.3F

In NURBS modeling you generally construct things from 2D profile curves, using some to build base shapes and others to cut things with boolean operations. You don't do it by moving around points on the 3D shape like you would in poly modeling.

There are some tips here for people coming from a poly modeling background, they may be helpful:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2

- Michael
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Message 10207.3 deleted 4 Mar 2021 by WN

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 From:  eduarcor
10207.4 In reply to 10207.2 
Exactly, poly background.
I thought that would be a way to load a step file, and then for example move the location of a hole, without disrupting the geo at all :)
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 From:  Michael Gibson
10207.5 In reply to 10207.4 
Hi eduarcor,

re:
> I thought that would be a way to load a step file, and then for example move the
> location of a hole, without disrupting the geo at all :)

There are some CAD programs that can do that, SpaceClaim is pretty good at that kind of editing. But it's a pretty complex operation, it involves managing trim boundaries and extending and intersecting surfaces. MoI isn't able to do that kind of editing yet, the focus in MoI is more on drawing a new object and not so much on editing imported objects.

It's not just moving a vertex around like in a poly modeler where the poly faces are totally defined just by a list of vertices. In CAD geometry the object structure has the concept of an "underlying surface" that then has trim boundaries on it which then make some areas of the face to be trimmed away. Then it's edges in the trim boundaries that connect together to glue faces to each other. That kind of structure does not lend itself to pulling points around but what it is good at is that when you do a boolean the "underlying surfaces" stay the same and only new trim boundaries are created so the surfaces don't fragment into more and more little triangle bits for every boolean operation. It's why CAD is much better at doing booleans than poly modelers.

- Michael
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 From:  eduarcor
10207.6 In reply to 10207.5 
Thanks man. I appreciate your explanations.
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 From:  eduarcor
10207.7 In reply to 10207.6 
Just a small question. Has the program any limitation being in trial? less functionality that I can't see because I am not in the full version?
Thanks
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 From:  Michael Gibson
10207.8 In reply to 10207.7 
Hi eduarcor, no the trial has full functionality other than being time limited.

- Michael
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 From:  eduarcor
10207.9 In reply to 10207.8 
Thanks for letting me know.
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