Removing points and edges... Question

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 From:  noseman
10185.1 
Hello everyone.
I'm trying to figure out how to remove a point after Joining 2 straight edges, and I can't seem to figure it out.
To make things simple, I recorded my screen to explain what my objective is and what I can't do.
If anyone can help I would appreciate it.
Link to Video:
https://www.dropbox.com/s/i6hyir5h416h4fv/Remove%20Point.mp4?dl=0

Cheers
..
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 From:  Frenchy Pilou (PILOU)
10185.2 
Select the 2 edges
&
Maybe Press Tab and write Merge...
but without the 3Dm...
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 From:  noseman
10185.3 In reply to 10185.2 
sorry for that. I thought it could be explained without it.
Here's the file and I'll test your suggestion.
Thanks

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 From:  noseman
10185.4 In reply to 10185.3 
...and your suggestion worked.
Thank you very much!
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 From:  Michael Gibson
10185.5 In reply to 10185.1 
Hi noseman, I'm glad you're getting some use out of MoI now! :)

So for showing points - when you have a "B-rep" type model structure like MoI does for its solids, you can't generally show points on things like boundary edges because trying to move them around would open up gaps between areas that are supposed to have a shared edge.

There is some description of this here:
http://moi3d.com/faq#Q:_Why_does_show_points_work_for_some_objects_but_not_others.3F

But to answer your question about how to get rid of the edges being split up into pieces, (EDIT: I see Pilou already answered!) there is a hidden "Merge" command that you can use for that purpose:
https://moi3d.com/4.0/docs/moi_command_reference10.htm#merge

So your first step of deleting the top is correct. Then select the edges that are fragmented, press the Tab key (keyboard focus will go into the X/Y/Z input in the bottom toolbar), then type Merge and push Enter. That should glue the fragments into a longer single edge.

I don't like having the Merge command hidden like that but I've also been trying to avoid having both "Join" and "Merge" separate buttons next to each other because they're just too close in meaning. So I've been planning on reworking the Join command so that it would be able to do both of those functions with some options in it. I haven't had a chance to get to that yet (it will probably involve some new UI concepts to be designed which is a very slow and methodical process for MoI) but I would like to get to that pretty soon.

Then after you've done that and you want to fill in that hole a quick way to do it is select the entire object and then use Construct > Planar, it will build a surface where there are planar openings and also automatically join it.

- Michael
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 From:  noseman
10185.6 In reply to 10185.5 
Thank you very much Michael and Pilou.
Indeed I will start diving into MOI more now, as I made the "mistake" of buying the Ender 3 V2 3D Printer, and I have to admit, I could spend all day modeling in MOI and 3D printing...
If anyone is as easily distracted as myself, I suggest you don't buy a 3D printer... it's so addictive!

Hopefully I can start making some tutorials soon for my YT channel, currently I do Cinema 4D tutorials :-)
Here I am just in case anyone want's to see:
https://www.youtube.com/channel/UCkWGnSaQR_XBMe3Yx4WHJ5Q

Thanks again!
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 From:  Phiro
10185.7 
Hi Noseman,

To answer on a point of your video, when you join two edges of a surface, Moi create a new object with a curve type.
You could show it in the description frame : before joining you have 2 Edges and after you have a Curve.
This curve isn't a part of the object, you can move it to verify, it's not a part of the object, it's a new object.

Another possibility to avoid the "hard point" is to use the ReconstructCurve script which delete the hard points.
This script have to be use on a curve, here, you could use it on the joined curve (created by a join on the 2 edges).

At last, another possibility to delete the hard point is to delete it on the joined curve after a "Show Pts".

You have multiple choices...

Have fun
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 From:  noseman
10185.8 In reply to 10185.7 
Thank you. I have so much to learn...
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