Hi Gord,
re:
> First, where is the rebuild command, how to I get that? What does it do?
The rebuild command doesn't have a button in the UI, you can launch it by either setting up a keyboard shortcut or by typing the Tab key to put focus in the XYZ input box and then type rebuild and push enter. Some info on it here:
http://moi3d.com/3.0/docs/moi_command_reference10.htm#rebuild
It probably isn't needed for your case here, Loft will usually already incorporate a rebuild of the profile in it anyway.
> So, I need to trace the frames using a similar number of points on each one. I need to extend
> the frames up more, then chop it off at the end to get the bulwark rail shape.?
I wouldn't worry about the similar number of points so much but some of the key things are try to keep things as uniform as possible so extending things to have similar lengths is better than having them suddenly become shorter and irregular areas are better to cut out afterwards instead of attempting to build a surface directly to a detailed boundary rather than a simple boundary.
Barry's example above of making a simpler extended surface and then trimming away some areas is good, and also I recommend using Loft style = "loose" like he mentions as well.
The "loose" loft style will only force the surface to go directly through the start and end profile. The ones in the middle will generally guide the shape but not be forced to go directly through them. This makes a very much more relaxed and smoother surface at the expense of accuracy. You can increase the accuracy by having more profiles. With normal non-loose loft it is easy to make a very stressed and lumpy result, with regular loft you need to use fewer profiles to reduce over constraining the surface.
If you need more accuracy than you can get with a loose loft then you're probably looking at needing to divide things up into many surfaces instead of trying to use just one single surface. This increases accuracy but now you will have a different problem that it's hard to make each surface fragment to look like it's all one smooth surface. It will generally take a lot more time and effort to try that approach.
- Michael
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