I design sailing yachts (among other things) and this was the first model that I tried with MOI. There is a traditional way of designing a hull, which is called a "Lines drawing". It is, in fact, a bunch of lines (curves). The problem is that the drawings have to be in two dimensions, but the object being designed is three-dimensional. For various reasons, CAD programs have been very poor at making lines-drawings. It is quite easy, in 3D, to make Something that looks like a hull. But if you really design these things, that's no good. You need to really control the shape in every detail, and this is where things get difficult. If you know what a lines-drawing is, you know that all the curves that define the shape have to intersect. But using polygons, you do not have control over the actual surface and lines on that surface. I though that NURBS would be the solution, but the trouble is that the control points are not on the curves. So if you have two curves at more-or-less right angles, and you adjust one of those curves, how do you get the other curve to shift, locally, and intersect the line that you moved? When you have 50 lines to contend with, and a multitude of intersections, this is a Big Problem. I did find a solution and I can make a fine lines-drawing in MOI, but the method is too complicated to explain here. What's important is that I do not do what others say to do to make a hull. I do the design the traditional way; which for me is the only acceptable approach. Here is an example of my method.
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