Bend ?
All  1-4  5-7

Previous
Next
 From:  Lewis3D
9531.5 
Thanks for Help Michael, I've sorted it by a workaround, i've cut/trimmed section of my object near the bottom of "U" and then moved/rotated slightly that part and then recreated area between with blend tool. It's not perfect (i have small bulge whatever settings i use) but it's gonna "pass" on render so all good for now :).

Is Bend tool or rotate with Falloff something NURBS/MOI can even have (in future) ?

Lewis
www.ram-studio.hr
Skype - lewis3d

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9531.6 In reply to 9531.5 
Hi Lewis,

re:
> Is Bend tool or rotate with Falloff something NURBS/MOI can even have (in future) ?

No, not really, it's not a good fit with NURBS because of how NURBS surfaces have "underlying surfaces" with trim curves on them. The edges where 2 NURBS faces meet up are often times not a natural surface edge but instead a trim curve.

It's a much different structure than a polygon modeler where all polygons share vertices between faces.

There is some description of how trim curves work here:
http://moi3d.com/faq#Q:_Why_does_show_points_work_for_some_objects_but_not_others.3F

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Lewis3D
9531.7 
Understod, thanks.

Lewis
www.ram-studio.hr
Skype - lewis3d

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-4  5-7