Thanks Guy's. I exported my orb as a OBJ and it looks solid. I was a bit worried about getting models out of MoI in a usable form, since Nurbs can sometimes be problematic. I exported a fairly dense version with quads and tri's to start with. Tomorrow (maybe?) I will put a nice metal PBR material on it in 3D Coat. We'll see how 3D coat handles the UV map, otherwise I may have to do that in UVlayout. I've just had 3D Coat for a month now, so I'm learning how to use it, but it does a amazing job with UV's and texturing. I'm not really thrilled to use the modeling features that much though. Great job Michael on this fantastic program.
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