Hi Nan, thanks for posting the .3dm file. So yes the thing preventing that from having surface points turned on is the hole area here:
If you select that face and use Edit > Separate to break it apart from the main object so it is an individual surface not joined to any other surface, you can then turn on the control points for the face's "underlying surface", which is a larger plane surface:
The "natural edges" of the underlying surface are these:
An edge like this is a "trim edge" - an edge that belongs to the trimming boundary of the face that marks different areas of the face as being active or being trimmed away:
When faces are joined at a trim edge like this internal to the face then you won't be able to turn on surface control points. You can only do that when faces are joined at natural underlying surface edges.
Turning on and editing surface control points is not a major focus area for how modeling in MoI functions. Instead of trying to edit surface points the strategy in MoI is more focused on working with 2D profile curves and doing boolean operations, not on squishing 3D surface points around as it is in sub-d modeling.
There are some tips here for people coming from a poly modeling background which may help some:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2
The strategy that NURBS modeling is focused on is very different from how you do things in poly modeling.
- Michael
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