Blender add-ons
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 From:  Frenchy Pilou (PILOU)
9287.57 
SketchUp on steroïds! :)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Whiteman Dynamic (TIM_WHITEMAN)
9287.58 In reply to 9287.40 
That looks so great! It is very similar to what I am trying to achieve with the node editor random building generator that James has so kindly put together. There are some great examples here. I'm fascinated by the amount of traction Blender is starting to generate. It seems like it's becoming quite a serious contender for some of the bigger software companies, even with their software being "industry standard". I definitely need to learn a bit more Blender, but I just love the smooth simplicity of MoI. It's such a pleasure to work with.
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 From:  mash (MASH3D)
9287.59 In reply to 9287.1 
I'm surprised no one mentioned these

Makes working with bezier curves a lot easier
Bezier Tools
https://blenderartists.org/t/flexi-bezier-tool/1168179

Use bezier tools to layout the curves and curves to mesh to create the surface
Curves to mesh
https://blendermarket.com/products/curves-to-mesh

Select a row of vertex and create a curve to reshape the mesh with fall off.
bezier-mesh-shaper
https://www.blendermarket.com/products/bezier-mesh-shaper

Edit polygons with only the left mouse button
PolyQuilt addon for Blender 2.8
https://blenderartists.org/t/polyquilt-addon-for-blender-2-8/1168918
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 From:  mash (MASH3D)
9287.60 In reply to 9287.59 
I also forgot Step importer and a few others

This may be of interest if you are exporting from Moi to blender vis step files
https://blenderartists.org/t/step-import/1203804

Also Quad Remsher. It's not free but it's the same quad remesher as in Zbrush and is very useful.
https://blenderartists.org/t/quad-remesher-auto-retopologizer/1170913

Volume preserve smoothing. Smooths out the vertexes with affecting the outside shape of object.
https://blenderartists.org/t/volume-preserving-smoothing/1115522/37
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 From:  chippwalters
9287.61 
KIT OPS UNIVERSITY (free Kitbashing lesson for Blender newbies)

https://www.blendernation.com/2020/05/12/kit-ops-university-free-courses/
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 From:  Frenchy Pilou (PILOU)
9287.62 


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 From:  Frenchy Pilou (PILOU)
9287.63 
Some cool is not it ? ;)

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 From:  Frenchy Pilou (PILOU)
9287.64 

EDITED: 25 Jun 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9287.65 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  corchet
9287.66 In reply to 9287.65 
35 euros pour un kitbash ... mouais

y'en a à moins de 10 euros avec 1000 pièces par pack ! l'ami Oleg Ushenok en a des cools y compris un gros gratuit sur Gumroad

si on peut faire la promo des trucs payants .. je crée un topic Plugins pour Max ( qui permettent au final de des trucs de ouf dans moi ;) )

ceux qui sont bon marché ... hein ! ;)
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 From:  Frenchy Pilou (PILOU)
9287.67 
Always amazed how Chipp controls this beast! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  John (OKEN)
9287.68 
Hi All,

This addon helps you to create model with controlled scale and alignment, on the grids surface.


https://gumroad.com/l/VthLyO

 

Cheers

EDITED: 3 Nov 2020 by OKEN

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 From:  KENMO
9287.69 
I like the Quad Remesher plugin by Exoside

I purchased a 3 month license and loved it. It's now expired and I may opt for a lifetime license.

https://exoside.com/quadremesher/
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 From:  John (OKEN)
9287.70 In reply to 9287.69 
Fluent 1.5 Power Trip , a unique addon for hard surface modeling and much more (thanks to Rudy an amazing french developer).

Fluent does not offer a compilation of tools but a global workflow to help you in your hard surface modeling and realizations.

This global vision allows the creation of smart tools. Make cuts, add plates, cables, pipes, grids and fabric panels (Quad Remesher or Instant Remesh needed for the cloth panel).

But above all, finalize your model with tools to fix errors generated by Boolean operations.


https://www.youtube.com/watch?v=WupcIQRK-uA
Image Attachments:
Size: 61.4 KB, Downloaded: 30 times, Dimensions: 1024x576px
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 From:  Frenchy Pilou (PILOU)
9287.71 In reply to 9287.70 
A challenger to SpeedFlow Compagnon, ProFlow by Pitiwazou ;)

EDITED: 8 Nov 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9287.72 
For Blender lovers :)
A cool tut article how to modeling from a sketch of a French talentuous guy!

https://www.aendom.com/tuts/space-cadet-workflow-en/


EDITED: 10 Nov 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9287.73 
Chipp Walters publishes 15 new videos...







etc...
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 From:  Frenchy Pilou (PILOU)
9287.74 


EDITED: 24 Jun 2021 by PILOU

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 From:  mkdm
9287.75 In reply to 9287.74 
Amazing!
Chipp, u'r a cornucopia of wonderful things related to Blender.
Just like a "Blender Ambassador" :)
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 From:  NaN
9287.76 
Hi MoI3d people,
am new here, MoI is a great program! My main usecase is currently to get STEP files from subd models built in Blender. But I also want to use it for adding round features in mesh models (like fillets) - all cases where mesh representation isn't optimal.
Found this nice plugin that allows to get models from Blender into MoI and the other way around with one (well, two) click(s): https://github.com/TitusLVR/BMOI_Connector
Both directions work well for for me on first sight. But for some reason I cannot edit the imported mesh in MoI, clicking on "Show pts" does nothing. If I use the function on geometry that I have built inside MoI from scratch then it works without problems. Which preconditions does a mesh have to fulfill that I can edit it ('s points) in MoI?
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