Thanks for the info!
I tried Owlet, it is nice, but the renders seem super slow. However, it loaded the object file without a hitch and applying materials was a cinch. So that was really great!
Right now I am downloading blender 2.8 beta to see if the object import keeps all the MoI info. Is there a printable (like PDF etc) Blender 2.8 manual anyone knows about? I am the old school, "love to have a paper manual" type of guy... ;-)
I also talked to Lubos and he will try to get version .6 of ArmorPaint to work with MoI models, that would be great for texturing and painting MoI models and extremely affordable.
I really appreciate all of you guys taking the time to help me out, this is a great community!
I also tried Virtual Spaced UV and that is awesome for unfolding a model, but too pricey for me. One real killer program I found for that is BFF (still not finished, but man!), it unfolds mathematically perfect.
But it seems it isn't even necessary with Owlet...
Thanks to all of you for taking time out to suggest and educate, much, much appreciated!
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