OBJ Importer Plugin - how to install - how to use?
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 From:  Michael Gibson
9273.6 In reply to 9273.1 
Hi Lara, also another note - .obj files contain polygon mesh data. That's where the model is made out of a potentially very large number of small flat facets.

MoI is not designed to work with such data for modeling, MoI is focused on making models using spline surfaces where something like a sphere is one single smooth surface instead of hundreds or even thousands of little flat fragments.

So often the data contained in an . obj file is not suitable for importing into MoI. You would need to use a polygon mesh editing program to edit .obj files like that instead of MoI. That is also described in the FAQ as well here: http://moi3d.com/faq#Q:_Why_can_I_export_to_.obj_format.2C_but_cannot_read_.obj_format_into_MoI.3F .

One exception that is new in the v4 beta is that if the .obj file is configured to be used with subdivision surface smoothing, MoI v4 can import that using the new SubD > Create > "From file" method. So if you have an object that is intended to be used with SubD you can use the v4 beta to convert that type of .obj file into a model inside MoI.

- Michael
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 From:  Lara (MALA)
9273.7 
Thank you all!!!
And sorry for the late answer. Didn´t notice that you helped me meanwhile. No message was sent to me.
Because I switched to V4 I was able to manage what I intended to do...
Thanks and cheers...
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 From:  Michael Gibson
9273.8 In reply to 9273.7 
Hi Lara, the e-mail from the forum doesn't work too well, but in this case it tried to send you an e-mail but your e-mail server returned an error message:

552-Requested mail action aborted: exceeded storage allocation

- Michael
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 From:  Lara (MALA)
9273.9 In reply to 9273.8 
Hi Michael,
just saw your message.
I´m fine meanwhile. I use now v4 and can handle the obj. without problems.
Cheers, Lara
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